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kyeme

High Council
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Everything posted by kyeme

  1. In src/map/battle.c Find #ifndef RENEWAL_EDP Comment the case AS_GRIMTOOTH: with // #ifndef RENEWAL_EDP if( sc->data[SC_EDP] ){ switch(skill_id){ case AS_SPLASHER: //case AS_GRIMTOOTH: case ASC_BREAKER: case AS_VENOMKNIFE: case ASC_METEORASSAULT: break; default: ATK_ADDRATE(sc->data[SC_EDP]->val3); } }
  2. You can suggest it or make a bug report regarding this
  3. Use nowarpto thana_boss mapflag nowarpto
  4. To fix add this in your sc_config SC_SAFETYWALL, 140SC_PNEUMA, 140
  5. kyeme

    reflect behavior

    These sources will help you: http://herc.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/ http://herc.ws/board/tracker/issue-6938-autoguard-safety-wall-with-damage-return/?gopid=15952#entry15952 http://herc.ws/board/tracker/issue-5328-bonus-bshortweapondamagereturn-vs-cart-termination/?gopid=7043#entry7043
  6. This was implemented in https://github.com/H...901278af513ad4b please update Topic: http://herc.ws/b...n-d/#entry23212
  7. This was implemented in https://github.com/HerculesWS/Hercules/commit/36d0c789633da074f7e1a6add901278af513ad4b please update Topic: http://herc.ws/board/topic/421-suggestion-d/#entry23212
  8. kyeme

    Izlude Town

    Hmm siguro i-momove mo lang mga NPC kung saan mo gusto ilagay, kung makakaranas ka naman ng "Bug cell", update mo lang ang Map Cache mo.
  9. kyeme

    Izlude Town

    Ilagay mo sa grf or data folder mo yung OLD izlude files: izlude.gat, izlude.gnd, izlude.rsw (kung kRO ang gamit mo new izlude na ang gamit nila kaya mo nararanasan yan)
  10. Its working, script says you need to use weapon type 6 (One-handed axes) or 7 (Two-handed axes) or 8 (Maces) to activate the BS_ADRENALINE
  11. How about your Ragnarok Setup? Did you configure it?
  12. Oo mas ok yung latest ngayon (Hercules) marami ng na fix na bug at halos parehas na sa official server kesa sa dating eathena.
  13. kyeme

    Guild Prize Giver

    Yes every end of WOE OnAgitEnd:OnAgitEnd2: for(set .@i,0;.@i<getarraysize($WOE_CONTROL);set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[.@i+3])) == 0) set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[.@i+3])); end;
  14. prontera,146,177,4 script xElekt RO 835,{end;OnInit: waitingroom "Elekt-RO",0; end;}
  15. Ohh thanks! Need to use "npcskill" @karazu, I will modify again your script wait a min.. No problem. take your time. Here: prontera,148,190,5 script SOul Linker 775,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1]) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "First jobs aren't allowed to use my service. or"; mes "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } set .@basejob$,strtoupper(jobname(BaseJob)); if (jobname(BaseJob) == "Super Novice") set .@basejob$,"SUPERNOVICE"; if (jobname(BaseJob) == "Star Gladiator") set .@basejob$,"STAR"; if (jobname(BaseJob) == "Soul Linker") set .@basejob$,"SOULLINKER"; if (jobname(BaseJob) == "Assassin") set .@basejob$,"ASSASIN"; if (jobname(BaseJob) == "Bard" || jobname(BaseJob) == "Dancer" ) set .@basejob$,"BARDDANCER"; npcskill "SL_"+.@basejob$+"",5,99,99; delitem .itemid[0], .itemid[1]; // delete required item. close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Okay,goodbye!"; close; }OnInit: setarray .itemid[0],523,1; // replace with TCG Item id. Format Item id,Item quantity end;}
  16. Ohh thanks! Need to use "npcskill" @karazu, I will modify again your script wait a min..
  17. Here: prontera,148,190,5 script SOul Linker 775,{mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Hello "+strcharinfo(0)+",do", "You want me to Soul Link you?";next;switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1]) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"," ", "First jobs aren't allowed to use my service. or", "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } delitem .itemid[0], .itemid[1]; // delete required item. sc_start SC_SOULLINK, .time, 5; // start soul link skilleffect 461, 5; // Start Soul Link Effect. message strcharinfo(0),jobname(Class)=="Bard"||jobname(Class)=="Dancer"?"Bard and Dancer Spirit !!":jobname(BaseJob)+" Spirit !!"; close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Okay,goodbye!"; close;}OnInit: set .time, 300000; // the buff last 5 minutes setarray .itemid[0],523,1; // replace with TCG Item id. Format Item id,Item quantity end;}
  18. You can make a zone name of your choice. So my example is "DisableMVP" or any you want But you need to follow this format: setmapflag "mapname",mf_zone,"ZoneName";
  19. "Castle 1 to disable mvp" <-- I mean put here your map name
  20. Ok heres the format just add setmapflag if have another one active castle. if (gettime(4) != 6 && gettime(4) != 0) { setmapflag "Castle 1 to disable mvp",mf_zone,"DisableMVP"; setmapflag "Castle 2 to disable mvp",mf_zone,"DisableMVP";} else { setmapflag "Castle 1 to enable mvp",mf_zone,"GvG"; setmapflag "Castle 2 to enable mvp",mf_zone,"GvG";}
  21. 1. To disable MVP Card mon - friday a.) Open your map_zone_db.conf add this (ex. TGK Card) { name: "DisableMVP" inherit: ( "GvG" ) disabled_items: { Tao_Gunka_Card: true }}, b.) Open agit_main.txt add this if (gettime(4) != 6 && gettime(4) != 0) { setmapflag strnpcinfo(2),mf_zone,"DisableMVP";} else { setmapflag strnpcinfo(2),mf_zone,"GvG";} after: gvgon strnpcinfo(2); <-- click
  22. kyeme

    storage 2

    [Moving to Source Requests]
  23. kyeme

    Need help

    Nandito ang lahat ng mga SQL upgrades: Click me Kung galing ka naman sa rAthena, ito ang converter ng database: Click me at para naman sa logs database: Click me
  24. Hello, Please include awesome NEMO Client Patcher Repository: https://www.assembla...ubversion/nodes Thanks
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