Aurora
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Posts posted by Aurora
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I have added a custom weapon(katar) successfully but when I use katar skills(sonic blow/grimtooth) the skill is failing.
{Id: 32000AegisName: "Wolverine_Claw"Name: "Wolverine Claw"Type: 4Buy: 57000Weight: 1500Atk: 140Range: 1Job: {Assassin: true}Loc: 34WeaponLv: 4EquipLv: 75View: 98},What am I missing?Solved. Changed View to 16.
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Does anybody have a link to download it from? I'm trying the link on rAthena but it seems to be down at the moment. Thanks!
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1 is ground drift. Idk the others XD
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It's down ;o
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Not sure if this will do it. Anyways, It's located here: HerculesconfbattleSkills.txt
// Delay time after casting (Note 2)delay_rate: 90
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12th Ocotober:
Added costumeitem plugin
Update 2:
Added Extended Vending System
https://github.com/dastgir/HPM-plugins
Edit: Forgot to mention,
Extended Vending is autotrade persistent...
Nice! Thank you sir @@Dastgir. Will try these soon =)
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Just compare the first line of each:
JT_INVOKERJT_4_INVOKER
See what I'm talking about?
Oopsie. Didn't notice that. Thanks.
You need to add the SPR Name in const.txt (server side) if use a free ID (i.e.: 19998) and, if necessary, increase the id limit in source.
^Where in src can I increase the id limit of npc? Thanks!
NPCIdentity.lub
JT_INVOKER = 19998, JT_PUDGE = 19999, JT_RYLAI = 20000, JT_RUBICK = 20001, JT_SHADOWFIEND = 20002, JT_FURION = 20003, JT_MAGINA = 20004, JT_OMNIKNIGHT = 20005, JT_EZALOR = 20006
Jobname.lub
[jobtbl.JT_INVOKER] = "INVOKER", [jobtbl.JT_PUDGE] = "PUDGE", [jobtbl.JT_RYLAI] = "RYLAI", [jobtbl.JT_RUBICK] = "RUBICK", [jobtbl.JT_SHADOWFIEND] = "SHADOWFIEND", [jobtbl.JT_FURION] = "FURION", [jobtbl.JT_MAGINA] = "MAGINA", [jobtbl.JT_OMNIKNIGHT] = "OMNIKNIGHT", [jobtbl.JT_EZALOR] = "EZALOR"
const.txt
INVOKER 19998PUDGE 19999RYLAI 20000RUBICK 20001SHADOWFIEND 20002FURION 20003MAGINA 20004OMNIKNIGHT 20005EZALOR 20006
mapserver.bat
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Okay, so what I have done so far is put the respective details on JobName.lub and NPCIdentity.lub. I am having an error
JT_4_INVOKER = 658, JT_4_PUDGE = 659, JT_4_RYLAI = 660, JT_4_RUBICK = 661, JT_4_SHADOWFIEND = 662, JT_4_FURION = 663, JT_4_MAGINA = 664, JT_4_OMNIKNIGHT = 665, JT_4_EZALOR = 666
[jobtbl.JT_INVOKER] = "INVOKER", [jobtbl.JT_PUDGE] = "PUDGE", [jobtbl.JT_RYLAI] = "RYLAI", [jobtbl.JT_RUBICK] = "RUBICK", [jobtbl.JT_SHADOWFIEND] = "SHADOWFIEND", [jobtbl.JT_FURION] = "FURION", [jobtbl.JT_MAGINA] = "MAGINA", [jobtbl.JT_OMNIKNIGHT] = "OMNIKNIGHT", [jobtbl.JT_EZALOR] = "EZALOR"
What did I miss?
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Uhm, there you go. It is nothing but a maze map; not a town, not a dungeon with monsters, nor a map with quest(s).
Nice. Love it
PS: If I were to use this, maybe I'll be hosting a big event which I will call "Runner of the Month". Got that from the movie "Maze Runner". XD
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Is it possible to use different .tga files to change the aura in game? Or maybe if the player wears an item he'll get some aura. TIA!
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Greetings,
I am currently playing with the gunslinger.
But I have noticed the attacking animation is kind of weird.
There is no firing animation for Gatling machine gun, and the firing animation for rifle is not matching the gun (it seems match the Gatling).
I am wandering which part in source code is related to the attack animation, or it is totally client side?
I think is totally client side. Maybe you are using no animation grf or something?
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I tried updating by right clicking my folder then fetch from herc git. Still exist
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bakit di ko po ma open ang rathena website?
error "This webpage is not available"??
I-refresh mo lang.
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It's not a shield, its fully server side.
I'm just wondering how other server did it without shield.just buy it
Though anyone with knowledge can make it without buying it.
Yeah, that's what I thought. Might want to share? =)
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Can someone share their knowledge about this? Like if they modify your client files they cannot play the game. TIA!
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Up for this =)
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Bunch edit as in you can now edit few items at once, for example if you'll highlight few items inside item_db and edit weight to 10, all highlighted items will change their weight to 10.
SDE also has client description autocomplete depending on item_db1/2.
Python script lets you make your own changes depending on your own conditions, but that requires some Python knowledge, check the topic I linked you to, Tokei wrote some example python scripts.
Thanks @@Garr. I guess need to explore SDE first =)
Skill modifications
in Source Requests
Posted · Edited by Aurora
How can I make Shield boomerang/Charge weapon element changeable as well as Acid Terror?
How do I increase/descrease skill damage/buffs as well?
Thanks!