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minx123

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Everything posted by minx123

  1. For 1st link i think its not work anymore. 2nd link u gv i already have it.. Not i not sure if its still work or not.. Because got player report it still can bypass.. AFAIK, 2nd one is server sided (wondering how player bypass it) ya u right its server side. maybe adelays not work anymore?
  2. For 1st link i think its not work anymore. 2nd link u gv i already have it.. Not i not sure if its still work or not.. Because got player report it still can bypass..
  3. Still work or not??
  4. this topic already open. but i cant get any way to solve it.. right now i using hashield but kamishi still not answering my pm. how about adelays? but i dont if this adelays still on work or not? if any one know how to block 0 delay? or any security its good like hashield and adelays?
  5. //Title: Ghost's PvP System (Multi-announcer + Ladder) //Version: 1.3 //Author: Ghost //Created: 12/27/2011 //Released: 01/31/2012 //Last Modified: 06/06/2013 //Compatibility: rAthena | eAthena //Support: TXT & SQL /*SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `char_id` int(11) NOT NULL, `account_id` int(11) NOT NULL, `char` varchar(30) NOT NULL, `kill` int(11) NOT NULL, `death` int(11) NOT NULL, `kdr` varchar(30) NOT NULL, `killingstreak` int(11) NOT NULL, `multikill` int(11) NOT NULL, `killingspree` int(11) NOT NULL, `dominating` int(11) NOT NULL, `megakill` int(11) NOT NULL, `unstoppable` int(11) NOT NULL, `wickedsick` int(11) NOT NULL, `monsterkill` int(11) NOT NULL, `godlike` int(11) NOT NULL, `beyondgodlike` int(11) NOT NULL, `doublekill` int(11) NOT NULL, `triplekill` int(11) NOT NULL, `ultrakill` int(11) NOT NULL, `rampage` int(11) NOT NULL, `ownage` int(11) NOT NULL, `nemesiskill` int(11) NOT NULL, `feedcount` int(11) NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; */ //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/ //Required File: // SQL Table: http://pastebin.com/dEqrkczy // Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8 //References: // http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars // http://honwiki.net/wiki/Kill_Streak // http://honwiki.net/wiki/Multi_Kill // http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback // http://igamepros.com/viewtopic.php?f=62&t=4342 //Additional Note: // Multiple kill timer is set to Heroes of Newerth's 18 seconds. // KDR Algorithm is originally written by me, Ghost. // If you like this PvP System, say thanks at my rAthena topic. //Glossary: // KDR: Kill Death Ratio // SK: Streak Kill // MK: Multi Kill //Credits: // Thank you to the Athena community. //Changelog: // v1.3 = Fixed .PvPMap$[0] settings [Ghost] // = Added .GMLevel at configuration [Ghost] // = Change SK Hex Color to ^00FF00 for visibility [Ghost] // = Fixed Streak Kill ended broadcast [Ghost] // = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost] // = Changed Top 10 Players ranking from KDR to Kills [Ghost] // v1.2 = Fixed obfuscation at PvP Statistics [Ghost] // v1.1 = KDR Algorithm update for undefined calculation check [Lighta] // = Fixed obfuscation at Nemesis Kill [Lighta] // v1.0 = Initial release //©2011-2012 Ghost //======================================================================================== - script Versus -1,{ OnInit: //CONFIGURATION set .System, 1; //Toggle PvP System (0:Disable|1:Enable) set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set .gmlevel, 100; //GM levels above or equal this level will be ignored by the system //setarray .PvPMap$[0],"All"; //List all pvp maps here (Index 0:"All" to enable all maps) setarray .PvPMap$[0], "guild_vs3","payg_cast01","gefg_Cast01","prtg_cas01","guild_vs1","guild_v5","artz_pvp","pvp_y_8-2"; set .Gfx, 1; //Enable Cutin count graphics features? (0:Disable|1:Enable) set .Dcnt,1; //Death count enabled? (0:Disable|1:Enable) //======================================================================================== //PVP LADDER set .Top, 10; //What is the length of the list? set .Reset, 1; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull) set .ZenyFee, 10000000; //How much zeny you want to charge to reset their pvp stat? set .CashFee, 0; //How much cashpoint you want to charge to reset their pvp stat? set .SkullFee, 0; //How much skull you want to charge to reset their pvp stat? set .AnnouncerFee, 100000000; //How much cashpoint per announcer? (DotA announcer is set as default) //======================================================================================== //REWARD SETTING (Every Kill) set .MaxZeny, 1000000000; //What is the max zeny of the server? set .Zeny, 0; //Earn zeny each kill? (0:Disable) set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable) set .Skull, 1; //Collect player's skull each kill? (0:Disable|1:Enable) setarray .ItemID[0], 0,0; //Get items each kill? (0:Disable) setarray .Amount[0], 0,0; //How many items per kill? set .Exp, 0; //Gain Exp each kill? (0:Disable|1:Enable) set .Bexp, 3; //How much % base Exp gain each kill? set .Jexp, 3; //How much % job Exp gain each kill? set .Reqkill,0; //Qualified number of kills before getting a chance for grand prize? (0:Disable) set .Gprize, 0; //Grand Prize Percent? (0:Disable|1:Enable) //======================================================================================== //PENALTY SETTING set .Feed,10; //How many kills before feeding is called? (10:Recommended) set .Penalty,1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block|4:Server Ban|5:Server Prison) set .Kick,2; //Who to punish? (0:Feedee|1:Feeder|2:Both) set .Rollback,10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //======================================================================================== //ANNOUNCER SETTING set .Broadcast, 1; //Where do you want to broadcast? (0:bc_all|1:bc_map) set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set .RandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray .KillWord$[0], "pawned", "smashed", "disintegrated", "neutralized","took","cut","obliterated","thrashed","pulverized"; //Enable above setting for this to work //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif set .KColor$, "0xFFFFCC"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial set .KSColor$, "0xFFFFCC"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69 set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer setarray .KSDotA$[0], "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his/her enemies"; setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage"; setarray .KSHoN$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSFLAM$[0],"is Homicidal","is Big Bear","is Diva","is Macho","is Savage Ohh","is on Domination","is Homewrecker","is Superstar","is Scary"; setarray .MKFLAM$[0], "is Fabulous","is on a Three Way","is on a Unicorn Stampede","is a Rainbow Warrior","Yey","is like O-M-G"; setarray .ESFLAM$[0],"Homicidal","Big Bear","Diva","Macho","Savage Ohh","Domination","Homewrecker","Superstar","Scary"; setarray .EMFLAM$[0], "Fabulous","Three Way","Unicorn Stampede","Rainbow Warrior","Yey","O-M-G"; setarray .KSENG$[0],"is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .MKENG$[0], "is Splendid","is Absolutely Spiffing","is Marvelous","is Conquering The Game","is on Royal Thrashing","just got a Genocide"; setarray .ESENG$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .EMENG$[0], "Splendid","Absolutely Spiffing","Marvelous","Conquering The Game","Royal Thrashing","Genocide"; setarray .KSBALL$[0],"doesn't taking it Seriously","is on a Rush","has a Mega-Kill","is Unstoppable","is Bonafied Badass","has a M-m-m-m....Monster Kill","is Damn Good","is Unbelievable","is Beyond Godlike"; setarray .MKBALL$[0], "is Making it too Easy","isn't giving any Chance","is Ready for another kill","annihilated his/her enemies","just got a Genocide","made a Huge Mess"; setarray .ESBALL$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Bonafied Badass", "Monster Kill", "Damn Good", "Unbelievable"; setarray .EMBALL$[0], "Too Easy","No Chance","Ready for another kill","Annihilation","Genocide","Huge Mess"; setarray .KSBRKY$[0],"is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKBRKY$[0],"just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESBRKY$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMBRKY$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSSDCT$[0],"is on a Hot Streak", "is an Ultimate Warrior", "is Too Hot", "is on an Onslaught!", "is Savage Sick", "is Dominating", "is on The Climax", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKSDCT$[0],"just got a Double Tap", "just got a Triple Kill", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide","made a Huge Mess"; setarray .ESSDCT$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; setarray .EMSDCT$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSDUKE$[0],"is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKDUKE$[0],"just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESDUKE$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; setarray .EMDUKE$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSVRZO$[0], "is on a Killing Spree", "is a Destoyer", "is on High 5", "is on Touch Down", "is a Killing Machine", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .MKVRZO$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his/her enemies"; setarray .ESVRZO$[0], "Killing Spree", "Destoyer", "High 5", "Touch Down", "Killing Machine", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .EMVRZO$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage"; setarray .KSCCA$[0], "is Sweet", "is Tasty", "is Delicious", "is Divine", "is on Sugar Crush", "is on Sugar Crush", "is on Sugar Crush", "is on Sugar Crush"; setarray .MKCCA$[0], "is Sweet", "is Tasty", "is Delicious", "is Divine", "is on Sugar Crush"; setarray .ESCCA$[0], "Sweetness", "Tastiness", "Delicious", "Divine", "Sugar Crush", "Sugar Crush", "Sugar Crush", "Sugar Crush"; setarray .EMCCA$[0], "Sweetness", "Tastiness", "Delicious", "Divine", "Sugar Crush"; setarray .KSPMP$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKPMP$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESPMP$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMPMP$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSSAM$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKSAM$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESSAM$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMSAM$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; setarray .KSSPT$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKSPT$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his/her enemies", "just got a Genocide"; setarray .ESSPT$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMSPT$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; //--Warning: Fail Safe | Do Not Touch if(.System > 1){ set .System, 1; } if(.System < 0){ set .System, 0; } if(.ServerType > 1){ set .ServerType, 1; } if(.ServerType < 0){ set .ServerType, 0; } if(.GMLevel > 99){ set .GMLevel, 99; } if(.GMLevel < 0){ set .GMLevel, 0; } if((.PvPMap$[0] == "all")||(.PvPMap$[0] == "ALL")||(.PvPMap$[0] == "All")||(.PvPMap$[0] == "aLl")||(.PvPMap$[0] == "alL") || (.PvPMap$[0] == "ALl") || (.PvPMap$[0] == "aLL")|| (.PvPMap$[0] == "AlL")){ setarray .PvPMap$[0], "All"; } if(.Ladder > 1){ set .Ladder, 1; } if(.Ladder < 0){ set .Ladder, 0; } if(.Top < 0){ set .Top, 0; } if(.Reset > 3){ set .Reset, 0; } if(.Reset < 0){ set .Reset, 0; } if((.Reset == 1)&&(.ZenyFee <= 0)){ set .Reset, 0; } if((.Reset == 1)&&(.ZenyFee >= .MaxZeny)){ set .Reset, 0; } if((.Reset == 2)&&(.CashFee <= 0)){ set .Reset, 0; } if((.Reset == 3)&&(.SkullFee <= 0)){ set .Reset, 0; } if(.Zeny > .MaxZeny){ set .Zeny, 0; } if(.Zeny < 0){ set .Zeny, 0; } if(.Cash < 0){ set .Cash, 0; } if(.Broadcast > 1){ set .Broadcast, 1; } if(.Broadcast < 0){ set .Broadcast, 0; } if(.Feed < 1){ set .Feed, 0; } if(.Penalty > 5){ set .Penalty, 5; } if(.Penalty < 1){ set .Penalty, 0; } if(.Rollback < 1){ set .Rollback, 0; } if(.Streak > 1){ set .Streak, 1; } if(.Streak < 1){ set .Streak, 0; } if(.Multiple > 1){ set .Multiple, 1; } if(.Multiple < 1){ set .Multiple, 0; } if(.Nemesis > 1){ set .Nemesis, 1; } if(.Nemesis < 0){ set .Nemesis, 0; } if(.Feeder > 1){ set .Feeder, 1; } if(.Feeder < 1){ set .Feeder, 0; } if(.RandomKillWord > 1){ set .RandomKillWord, 1; } if(.RandomKillWord < 0){ set .RandomKillWord, 0; } end; OnPCKillEvent: if(.System==1) { .@killedrid = killedrid; for(set .@i, 0; .@i <getarraysize(.PvPMap$); set .@i, .@i + 1) if((strcharinfo(3) == .PvPMap$[.@i]) | (.PvPMap$[0] =="All")) { set Kill, Kill + 1; if(.Gfx == 1){ specialeffect2 EF_SPELLBREAKER,AREA,rid2name(.@killedrid); specialeffect2 EF_WARP,AREA,rid2name(.@killedrid); } if((@nm == .Feed) && (.Penalty)){ callsub OnClearData; switch(.Penalty){ case 0: break; case 1: callsub OnRollback; break; case 2: if(.Kick == 0){ atcommand "@kick "+strcharinfo(0); announce strcharinfo(0)+" has been kicked out from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 1){ atcommand "@kick "+rid2name(.@killedrid); announce rid2name(.@killedrid)+" has been kicked out from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(.@killedrid); announce strcharinfo(0)+" has been kicked out from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; announce rid2name(.@killedrid)+" has been kicked out from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; soundeffectall ""+#Announcer+"_Ragequit.wav", 0,strcharinfo(3); } callsub OnRollback; break; case 3: if(.Kick == 0){ atcommand "@block "+strcharinfo(0); announce strcharinfo(0)+" has been blocked from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 1){ atcommand "@block "+rid2name(.@killedrid); announce rid2name(.@killedrid)+" has been blocked from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(.