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Posts posted by vBrenth
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This client is good, its just because most of people are having this
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Bump, i really dont know why they dont make a settings regarding this one for pre-re.
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I just want to revert that thing.
At the moment Reflect shield and reflect items got separates, I want to use the old way. I tried to work-around- on reflect function at battle.c and so i failed.
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And a little unstable, sometimes I click the button, the client closes.
Oh its normal i tot its a bug.
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ah I forgot. Lets me thinks. hehe
Dude i tot you already have solution for tihz!
EDIT:
It also happens on the latest clients. 2013-2014 (im not sure if this is a client side or what)
EDIT again:
I searched the whisper function on the client and found [ To and ( To, i tried everything but it doesnt work i even edit the TO ~> Xo it works its just i can't remove the () on it, can't find anything on .exe
Edit 3:
Fixed, i am not sure how to posts the solution but you have to work around on [ replace all the ( and space to 1 2 3 4 5 6 7 to see it on client and it works.)
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That mapmoblist are very usefull btw dastgir can you also update this?
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I'm sorry to break it to you, but if you'll use csnv's fix, it will only send packet to client showing minimized damage, yet the damage applied on server will be full...
I think if you'll hit the attacker after you'll see what I mean.
Oh thank you Garr, i am blind not to see it, and csnv explain it to me too thanks.
Another question if you can help me regarding the reflect shield and items it shows that they splitting damage into 2, i wonder how i can revert the old one?
Using ur fix now.
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Just a question... why were you using ATTACKER'S HP then? You'd need to use target, and not src. Try this one:
if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && (src->type!=BL_PC || ( ((TBL_PC *)src)->weapontype1 == W_DAGGER || ((TBL_PC *)src)->weapontype1 == W_1HSWORD || ((TBL_PC *)src)->status.weapon == W_2HSWORD )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50); wd.damage = min(status_get_max_hp(target),wd.damage); status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); }
Thanks for the response sir
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Removed (false fix)
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I would like to ask for a help regarding this one, i cannot make it work on my own and with the help of my friends so here i am posting this
//Reject Sword bugreport:4493 by Daegaladh if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && (src->type!=BL_PC || ( ((TBL_PC *)src)->weapontype1 == W_DAGGER || ((TBL_PC *)src)->weapontype1 == W_1HSWORD || ((TBL_PC *)src)->status.weapon == W_2HSWORD )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50); status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); }
What i wanted to aim?, I want to make the reject swords reflect damage cannot go higher than casters HP.
We tried to add this things but doesnt work (under) ATK_RATER(50);
Thanks to Dastgir for multiple tries to help me
wd.damage = (int)cap_value(wd.damage, 0, ((TBL_PC*)src)->status.max_hp);
wd.damage = cap_value(wd.damage, 0, (int64)((TBL_PC*)src)->status.max_hp);
if (sd)wd.damage = cap_value(wd.damage, 0, (int64)(sd->status.max_hp));
if (sd)wd.damage = min(status_get_max_hp(src),wd.damage);
Little hand please?
Another problem i have encounter on newer clients [ Whisper bug [2013-12-23c ]
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I wonder why i am getting () pm'ng Friend and Not-friend. can't find anything on msgstringtable.
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ok guess ill add it to nemo
try this
offset 3EC147 => change A3 F0 63 C9 00 to 90 90 90 90 90
Not working on 2013-12-23c i can't find the hex values
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Is it possible to change the currency using NST_market?
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prontera,150,160,6 trader HaiMarket 952,{OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,50; end; OnClock0000://resupplies red potions on midnightOnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply if( shopcount(Red_Potion) < 50 ) sellitem Red_Potion,-1,50; end;}
is it possible to use it on lower version ? i mean its fine w/o displaying the limit on client.
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do you use this on lattest revision ? can you share your patch ?
I m not using clean emulaor to create patch...hope it work XD
this works well, to fix the warning
vending.c: In function âvending_purchasereqâ:vending.c:256: warning: âitem_nameâ may be used uninitialized in this function LD map-server
vending.c
const char *item_name;
to
const char *item_name = "";
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But he did mention it in the opening post. First two lines...
Uhm, just so, nevermind :')
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Server won't load @afk vendors but @at vendors when your server restart/crash
,so it would be better to support @at vendor
Exactly, this is really broken source or else put it ur topic that this wont be usable for server who has autotrades.
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Bug, When you @autotrade the item you were selling can be bought via zeny, please fix it asap.
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Is it possible to do it via source? like i dont want to work only on GVG/BG maps?
int pc_follow(struct map_session_data *sd,int target_id) -
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Oh dear i hope that gender thing is possible on other clients (more like hardly coded) i wouldn't mind paying for it.
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AFAIK, it blocks all 3rd party softwares which modify the packets.
Im using this, im not sure if its still working but my player still can use maya purple hacks.
How to make rental item can be sold in npc
in Source Support
Posted
at clif.c find this
and put // or removed.