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Kusoo

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Everything posted by Kusoo

  1. Si lo estás hosteando en tu PC es imposible que tengas lag, a menos que no tengas muchos recursos, ahí si puedes sentir "lag"
  2. Kusoo

    Auraset

    Yeah but the effect disappear when you uncloak, it's gone, pufff.
  3. Kusoo

    Auraset

    Awesome plugin! I've a question, is this supposed to happen ? https://a.pomf.se/mtvawp.mp4 As you can see, when I use @go 0 ( in this case ) the novice gets a "hit" effect Is this normal? Would be awesome if I can change the effect when someone log ins/ appears in a map Also the effect 880 disappear if I go Cloak/Uncloak
  4. No matter what I try I always get this: I've tried @aloottype card@aloottype Card@aloottype -card@aloottype weapon Regards
  5. Try this: //===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent//===== By: ================================================== //= Stolao//===== Current Version: ===================================== //= 1.59//===== Compatible With: ===================================== //= rAthena SVN//===== Description: ========================================= //= A reward system for players who play more frequently//===== Comments: ============================================//= Maybe Make .MinWait an array mins,days,weeks,months,years;//===== Additional Comments: =================================//= For Older See Forums//= 1.51 Changed set .@g formula and move lower into script//= 1.52 Replace all disbottom -> message//= 1.53 Changed Format to Include minuets instead of just hours//= 1.54 Made Time till next rewards display dynamic//= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1])//= 1.56 changed .@XT -> .@XT$//= 1.57 Added Atoi where nessisary//= 1.58 Fixed a swapped .@x and .@x+1//= 1.59 Serveral Edit Undocumented to fix//===== Contact Info: ========================================//= [Stolao] //= Email: [email protected]//============================================================- script LOGIN -1,{OnWhisperGlobal:OnLoginCmnd:OnPCLoginEvent: sleep2 1000 + .Rest * 60000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 1; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set Zeny,Zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; }end;OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1 + 2 + 4 + 8; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1320; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "100", // Day 1: 100 Zeny "0|0|0|0|501|5", // Day 2: 5 Red Potion "0|0|0|0|503|5|506|5"; // Day 3: 5 White Potion + 5 Green Potionend;}
  6. Y qué te muestra en la consola? Yo estaba como tú hace unos días, no sabía que cliente usar y pasé como por 3 hasta que di con uno que me corriera sin problemas. Estoy hablando del 2014-02-05b, los errores esos que te salen es debido a que no estas actualizado en cuestión de luas/lub en tu grf/data
  7. Check it here: https://github.com/ROClientSide/Translation
  8. Why don't use 2014 client? I'm using the 2014-02-05bRagexe and it's fine
  9. So basically Merchants have to use @afk instead of @at ? And what do you mean by custom.conf? Regards
  10. Solved, it was caused because of the new prontera update. This is the fix: http://www.dark-ro.net/forum/topic/184485-updated-prontera-manual-fix/
  11. As the title says, I can go to several maps w/o problem, but when I type @go 0 then enter, the loading screen stucks at 3% and crashes. What am I doing wrong ?
  12. Hello again, I've mounted my server and everything is running fine until I want to connect to the server. I am using the 2014-10-22bRagexe My mmo.h : I selected all the recommended patches, it is using a custom DATA.INI who calls a custom GRF, inside of it resides the clientinfo.xml pointing to 127.0.0.1 When I try to connect, it waits like 2 seconds and then says Rejected From Server (22), but it doesn't says anything in the logs. A little gif for you Regards
  13. Hello everybody! I Recently got melancholic and now I want to create a new Ragnarok Server, for fun,for my friends and maybe even more! The thing is, my last server was back in 2009 I think .. So I am a little rusty atm, there are some new things, and if someone could clarify some of my questions, would be nice First of all is it Hercules WPE/RPE free? Or do I need to get an extra protection? What's the most stable client to use ? (Was thinking to use the 2014-10-22 but I think it has some heavy problems) Do you think Ragnarok is dying? Thanks for reading me!
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