@killedrid); announce strcharinfo(0)+" has been blocked from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; announce rid2name(.@killedrid)+" has been blocked from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; soundeffectall ""+#Announcer+"_Ragequit.wav", 0,strcharinfo(3); } callsub OnRollback; break; case 4: if(.Kick == 0){ atcommand "@ban 1yr "+strcharinfo(0); announce strcharinfo(0)+" has been banned from the server!!! (PVP Feeding)", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 1){ atcommand "@ban 1yr "+rid2name(.@killedrid); announce rid2name(.@killedrid)+" has been banned from the server!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 2){ atcommand "@ban 1yr "+strcharinfo(0); atcommand "@ban 1yr "+rid2name(.@killedrid); announce strcharinfo(0)+" has been banned from the server!!! (PVP Feeding)", ((.Broadcast)?bc_all:bc_map), .PBColor$; announce rid2name(.@killedrid)+" has been banned from the server!!! (PVP Feeding)", ((.Broadcast)?bc_all:bc_map), .PBColor$; soundeffectall ""+#Announcer+"_Ragequit.wav", 0,strcharinfo(3); } callsub OnRollback; break; case 5: if(.Kick == 0){ atcommand "#warp "+strcharinfo(0)+" sec_pri"; announce strcharinfo(0)+" has been prisoned!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 1){ atcommand "#warp "+rid2name(.@killedrid)+" sec_pri"; announce rid2name(.@killedrid)+" has been prisoned!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } if(.Kick == 2){ atcommand "@warp sec_pri"; atcommand "@recall "+(rid2name(.@killedrid)); announce strcharinfo(0)+" has been prisoned!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; announce rid2name(.@killedrid)+" has been prisoned!!!", ((.Broadcast)?bc_all:bc_map), .PBColor$; } callsub OnRollback; break; default: break; } } if(@nm < .Feed && rid2name(.@killedrid) != strcharinfo(0)){ if(strcharinfo(3) == "guild_vs1") { if(.Zeny && ((Zeny + .Zeny) < .MaxZeny)){ set Zeny, Zeny + .Zeny; } if(.Cash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + .Cash; } if(.Skull){ getnameditem 7420, rid2name(.@killedrid); } if(.Exp){ getexp ((NextBaseExp)/(100/.Bexp)),((NextJobExp)/(100/.Jexp)); } for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ getitem .ItemID[.@i], .Amount[.@i]; }} if(.Gprize) { if( rand(100) <= .Gprize && Kill >= .Reqkill ){ setarray $@gprize[0],25500,25501; specialeffect2 248; getitem ($@gprize[rand(0,getarraysize($@gprize)-1)]),1; announce strcharinfo(0)+" received a grand prize!!!", ((.Broadcast)?bc_all:bc_map), .KSColor$; soundeffectall ""+#Announcer+"_Victory.wav", 0,strcharinfo(3); } } } } if(.RandomKillWord && rid2name(.@killedrid) != strcharinfo(0)){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(.@killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } else if( rid2name(.@killedrid) == strcharinfo(0) && .RandomKillWord){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+((Sex)?"his":"her")+" own head", ((.Broadcast)?bc_all:bc_map), .KColor$; } else if( rid2name(.@killedrid) == strcharinfo(0)) { announce strcharinfo(0)+" pwned "+((Sex)?"his":"her")+" own head", ((.Broadcast)?bc_all:bc_map), .KColor$; } else { announce strcharinfo(0)+" pwned "+rid2name(.@killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } if(@ks < 10){ set @ks, @ks + 1; } if(@mk < 7){ set @mk, @mk + 1; } if(!NemesisKilled){ set NemesisKilled, .@killedrid; } if(NemesisKilled == .@killedrid){ set @nm, @nm + 1; } else { set NemesisKilled, .@killedrid; set @nm,1; } deltimer "Versus::OnMKReset"; addtimer 18000, "Versus::OnMKReset"; callsub OnRecordStreak; callsub OnAnnounce; callsub OnDeath; end; } } else { end; } OnPCDieEvent: if(.System==1) { .@killerrid = killerrid; if ( strcharinfo(3) == "guild_vs2" ) { dispbottom "You will respawn in 3 seconds"; sleep2 3000; warp "guild_vs2", 0,0; percentheal 100,100; skilleffect AL_BLESSING,0; sc_start SC_BLESSING,240000,10; if(Hp>15) { skilleffect AL_INCAGI,0; sc_start SC_INC_AGI,240000,10; heal -15,0; } atcommand "@speed 50"; } for(set .@i, 0; .@i <getarraysize(.PvPMap$); set .@i, .@i + 1) if((strcharinfo(3) == .PvPMap$[.@i]) | (.PvPMap$[0] =="All")) { if ( .@killerrid > 3000000 ){ end; } @killer_name$ = ( .@killerrid < 3000000 ? rid2name( .@killerrid ) : "" ); if (.Dcnt) { set Death, Death + 1; } //set @pb$,rid2name(.@killerrid); if(!NemesisKiller){ set NemesisKiller, .@killerrid; } if(NemesisKiller == .@killerrid){ set @nmk, @nmk + 1; } else { set NemesisKiller, .@killerrid; set @nmk,1; } if(@ks > 2 && rid2name(killedrid) != strcharinfo(0)){ if(#Announcer == 0){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 1){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 2){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 3){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESFLAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 4){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESENG$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 5){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESBALL$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 6){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESBRKY$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 7){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESSDCT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 8){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESDUKE$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 9){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESVRZO$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 10){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESCCA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 11){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESPMP$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 12){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESSAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 13){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.ESSPT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } } if(@ks > 2 && rid2name(killedrid) == strcharinfo(0)){ if(#Announcer == 0){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 1){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 2){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 3){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESFLAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 4){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESENG$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 5){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESBALL$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 6){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESBRKY$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 7){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESSDCT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 8){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESDUKE$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 9){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESVRZO$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 