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kyeme

High Council
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Everything posted by kyeme

  1. homunc.conf // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: yes
  2. kyeme

    Devotion

    This? http://herc.ws/board/topic/421-suggestion-d/ https://github.com/HerculesWS/Hercules/commit/36d0c789633da074f7e1a6add901278af513ad4b
  3. Or check these files (i forgot): carditemnametable.txt cardpostfixnametable.txt cardprefixnametable.txt
  4. https://github.com/MStr3am/NEMO/issues/6
  5. status.c find: status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; replace status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_POTION;
  6. hmmm ~ nice ~ learn some thing newnow tell the whole world to remove that warning like your did ... not gonna happen actually the problem is not on msvc ... can remind them to ignore it its 'Debian GNU/Linux 6.0.5' that Hadeszeus using that was giving me headache if you have a method that it doesn't throw error for Hadeszeus, I'm willingly to know too but I'll probably stick to calculate the string . make sense actuallywhile nobody in hercules forum willingly to convert this patch into rathena format but its logical to ask someone over rathena forum to convert hercules patch into rathena after all, we already have so many stuffs there was taken from rathena forum anyway . . I just noticed a minor bug that while you can't create a clone having a chat room open but still can open a chat room after having a market clone I should fix this or not ? logical thinking, people are creating this clone and left it in town, so the player would be off questing in other maps so I think should allow them so a clone is in town, while allow them to open a chat room inside a dungeon or something Maybe make an option in player.conf?
  7. @AnnieRuru, I have a suggestion, can you disable @market while vending, based on my knowledge in official you cannot create chatroom while vending. Thank you.
  8. Check this http://herc.ws/board/topic/6894-recallall-includes-vendors-autotrade/?p=41904
  9. https://github.com/HerculesWS/Hercules/blob/master/src/config/core.h#L68 core.h /// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)#define AUTOTRADE_PERSISTENCY
  10. If my character is set on 'disable_pickup' and have a party with party share items. Will it be possible for me to have a loot via party members picking up the loot? yes, the disable_pick up is strictly made to prevent only ground picking for use in events or whatsoever Ohh I see, I hope you have a settings for disable party share item
  11. try OnPClogoutEvent - script checkmapkick -1,{OnPCLogoutEvent: getmapxy(.@map$,.@x,.@y,0); if ( .@map$ == "geffen" || .@map$ == "guild_vs1" || .@map$ == "guild_vs1-1" || .@map$ == "guild_vs1-2" || .@map$ == "guild_vs1-3" || .@map$ == "guild_vs1-4" ) { set #DOMINATION, #DOMINATION - 1; } end;}
  12. If my character is set on 'disable_pickup' and have a party with party share items. Will it be possible for me to have a loot via party members picking up the loot?
  13. kyeme

    bounditem HELP

    ---------------------------------------*getitembound <item id>,<amount>,<bound type>{,<account ID>};*getitembound "<item name>",<amount>,<bound type>{,<account ID>};This command behaves identically to 'getitem', but the items created will bebound to the target character as specified by the bound type. All items createdin this manner cannot be dropped, sold, vended, auctioned, or mailed, and insome cases cannot be traded or stored.Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character Bound https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L4636
  14. We have: script_commands.txt ---------------------------------------*getitembound <item id>,<amount>,<bound type>{,<account ID>};*getitembound "<item name>",<amount>,<bound type>{,<account ID>};This command behaves identically to 'getitem', but the items created will bebound to the target character as specified by the bound type. All items createdin this manner cannot be dropped, sold, vended, auctioned, or mailed, and insome cases cannot be traded or stored.Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character Bound atcommands.txt @itembound <item name/ID> <amount> <bound_type>Creates the specified item and bounds it to the account.bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character
  15. { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( "nocashshop", ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }}, mapflags: ( "nocashshop", ) @ pre-re/map_zone_db.conf db/re/map_zone_db.conf
  16. This? http://ragnarok-a.blogspot.com/2010/01/make-short-character-name-using.html
  17. Well yeah, Kafra Points for sure… but I don't think it'd hurt to have such variables shown in the command… if there's use for it. The official server is using Cash Points/Rok Points by that i hope it will be included in @accinfo. Do you really want to purchase these items? You will spend %d Regular Cash Points and %d Free Cash Points.# if i use @accinfo, it will show how many Cash Points do i have ? Yes
  18. Well yeah, Kafra Points for sure… but I don't think it'd hurt to have such variables shown in the command… if there's use for it. The official server is using Cash Points/Rok Points by that i hope it will be included in @accinfo. Do you really want to purchase these items? You will spend %d Regular Cash Points and %d Free Cash Points.#
  19. kyeme

    No Bank Mapflag

    ~ up ~ http://herc.ws/board/topic/3100-nobanking-mapflag/?hl=bank
  20. 06guild_01 mapflag nodrop nodrop is to disable dropping items from your inventory. use: 06guild_01 mapflag nomobloot06guild_01 mapflag nomvploot
  21. Latest Rev na ba gamit mo? Na fix na sya.. Nareport ko na to noong March 25, pero hindi ko pa na try kung ok na.. http://herc.ws/board/tracker/issue-8122-sc-groomy-sc-weakness-and-sc-ignorance/
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