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Posts posted by vBrenth
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I manage to fix the player command but the
jlvl and blvl on GM 80 its say invalid.
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Really weird, because i can't give my player with some of normal commands.
~> for player
storage: true
guildstorage: true
changegm: true
changeleader: true~> for game master (g: 80)
blevel: true
jlevel: true
/*
Player groups configuration file
---------------------------------
This file defines "player groups" and their privileges.
Each group has its id and name, lists of available commands and other
permissions, and a list of other groups it inherits from.
Group settings
--------------
<id>
Unique group number. The only required field.
<name>
Any string. If empty, defaults to "Group <id>". It is used in several @who
commands.
<level>
Equivalent of GM level, which was used in revisions before r15572. You can
set it to any number, but usually it's between 0 (default) and 99. Members of
groups with lower level can not perform some actions/commands (like @kick) on
members of groups with higher level. It is what script command getgmlevel()
returns. Group level can also be used to override trade restrictions
(db/item_trade.txt).
<commands>
A group of settings
<command name> : <bool>
or
<commandname> : [ <bool>, <bool> ]
First boolean value is for atcommand, second one for charcommand. If set to
true, group can use command. If only atcommand value is provided, false is
assumed for charcommand. If a command name is not included, false is assumed for
both atcommand and charcommand.
For a full list of available commands, see: doc/atcommands.txt.
Command names must not be aliases.
<log_commands>
Boolean value. If true then all commands used by the group will be logged to
atcommandlog. If setting is omitted in a group definition, false is assumed.
Requires 'log_commands' to be enabled in 'conf/logs.conf'.
<permissions>
A group of settings
<permission> : <bool>
If a permission is not included, false is assumed.
For a full list of available permissions, see: doc/permissions.txt
<inherit>
A list of group names that given group will inherit commands and permissions
from. Group names are case-sensitive.
Inheritance results
-------------------
Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
and Group inherits from Group 1 at the same time). Configuration with cycles is
considered faulty and can't be processed fully by server.
Command or permission is inherited ONLY if it's not already defined for the
group.
If group inherits from multiple groups, and the same command or permission is
defined for more than one of these groups, it's undefined which one will be
inherited.
Syntax
------
This config file uses libconfig syntax:
http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
*/
groups: (
{
id: 0 /* group 0 is the default group for every new account */
name: "Player"
level: 0
inherit: ( /*empty list*/ )
commands: {
rates: true
mobinfo: true
iteminfo: true
whodrops: true
storage: true
guildstorage: true
changegm: true
changeleader: true
autotrade: true
jailtime: true
hominfo: true
homstats: true
showexp: true
showzeny: true
whereis: true
refresh: true
noask: true
noks: true
autoloot: true
alootid: true
autoloottype: true
autotrade: true
request: true
go: true
breakguild: true
who: true
time: true
}
permissions: {
/* without this basic permissions regular players could not
trade or party */
can_trade: true
can_party: true
}
},
{
id: 80
name: "Game Master"
inherit: ( "Player" )
level: 80
commands: {
/* informational commands */
jobchange: true
allskill: true
commands: true
charcommands: true
help: true
uptime: true
whereis: true
version: true
where: true
jumpto: true
who2: true
who3: true
whomap: true
whomap2: true
whomap3: true
users: true
broadcast: true
localbroadcast: true
killmonster2: true
cleanarea: true
cleanmap: true
disguise: [true, true]
undisguise: [true, true]
size: [true, true]
raise: true
raisemap: true
day: true
night: true
skillon: true
skilloff: true
pvpon: true
pvpoff: true
gvgon: true
gvgoff: true
allowks: true
me: true
marry: true
divorce: true
refreshall: true
hide: true
follow: true
disguise: true
fakename: true
option: true
speed: true
warp: true
kill: true
recall: true
ban: true
jailfor: true
mute: true
storagelist: true
cartlist: true
itemlist: true
stats: true
/* feature commands */
channel: true
}
log_commands: true
permissions: {
receive_requests: true
view_equipment: true
any_warp: true
join_chat: true
kick_chat: true
hide_session: true
who_display_aid: true
hack_info: true
any_warp: true
view_hpmeter: false
}
},
{
id: 99
name: "Admin"
level: 99
inherit: ( "Player", "Game Master" )
commands: {
/* not necessary due to all_commands: true */
item: [true, true]
zeny: [true, true]
monster: true
monstersmall: true
monsterbig: true
accinfo: true
jail: true
kick: true
block: true
tonpc: true
hidenpc: true
shownpc: true
loadnpc: true
unloadnpc: true
npcmove: true
addwarp: true
}
log_commands: true
permissions: {
can_trade: true
can_trade_bound: true
can_party: true
all_skill: false
all_equipment: false
skill_unconditional: true
use_check: true
use_changemaptype: true
all_commands: true
hchsys_admin: true
}
}
)
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This has been posted a year ago and its really a nice idea, but IND didn't implement it
Link:
http://herc.ws/board/topic/342-introducing-hercules-stress-test-server/
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File Name: Forum Marks (Icons)
File Submitter: Lubri
File Submitted: 03 Apr 2014
File Category: Other Graphics
Forum icons i got this long time ago, and will use again my friend gave it to me.