10){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESCCA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 11){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESPMP$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 12){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESSAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 13){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.ESSPT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } } if(@mk >1 && rid2name(killedrid) != strcharinfo(0)){ if(#Announcer == 0){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 1){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 2){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 3){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMFLAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 4){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMENG$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 5){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMBALL$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 6){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMBRKY$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 7){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMSDCT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 8){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMDUKE$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 9){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMVRZO$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 10){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMCCA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 11){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMPMP$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 12){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMSAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 13){ announce rid2name(.@killerrid)+" just ended "+strcharinfo(0)+"'s "+.EMSPT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } } if(@mk >1 && rid2name(killedrid) == strcharinfo(0)){ if(#Announcer == 0){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 1){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 2){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 3){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMFLAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 4){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMENG$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 5){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMBALL$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 6){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMBRKY$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 7){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMSDCT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 8){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMDUKE$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 9){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMVRZO$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 10){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMCCA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 11){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMPMP$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 12){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMSAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } if(#Announcer == 13){ announce strcharinfo(0)+" just ended "+((Sex)?"his":"her")+" "+.EMSPT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; if(.Gfx){ cutin "streakbreak.bmp",0; sleep2 1000; cutin "",255; } else { } } } } } end; OnPCLogoutEvent: if(.System){ if(strcharinfo(3) == "guild_vs2") { sc_end SC_ALL; } if((.ServerType) && (Kill)){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } } } callsub OnClearData; deltimer "Versus::OnMKReset"; } end; OnRecordStreak: if(@ks > 2){ set KillingStreak, KillingStreak + 1; switch(@ks){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; } } if(@mk > 1){ set MultiKill, MultiKill + 1; switch(@mk){ case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; } } if((@nm > 2) && (@nm < .Feed)){ set NemesisKill, NemesisKill + 1; } if(@nm >= .Feed){ set FeedCount, FeedCount + 1; return; } OnAnnounce: if(@ks < 2 && @ks > 0 && rid2name(killedrid) != strcharinfo(0)){ if(#Announcer == 0){ announce strcharinfo(0)+" drew first blood!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 1){ announce strcharinfo(0)+" got bloodlust!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 2){ announce strcharinfo(0)+" got bloodlust!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 3){ announce strcharinfo(0)+" is a cherry popper!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 4){ announce strcharinfo(0)+" is dedicating "+((Sex)?"his":"her")+" first kill for the queen and "+((Sex)?"his":"her")+" country!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 5){ announce strcharinfo(0)+" just got "+((Sex)?"his":"her")+" first victim!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 6){ announce strcharinfo(0)+" is showing up!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 7){ announce strcharinfo(0)+" just had "+((Sex)?"his":"her")+" first $%!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 8){ announce strcharinfo(0)+" is starting to shed some blood!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 9){ announce strcharinfo(0)+" got bloodlust!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 10){ announce strcharinfo(0)+" is Sweet!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 11){ announce strcharinfo(0)+" is a first timer!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 12){ announce strcharinfo(0)+" got bloodlust!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } if(#Announcer == 13){ announce strcharinfo(0)+" got bloodlust!", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks1.bmp",0; } else { } } sleep2 1000; soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3); cutin "",255; } if(@ks == 2 && .Gfx){ cutin "ks2.bmp",0; sleep2 1000; cutin "",255; } else { } if(@ks > 2){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==2){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==3){ announce strcharinfo(0)+" "+.KSFLAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==4){ announce strcharinfo(0)+" "+.KSENG$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==5){ announce strcharinfo(0)+" "+.KSBALL$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==6){ announce strcharinfo(0)+" "+.KSBRKY$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==7){ announce strcharinfo(0)+" "+.KSSDCT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==8){ announce strcharinfo(0)+" "+.KSDUKE$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==9){ announce strcharinfo(0)+" "+.KSVRZO$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==10){ announce strcharinfo(0)+" "+.KSCCA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==11){ announce strcharinfo(0)+" "+.KSPMP$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==12){ announce strcharinfo(0)+" "+.KSSAM$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } if(#Announcer ==13){ announce strcharinfo(0)+" "+.KSSPT$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; if(.Gfx){ cutin "ks"+@ks+".bmp",0; } else { } } sleep2 1500; soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3); cutin "",255; } if(@mk > 1){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==1){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==2){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==3){ announce strcharinfo(0)+" "+.MKFLAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==4){ announce strcharinfo(0)+" "+.MKENG$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==5){ announce strcharinfo(0)+" "+.MKBALL$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==6){ announce strcharinfo(0)+" "+.MKBRKY$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==7){ announce strcharinfo(0)+" "+.MKSDCT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==8){ announce strcharinfo(0)+" "+.MKDUKE$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==9){ announce strcharinfo(0)+" "+.MKVRZO$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==10){ announce strcharinfo(0)+" "+.MKCCA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==11){ announce strcharinfo(0)+" "+.MKPMP$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==12){ announce strcharinfo(0)+" "+.MKSAM$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } if(#Announcer ==13){ announce strcharinfo(0)+" "+.MKSPT$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; if(.Gfx){ cutin "mk"+@mk+".bmp",0; } else { } } sleep2 2000; soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3); cutin "",255; } if((@nm > 2) && (@nm < .Feed)){ announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .NMColor$; sleep2 2000; if(#Announcer > 0){ soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0;} } if(@nm >= .Feed){ announce rid2name(NemesisKilled)+" is Feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .FDColor$; sleep2 1500; soundeffectall "Feeder.wav", 0, strcharinfo(3); } return; OnDeath: if(killedrid==NemesisKiller && @nmk > 2 ){ announce strcharinfo(0)+" just have a payback againts "+rid2name(killedrid)+" "+((.Nemesis)?"("+@nmk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; if(.Gfx){ cutin "payback.bmp",4; } else { } sleep2 2500; soundeffectall ""+#Announcer+"_Payback.wav", 0,strcharinfo(3); cutin "",255; } attachrid(killedrid); callsub OnClearData; return; OnMKReset: set @mk, 0; end; OnClearData: sleep2 3000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return; OnRollback: if(.Zeny){ set Zeny, Zeny - (.Zeny * .Rollback); } if(.Cash){ dispbottom "[Point System] -"+(.Cash * .Rollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - (.Cash * .Rollback); } if(.Skull){ delitem 7420,min( countitem( 7420 ), .Rollback ); } for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ delitem .ItemID[.@i], min( countitem( .ItemID[.@i] ),(.Amount[.@i] * .Rollback) ); }} if((Kill - .Rollback) > 0){ set Kill, Kill - .Rollback; } else { set Kill, 0; } if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; } if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; } if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; } if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; } if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; } if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; } if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; } if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; } if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; } if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; } if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; } if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; } if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; } if((NemesisKill - (.Rollback - 3)) > 0){ set NemesisKill, NemesisKill - (.Rollback - 3); } else { set NemesisKill, 0; } announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000; return; } florian,121,160,5 script PVP Top Ranks 4_M_CRU_SOLD,{ mes "[Top Ranking]"; mes "What can I do for you today?"; switch(select("PVP Ranking:MvP Ranking:PvP Statistic:Announcer Setting")){ case 1: //Player Ranking next; if(getvariableofnpc(.ServerType, "Versus")){ mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@[member=Death], .@kdr$, .@sk, .@mk; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@[member=Death][.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 "; } close; } else { mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; } case 2: //MvP Ranking next; if(getvariableofnpc(.ServerType, "Versus")){ mes "[Top "+getvariableofnpc(.Top, "Versus")+" MvP Ranking]"; mes "^0000FFPlayer^000000 | ^FF0000Kills^000000"; query_sql "SELECT `name`, `kills` FROM `mvp` ORDER BY `mvp`.`kills` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@name$, .@kills; for(set .@i, 0; .@i < getarraysize(.@name$); set .@i, .@i + 1){ mes .@i+1+". "+.@name$[.@i]+" ^0000FF"+.@kills[.@i]+"^000000"; } close; } else { mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; } case 3: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, Death)+"^000000"; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; case 4: //Reset Stat next; set .Reset, getvariableofnpc(.Reset, "Versus"); set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus"); set .CashFee, getvariableofnpc(.CashFee, "Versus"); set .SkullFee, getvariableofnpc(.SkullFee, "Versus"); mes "[PVP Top10]"; mes "Are you sure you want to reset your PvP Statistics?"; if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny"; } if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Kill Point"; } if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skull"; } switch(select("No:Yes")){ case 1: close; case 2: switch(.Reset){ case 0: break; case 1: if(Zeny < .ZenyFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .ZenyFee; break; case 2: if(#CASHPOINTS < .CashFee){ next; mes "[PVP Top10]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .CashFee; break; case 3: if(countitem(7420) < .SkullFee){ next; mes "[PVP Top10]"; mes "You don't have enough Skull."; close; } delitem 7420, .SkullFee; break; default: break; } if(getvariableofnpc(.ServerType, "Versus")){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[PVP Top10] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } close; case 4: //Announcer Setting next; mes "[PVP Top10]"; mes "What kind of announcer you want to use?"; if(getvariableofnpc(.AnnouncerFee, "Versus")){ set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); } L_Announce: // switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Seductive Announcer^000000":"Seductive Announcer")+":"+((#Announcer == 8)?"^FF0000Duke Nukem^000000":"Duke Nukem")+":"+((#Announcer == 9)?"^FF0000VRZO^000000":"VRZO")+":"+((#Announcer == 10)?"