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Aurora

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Posts posted by Aurora


  1. I have added a custom weapon(katar) successfully but when I use katar skills(sonic blow/grimtooth) the skill is failing. 

     

    {
        Id: 32000
        AegisName: "Wolverine_Claw"
        Name: "Wolverine Claw"
        Type: 4
        Buy: 57000
        Weight: 1500
        Atk: 140
        Range: 1
        Job: {
            Assassin: true
        }
        Loc: 34
        WeaponLv: 4
        EquipLv: 75
        View: 98
    },
     
    What am I missing?

    Solved. Changed View to 16.


  2. Just compare the first line of each:

    JT_INVOKERJT_4_INVOKER

    See what I'm talking about?

    Oopsie. Didn't notice that. Thanks.

     

     

    You need to add the SPR Name in const.txt (server side) if use a free ID (i.e.: 19998) and, if necessary, increase the id limit in source.

    ^Where in src can I increase the id limit of npc? Thanks!

     

    NPCIdentity.lub

            JT_INVOKER = 19998,	JT_PUDGE = 19999,	JT_RYLAI = 20000,	JT_RUBICK = 20001,	JT_SHADOWFIEND = 20002,	JT_FURION = 20003,	JT_MAGINA = 20004,	JT_OMNIKNIGHT = 20005,	JT_EZALOR = 20006

    Jobname.lub

            [jobtbl.JT_INVOKER] = "INVOKER",	[jobtbl.JT_PUDGE] = "PUDGE",	[jobtbl.JT_RYLAI] = "RYLAI",	[jobtbl.JT_RUBICK] = "RUBICK",	[jobtbl.JT_SHADOWFIEND] = "SHADOWFIEND",	[jobtbl.JT_FURION] = "FURION",	[jobtbl.JT_MAGINA] = "MAGINA",	[jobtbl.JT_OMNIKNIGHT] = "OMNIKNIGHT",	[jobtbl.JT_EZALOR] = "EZALOR"

    const.txt

    INVOKER	19998PUDGE	19999RYLAI	20000RUBICK	20001SHADOWFIEND	20002FURION	20003MAGINA	20004OMNIKNIGHT	20005EZALOR	20006

    mapserver.bat

     

    NPCSPRITE.png


  3. Okay, so what I have done so far is put the respective details on JobName.lub and NPCIdentity.lub. I am having an error

    	JT_4_INVOKER = 658,	JT_4_PUDGE = 659,	JT_4_RYLAI = 660,	JT_4_RUBICK = 661,	JT_4_SHADOWFIEND = 662,	JT_4_FURION = 663,	JT_4_MAGINA = 664,	JT_4_OMNIKNIGHT = 665,	JT_4_EZALOR = 666
            [jobtbl.JT_INVOKER] = "INVOKER",	[jobtbl.JT_PUDGE] = "PUDGE",	[jobtbl.JT_RYLAI] = "RYLAI",	[jobtbl.JT_RUBICK] = "RUBICK",	[jobtbl.JT_SHADOWFIEND] = "SHADOWFIEND",	[jobtbl.JT_FURION] = "FURION",	[jobtbl.JT_MAGINA] = "MAGINA",	[jobtbl.JT_OMNIKNIGHT] = "OMNIKNIGHT",	[jobtbl.JT_EZALOR] = "EZALOR"

    What did I miss?


  4. NVcO4yv.png

     

    Uhm, there you go. It is nothing but a maze map; not a town, not a dungeon with monsters, nor a map with quest(s).

    Nice. Love it  :D

     

    PS: If I were to use this, maybe I'll be hosting a big event which I will call "Runner of the Month". Got that from the movie "Maze Runner". XD


  5. Greetings,

     

    I am currently playing with the gunslinger.

    But I have noticed the attacking animation is kind of weird.

     

    There is no firing animation for Gatling machine gun, and the firing animation for rifle is not matching the gun (it seems match the Gatling).

     

    I am wandering which part in source code is related to the attack animation, or it is totally client side?

    I think is totally client side. Maybe you are using no animation grf or something?


  6. Bunch edit as in you can now edit few items at once, for example if you'll highlight few items inside item_db and edit weight to 10, all highlighted items will change their weight to 10.

    SDE also has client description autocomplete depending on item_db1/2.

     

    Python script lets you make your own changes depending on your own conditions, but that requires some Python knowledge, check the topic I linked you to, Tokei wrote some example python scripts.

    Thanks @@Garr. I guess need to explore SDE first =)

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