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Truly

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Posts posted by Truly


  1. Truly Map Collection


    Hey there everyone, long time no see!

     

      So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.

     

     

    Sanctum

    Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.

    P9pPWes.png

     

    Sanctum In

    And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.

     

    Guild Base

    This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.

    X00y3um.png

     

    Novice Starter Grounds

    d4ZHLDI.png

     

    PvP Valkyrie

    A little small for a PvP map but I enjoyed making it and like how it turned out.

    n81pcGj.png

     

    Trinity

    The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.

    7zy1KIG.png

     

    Trinity In

     

    Trinity Courtyard

    Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.

     

    Trinity Vending

    Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.

     

    Trinity Port

     

    Anexus

    A simple instance based map with a boss at the end. Another one of my earlier works.

    ryFXWBY.png

     

    Works

    The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.

     

     

      Well there they are, open to any and all. I hope to hear your feedback on these!

     

    Thanks,

    Truly ~


     


  2. Hey there everyone, long time no see!

     

      So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.

     

    Sanctum

    Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.

    Spoiler

    P9pPWes.png

    XsAYpWm.png

    crL2VmH.png

    XGkydFf.png

    744Joba.png

     

    Sanctum In

    And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.

    Spoiler

    CsTqLI0.png

    wtKO9kN.png

    kUxxFxp.png

     

    Guild Base

    This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.

    Spoiler

    X00y3um.png

    rdfMXMS.png

    24S4781.png

    zEzMlNs.png

     

    Novice Starter Grounds

    Spoiler

    sjsWAuR.png

    pwwkmSg.png

    LpYn06V.png

    d4ZHLDI.png

     

    PvP Valkyrie

    A little small for a PvP map but I enjoyed making it and like how it turned out.

    Spoiler

    n81pcGj.png

    UuFHkrz.png

     

    Trinity

    The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.

    Spoiler

    56KC8KG.png

    V83zzzG.png

    RvoBtmv.png

    7zy1KIG.png

     

     

    Trinity In

    Spoiler

    Vq5VRcF.png

     

    Trinity Courtyard

    Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.

    Spoiler

    iS5UsyU.png

    Om9GgM1.png

    kIYL3we.png

    QDyl6rZ.png

     

    Trinity Vending

    Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.

    Spoiler

    qEcFhbN.png

    wQ0Wm86.png

     

    Trinity Port

    Spoiler

    HmSfwfC.png

    dt0zsze.png

     

    Anexus

    A simple instance based map with a boss at the end. Another one of my earlier works.

    Spoiler

    8MXLTyO.png

    doZMSZa.png

    2REKDW1.png

    6z7Cngv.png

    ryFXWBY.png

     

    Works

    The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.

    Spoiler

     

    RDDaEN8.png

    9QNdyLU.png

     

      Well there they are, open to any and all. I hope to hear your feedback on these!

     

      

     

     

     

    Thanks,

    Truly ~

     


  3. You need to add a comma after the first GRF location (since you specify more than one GRF).

     

    Might not resolve all of the issues, but iirc that's the way it's supposed to be.

     

    Change:

    "C:/ValRO/ValRO/data.grf"

     

    To:

    "C:/ValRO/ValRO/data.grf",

     

     

    Notice the added comma... lol.


  4. Well, it was an addition to the post as a possibility for getting some additional money for the site. The main point was to let creators publish their work and earn from it. Releasing things for free is great I agree, but some work is very tedious and not exactly intended to be given away :P

     

    But I understand! And yeah their version took a while to payout due to the probability of chargebacks and such.

     

    Hoping it will happen in the future though!


  5. Hello everyone,

     

      I wanted to suggest that there be a section fused with the current downloads section which allows for selling of downloadable content. rAthena had this implemented and I was quite happy with it as i'm sure many were.

     

      There was a requirement for purchasing a map, and a purchase there was a few weeks of pending time to ensure there was no charge-back or fraud from the purchase. After that period, you were able to get the money sent to you via paypal.

     

      Just wondering what everyone's thoughts were on this!

     

     

    That's all!

    Truly ~

     

    P.S. Maybe Hercules could make any purchase have a tax/commision % so there would be income to the team running the show. I'm sure that would be very beneficial.


  6. I believe there was a custom system some time ago for controlling mobs called Mob Controller. I actually implemented it and got it to work pretty well.

     

    I made a complex set of actions to perform for fighting yourself, it would essentially do the most "optimal" tasks and react to when you change gear (notice a difference in damage, or no damage at all) and act accordingly.

     

    I loved the system, I just never dove into it as much as it had potential. Not sure if it would replace the unit commands, but it could definitely benefit from it!

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