^FF0000Candy Crush^000000":"Candy Crush")+":"+((#Announcer == 11)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 12)?"^FF0000Samuel Jackson^000000":"Samuel Jackson")+":"+((#Announcer == 13)?"^FF0000Scurvy Pirate^000000":"Scurvy Pirate")+"")){ switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Seductive Announcer^000000":"Seductive Announcer")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_KS1.wav", 0; set #Announcer, 0; announce "[PVP Top10] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if((.AnnouncerFee) && (!#Hon)){ next; mes "[PVP Top10]"; mes "Do you want to purchase HoN announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #Hon, 1; } } soundeffect "1_KS1.wav", 0; set #Announcer, 1; announce "[PVP Top10] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if((.AnnouncerFee) && (!#MsPudding)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Ms. Pudding announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #MsPudding, 1; } } soundeffect "2_KS1.wav", 0; set #Announcer, 2; announce "[PVP Top10] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if((.AnnouncerFee) && (!#Flamboyant)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Flamboyant announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #Flamboyant, 1; } } soundeffect "3_KS1.wav", 0; set #Announcer, 3; announce "[PVP Top10] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; case 5: //English if(#Announcer == 4){ goto L_Announce; } if((.AnnouncerFee) && (!#English)){ next; mes "[PVP Top10]"; mes "Do you want to purchase English announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #English, 1; } } soundeffect "4_KS1.wav", 0; set #Announcer, 4; announce "[PVP Top10] English announcer has been configured to your account.",bc_self,0xFF0000; close; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if((.AnnouncerFee) && (!#BallsofSteel)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Balls of Steel announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #BallsofSteel, 1; } } soundeffect "5_KS1.wav", 0; set #Announcer, 5; announce "[PVP Top10] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if((.AnnouncerFee) && (!#BreakyCPK)){ next; mes "[PVP Top10]"; mes "Do you want to purchase BreakyCPK announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #BreakyCPK, 1; } } soundeffect "6_KS1.wav", 0; set #Announcer, 6; announce "[PVP Top10] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; case 8: //Seductive if(#Announcer == 7){ goto L_Announce; } if((.AnnouncerFee) && (!#HoN2)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Seductive Announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #HoN2, 1; } } soundeffect "7_KS1.wav", 0; set #Announcer, 7; announce "[PVP Top10] Seductive announcer has been configured to your account.",bc_self,0xFF0000; close; /* case 9: //Duke Nukem if(#Announcer == 8){ goto L_Announce; } if((.AnnouncerFee) && (!#DKNK)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Duke Nukem announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #DKNK, 1; } } soundeffect "8_KS1.wav", 0; set #Announcer, 8; announce "[PVP Top10] Duke Nukem announcer has been configured to your account.",bc_self,0xFF0000; close; case 10: //VRZO if(#Announcer == 9){ goto L_Announce; } if((.AnnouncerFee) && (!#VRZO)){ next; mes "[PVP Top10]"; mes "Do you want to purchase VRZO announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #VRZO, 1; } } soundeffect "9_KS1.wav", 0; set #Announcer, 9; announce "[PVP Top10] VRZO announcer has been configured to your account.",bc_self,0xFF0000; close; case 11: //Candy Crush if(#Announcer == 10){ goto L_Announce; } if((.AnnouncerFee) && (!#CCA)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Candy Crush announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #CCA, 1; } } soundeffect "10_KS1.wav", 0; set #Announcer, 10; announce "[PVP Top10] Candy Crush announcer has been configured to your account.",bc_self,0xFF0000; close; case 12: //PIMP if(#Announcer == 11){ goto L_Announce; } if((.AnnouncerFee) && (!#PIMP)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Pimp announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #PIMP, 1; } } soundeffect "11_KS1.wav", 0; set #Announcer,11; announce "[PVP Top10] Pimp announcer has been configured to your account.",bc_self,0xFF0000; close; case 13: //Samuel Jackson if(#Announcer == 12){ goto L_Announce; } if((.AnnouncerFee) && (!#SAM)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Samuel Jackson announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #SAM, 1; } } soundeffect "12_KS1.wav", 0; set #Announcer, 12; announce "[PVP Top10] Samuel Jackson announcer has been configured to your account.",bc_self,0xFF0000; close; case 14: //Scurvy Pirate if(#Announcer == 13){ goto L_Announce; } if((.AnnouncerFee) && (!#SPRT)){ next; mes "[PVP Top10]"; mes "Do you want to purchase Scurvy Pirate announcer for "+callfunc("F_InsertComma",.AnnouncerFee)+" Zeny?"; switch(select("No:Yes")){ case 1: close; case 2: if(Zeny < .AnnouncerFee){ next; mes "[PVP Top10]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .AnnouncerFee; set #SPRT, 1; } } soundeffect "13_KS1.wav", 0; set #Announcer,13; announce "[PVP Top10] Scurvy Pirate announcer has been configured to your account.",bc_self,0xFF0000; close; */ default: close; } end; OnInit: waitingroom "Top 10 PVP/MVP",0; end; } close; OnPvPReset: set Kill, 0; set Death, 0; set KillingStreak, 0; set MultiKill, 0; set KillingSpree, 0; set Dominating, 0; set MegaKill, 0; set Unstoppable, 0; set WickedSick, 0; set MonsterKill, 0; set Godlike, 0; set BeyondGodlike, 0; set DoubleKill, 0; set TripleKill, 0; set UltraKill, 0; set Rampage, 0; set Ownage, 0; set NemesisKill, 0; set FeedCount, 0; return; } //Ghost's KDR Algorithm function script KDR_Calc { if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta] if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; } } if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } } } Can Some help me fix this problem?
  6. can i change by my self? right now i cant contact my hosting. my ticket still no answering until now.
  7. hello.. i need some help.. my website always show my server offline. but my server online. how to fix this problem?
  8. thank you so much. its work but there are problem. when i reload script. npc will reset back. so i need to set it back.. @@Ridley