I don't know who's the real creator but then i will share it, still have tons of them teehee ^.~
Live Preview ?
Forum Link: http://newragna.net/board/ <~ check my forum.
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Agree! implemented this now <3
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Oh yeah, sorry
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Yeah, i made it thanks
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Yeah you know i am having a problem and request see at the last posts on that link. I want to make a shop using 3001 ID and with 4 category on it, i failed alot of times o.O
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Dastgir it is possible that you make plugin for this . it would be easier to people.
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Bump, about kicking
i read this but didn't get the answer :'(
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Patskie, here's some thing i have to request.
- the LOG tables, can you also include the item that they claimed?
rewardlogs > accid >code>item>redeem item ? is that possible?
And some problem i am facing if i put a wrong ID. character will get stuck need to relog or @refresh.
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2013-12-23 gamit ko eh, less error, smooth and good to go na ung server ko.
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Hmmm, how can i set a delay on msg spam, w/o touching the Party/Guild chat delay @ battle.conf ....
[*]Changes a channel's options (for now, channel message delay and announce-when-someone-joins)
[*]@channel setopt <#channel name> <option name> <option value>
Not working - read this
I have two questions:
-The Max option for MessageDelay is 10. Is there a way to make it higher?
-Upon rebooting, MessageDelay is set back to 0 on #trade. I need that channel to have delay at all times. How can I do that?
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Hmmm, how can i set a delay on msg spam, w/o touching the Party/Guild chat delay @ battle.conf ....
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AW ^ It looks like i experienced all the problem above, thanks KeyWorld for fixing it
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Its weird cant make the custom shop work? Am i missing some packets? Just trying to use the test one
use this for testing purpose
prontera,153,201,3 trader Vote Shop 532,{
OnInit:
tradertype(NST_CUSTOM);
sellitem 12263,20;
sellitem 7619,30;
sellitem 7620,30;
sellitem 13960,150;
sellitem 13607,200;
sellitem 5372,150;
sellitem 5360,150;
sellitem 5137,200;
sellitem 5389,250;
sellitem 5580,250;
sellitem 5132,250;
end;
/* allows currency to be */
OnCountFunds:
setcurrency(countitem(3004));
end;
/* receives @price (total cost) */
OnPayFunds:
if( countitem(3004) < @price )
end;
delitem 3004,@price;
purchaseok();
end;
}
its working however i really want to make a 1 npc using this script with category can someone help us ?
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Then thats so sad :'( but still RO has big community than the mabi... ugh!
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And then we won
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i have to quote your posts so i can check the links however the script works normal. thanks, still experimenting it.
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The link you posted is not working lol.
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I have this script running on eAmod (they used SRC here which is not compatible on Hercules when i tried)
Can someone translate this enchanter to be compatible to Hercules?
Commands Problem
in Database Support
Posted · Edited by Lubri
Aw sorry, Fixed.