  9. prontera,155,143,4 script Guild Base 722,{ set .npcname$,"[ ^0000FF Guild Base ^000000 ]"; set .mapname$,"guild_vs1"; Menu: mes .npcname$; mes "How may i help you sir ?"; mes "^FF0000_____________________________^000000"; mes "Guild Base Owner :"; if ( $@RoomOwner$ == "0" ){ mes "It is ^0000FFNOT Assigned^000000 yet."; } if ( $@RoomOwner$ != "0" ){ mes "^0000FF"+$@RoomOwner$+"^000000 Guild"; } mes "^FF0000_____________________________^000000"; next; switch(select("^4EEE94Guild Base Information^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFReturn To Base^000000", ( getgmlevel() < 80 || $@RoomOwner$ != "0" )?"":"^0000FFAssign Guild Base Owner^000000", ( getgmlevel() < 80 || $@RoomOwner$ == "0" )?"":"^FF0000Remove Guild Base Owner^000000")) { Case 1: mes .npcname$; mes "To get into this Guild Base, The guild leader of your guild must talk with GM Team who incharge of assigning the Guild Base. "; next; mes .npcname$; mes "Inside the Guild Base have alot of facilities to help the Guild who owned the Guild Base."; close; Case 2: warp .mapname$,50,48; flagemblem getcharid(2); end; Case 3: mes .npcname$; mes "Please input the ^FF0000Name of the Guild^000000, So that the member of that guild can go into the Base."; mes "^FF0000_____________________________^000000"; mes "The name is ^FF0000VERY SENSITIVE^000000, please write it ^0000FFCorrectly^000000..."; input $@RoomOwner$; next; mes .npcname$; mes "The room has been assigned to ^FF0000"+$@RoomOwner$+"^000000 Guild."; mes "The member for this guild will be warped here by now."; atcommand "@guildrecall "+$@RoomOwner$+""; message strcharinfo(0),"Emblem of Guild Base Holder will be displayed upon the members get into the Base."; next; goto Menu; Case 4: mes .npcname$; mes "Guild base ownership has been removed."; set $@RoomOwner$,"0"; mapannounce .mapname$,"The Guild Base Ownership has been WIPE Off/Changed.",bc_blue; mapwarp .mapname$,"prontera",155,185; next; goto Menu; } OnInit: set $@RoomOwner$,"0"; end; } guild_vs1,50,50,5 script Guild Base Manager 1907,{ set .npcname$,"[ ^0000FF Guild Base Manager ^000000 ]"; set .BuffDuration,3600000; Menu: mes .npcname$; mes "How can i help you here ?"; next; switch(select( ( getguildname(getcharid(2)) != $@RoomOwner$ || getcharid(0) != getguildmasterid(getcharid(2)) )?"":"^4EEE94Guild Members Recalling^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFHeal / Buffs^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFEquipment Repairing^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFPVP Room Warp^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFWOE Castle Warp^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFMall Room Warp^000000", ( getguildname(getcharid(2)) != $@RoomOwner$ )?"":"^0000FFRefiner^000000", "^FF0000Close^000000")) { Case 1: goto Guild_Recall; Case 2: goto Healing; Case 3: goto Repairing; Case 4: goto PVP_Warp; Case 5: goto WOE_Warp; Case 6: goto Mall_Room; Case 7: goto Refiner; Case 8: close; } Guild_Recall: mes .npcname$; mes "Your guild members has been recalled. They shall arrive here within couple of time."; atcommand "@guildrecall "+$@RoomOwner$+""; close; Healing: mes .npcname$; mes "Thank you for using our services."; close2; percentheal 100,100; sc_start SC_SPIRIT,.BuffDuration,5; specialeffect2 503,SELF,strcharinfo(0); skilleffect 34,0; sc_start SC_BLESSING,.BuffDuration,10; skilleffect 29,0; sc_start SC_INCREASEAGI,.BuffDuration,10; skilleffect 66,0; sc_start SC_IMPOSITIO,.BuffDuration,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,.BuffDuration,3; skilleffect 74,0; sc_start SC_MAGNIFICAT,.BuffDuration,5; skilleffect 361,0; sc_start SC_ASSUMPTIO,.BuffDuration,5; skilleffect 383,0; sc_start SC_WINDWALK,.BuffDuration,10; skilleffect 543,0; sc_start SC_NEN,.BuffDuration,5; skilleffect 357,0; sc_start SC_CONCENTRATION,.BuffDuration,10; skilleffect 380,0; sc_start SC_TRUESIGHT,.BuffDuration,5; skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,.BuffDuration,100; skilleffect 234,0;sc_start SC_CP_WEAPON,.BuffDuration,5; skilleffect 235,0;sc_start SC_CP_SHIELD,.BuffDuration,5; skilleffect 236,0;sc_start SC_CP_ARMOR,.BuffDuration,5; skilleffect 237,0;sc_start SC_CP_HELM,.BuffDuration,5; skilleffect 355,0; sc_start SC_AURABLADE,.BuffDuration,5; skilleffect 384,0; sc_start SC_MELTDOWN,.BuffDuration,10; skilleffect 378,0; sc_start SC_EDP,.BuffDuration,5; sc_start SC_ASPDPOTION2,.BuffDuration,0; sc_start SC_STRFood,.BuffDuration,10; sc_start SC_AGIFood,.BuffDuration,10; sc_start SC_VITFood,.BuffDuration,10; sc_start SC_INTFood,.BuffDuration,10; sc_start SC_DEXFood,.BuffDuration,10; sc_start SC_LUKFood,.BuffDuration,10; sc_start SC_HitFood,.BuffDuration,10; sc_start SC_FleeFood,.BuffDuration,10; sc_start SC_BATKFood,.BuffDuration,10; sc_start SC_MATKFood,.BuffDuration,10; sc_start SC_ASPDPOTION2,.BuffDuration,5; sc_start SC_SpeedUp1,.BuffDuration,0; sc_start SC_EXPBOOST,.BuffDuration,150; sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; end; Repairing: mes .npcname$; if ( getbrokenid(1) == 0 ){ mes "You have nothing cant be repair by now."; close; } atcommand "@repairall"; mes "All the broken equipments has been repaired."; close; PVP_Warp: warp "prontera",151,181; end; Mall_Room: warp "prontera",151,181; end; WOE_Warp: mes .npcname$; mes "Please choose your destination..."; next; switch(select("^4EEE94Prontera WOE Castle^000000", "^4EEE94Geffen WOE Castle^000000", "^4EEE94Payon WOE Castle^000000", "^4EEE94Yuno WOE Castle^000000", "^4EEE94Aldebaran WOE Castle^000000", "^4EEE94Rachel WOE Castle^000000", "^FF000Close^000000")) { Case 1: callsub CastleWarp,"prt_gld",159,94; Case 2: callsub CastleWarp,"gef_fild13",164,243; Case 3: callsub CastleWarp,"pay_gld",200,173; Case 4: callsub CastleWarp,"sch_gld",137,79; Case 5: callsub CastleWarp,"alde_gld",186,155; Case 6: callsub CastleWarp,"aru_gld",219,219; Case 7: callsub CastleWarp,"prt_gld",159,94; Case 8: callsub CastleWarp,"prt_gld",159,94; Case 9: close; } CastleWarp: warp getarg(0),getarg(1),getarg(2); end; Refiner: mes .npcname$; mes "I am a great refiner.. i can refine all your equipments into +8."; next; switch(select( ( getequipisequiped(EQI_HEAD_TOP) == 0 || getequiprefinerycnt(EQI_HEAD_TOP) > 7 )?"":"Headgear [ ^4EEE94"+getequipname(EQI_HEAD_TOP)+"^000000 ]", ( getequipisequiped(EQI_ARMOR) == 0 || getequiprefinerycnt(EQI_ARMOR) > 7 )?"":"Armor [ ^4EEE94"+getequipname(EQI_ARMOR)+"^000000 ]", ( getequipisequiped(EQI_HAND_L) == 0 || getequiprefinerycnt(EQI_HAND_L) > 7 )?"":"Left Hand [ ^4EEE94"+getequipname(EQI_HAND_L)+"^000000 ]", ( getequipisequiped(EQI_HAND_R) == 0 || getequiprefinerycnt(EQI_HAND_R) > 7 )?"":"Right Hand [ ^4EEE94"+getequipname(EQI_HAND_R)+"^000000 ]", ( getequipisequiped(EQI_GARMENT) == 0 || getequiprefinerycnt(EQI_GARMENT) > 7 )?"":"Garment [ ^4EEE94"+getequipname(EQI_GARMENT)+"^000000 ]", ( getequipisequiped(EQI_SHOES) == 0 || getequiprefinerycnt(EQI_SHOES) > 7 )?"":"Shoes [ ^4EEE94"+getequipname(EQI_SHOES)+"^000000 ]", "^FF0000Close^000000")) { Case 1: callsub EquipRefine,256,8-getequiprefinerycnt(EQI_HEAD_TOP); Case 2: callsub EquipRefine,16,8-getequiprefinerycnt(EQI_ARMOR); Case 3: callsub EquipRefine,32,8-getequiprefinerycnt(EQI_HAND_L); Case 4: callsub EquipRefine,2,8-getequiprefinerycnt(EQI_HAND_R); Case 5: callsub EquipRefine,4,8-getequiprefinerycnt(EQI_GARMENT); Case 6: callsub EquipRefine,64,8-getequiprefinerycnt(EQI_SHOES); Case 7: close; } EquipRefine: mes .npcname$; mes "Your equipment has been refined."; atcommand "@refine "+getarg(0)+" "+getarg(1)+""; next; goto Refiner; } if get someone to fix this script?
  10. Hello.. i need some help to fix this script. 1-when player try to talk the npc and take the skill.. player will stuck cant move. 2-when player get skill enter other map. the skill gone. florian,102,158,4 script Stalker 909,{ if ( StalkerSkill != 0 )goto Remove_Skill; if ( getskilllv(225) == 0 ) goto End_Talk; if ( getskilllv(225) > 0 ) goto Start_Talk; Remove_Skill: skill StalkerSkill,0,0; set StalkerSkill,0; dispbottom "[ Stalker NPC ] : Previous Skills has been Removed.."; dispbottom "[ Stalker NPC ] : Even Skills Icons remained. But [ Un-Useable ]"; end; End_Talk: mes "[ ^FF0000Stalker NPC^000000 ]"; mes "Please make sure you have the skills required to copy a skills."; close; // -- Edit Format : "<Skill Name>", for each case at a new line in order for a Better viewing.. Start_Talk: switch(select("Jupiter Thuner", // Case 1: "Heal", // Case 2: "Napalm Beat", // Case 3: "Soul Strike", // Case 4: "Cold Bolt", // Case 5: "Frost Diver", // Case 6: "Fire Ball", // Case 7: "Fire Wall", // Case 8: "Fire Bolt", // Case 9: "Lightning Bolt", // Case 10: "Thunderstorm", // Case 11: "Mammonite", // Case 12: "Bowling Bash", // Case 13: "Fire Pillar", // Case 14: "Meteor Storm", // Case 15: "Lord of Vermilion", // Case 16: "Storm Gust", // Case 17: "Heaven's Drive", // Case 18: "Earth Spike", // Case 19: "Bomb", // Case 20: "Acid Terror", // Case 21: "Grand Cross", // Case 22: "Triple Attack", // Case 23: "Pressure", // Case 24: "Crimson Fire Blossom", // Case 25: "Dragon Fire Formation", // Case 26: "Lightning Spear of Ice", // Case 27: "Falling Ice Pillar", // Case 28: "Wind Blade", // Case 29: "North Wind")){ // Case 30: // -- Edit Format : callsub S_CopySkill,<Skill ID>,<Skill Level 10>,<Skill Cost>; // -- Leave the Level as 10 better.because after they relog ..they will auto get level 10 Skills. // -- I think can add up to 128 Case. Which is 128 Skills choose-able~ // -- If you want it to announce then add "announce" at the back of <skill cost> like Case 10. case 1: callsub S_CopySkill,84,10,0; // Jupiter Thuner case 2: callsub S_CopySkill,28,10,0; // Heal case 3: callsub S_CopySkill,11,10,0; // Napalm Beat case 4: callsub S_CopySkill,13,10,0; // Soul Strike case 5: callsub S_CopySkill,14,10,0; // Cold Bolt case 6: callsub S_CopySkill,15,10,0; // Frost Diver case 7: callsub S_CopySkill,17,10,0; // Fire Ball case 8: callsub S_CopySkill,18,10,0; // Fire Wall case 9: callsub S_CopySkill,19,10,0; // Fire Bolt case 10: callsub S_CopySkill,20,10,0; // Lightning Bolt case 11: callsub S_CopySkill,21,10,0; // Thunderstorm case 12: callsub S_CopySkill,42,10,0; // Mammonite case 13: callsub S_CopySkill,62,10,0; // Bowling Bash case 14: callsub S_CopySkill,80,10,0; // Fire Pillar case 15: callsub S_CopySkill,83,10,0; // Meteor Storm case 16: callsub S_CopySkill,85,10,0; // Lord of Vermilion case 17: callsub S_CopySkill,89,10,0; // Storm Gust case 18: callsub S_CopySkill,91,10,0; // Heaven's Drive case 19: callsub S_CopySkill,90,10,0; // Earth Spike case 20: callsub S_CopySkill,229,5,0; // Bomb case 21: callsub S_CopySkill,230,5,0; // Acid Terror case 22: callsub S_CopySkill,254,10,0; // Grand Cross case 23: callsub S_CopySkill,263,10,0; // Triple Attack case 24: callsub S_CopySkill,367,5,0; // Pressure case 25: callsub S_CopySkill,534,10,0; // Crimson Fire Blossom case 26: callsub S_CopySkill,536,5,0; // Dragon Fire Formation case 27: callsub S_CopySkill, 537,10,0; // Lightning Spear of Ice case 28: callsub S_CopySkill,539,5,0; // Falling Ice Pillar case 29: callsub S_CopySkill,540,10,0; // Wind Blade case 30: callsub S_CopySkill,542,5,0; // North Wind end; } S_CopySkill: if ( Zeny < getarg(2)){ mes "[ ^FF0000Stalker NPC^000000 ]"; mes "You must have at least "+getarg(2)+" Zeny to get the Skill."; close; } skill getarg(0),getarg(1),0; set Zeny,Zeny-getarg(2); set StalkerSkill,getarg(0); dispbottom "[ Stalker NPC ] : New Skill fee is [ "+getarg(2)+" Zeny ]."; dispbottom "[ Stalker NPC ] : Check Your Skill Tree Now..for the New Skill."; if (compare(getarg(3),"announce")) announce strcharinfo(0) + " has just obtained a new skill !!",bc_map; close; OnPCLoginEvent: if ( StalkerSkill != 0 ){ skill StalkerSkill,getskilllv(225),0; } end; }
  11. http://herc.ws/wiki/Custom_weapons http://herc.ws/wiki/Custom_jobs http://herc.ws/wiki/Adding_new_skills
  12. hello.. i need some help.. how to disable npc BG when Woe/Koe start? - script wow_domi#main -1,{OnInit: .eventlasting = 25*60; // how long will the event last or it auto-reset. 25*60 = 25 mins .minplayer2start = 2; // how many players require to start ? if 3vs3, set to 3 .score2win = 100; // score will start at 0, and end at this value .time2capture = 3; // when capture a flag, how long does it takes to turn to your side .distance = 3; // how far does the player allow to capture a flag ? example, if set to 15, will allow archers to capture the flag using bows .tick[1] = 12000; // when capture 1 flag ... .point[1] = 1; // 12 seconds to gain 1 point .tick[2] = 9000; // when capture 2 flags ... .point[2] = 1; // 9 seconds to gain 1 point .tick[3] = 6000; // when capture 3 flags ... .point[3] = 1; // 6 seconds to gain 1 point .tick[4] = 3000; // when capture 4 flags ... .point[4] = 1; // 3 seconds to gain 1 point .tick[5] = 1000; // when capture ALL flags ... .point[5] = 3; // gain 3 points every second ! .color[0] = 0xFFFFFF; // white color for uncaptured flag .color[1] = 0x0099FF; // blue color for Alliance .color[2] = 0xFF0000; // red color for Horde setarray .rewardwin, 670,2, 7620,2, 7619,2; // reward to winning team setarray .rewardlose, 670,1, 7620,1, 7619,1; // reward to losing team .back2map$ = "florian"; // after event ends, they will warp back to this location .back2x = 111; .back2y = 150;// for those who want to translate this script ... .team1name$ = "Alliance"; .team2name$ = "Horde"; .team1base$ = "Alliance Base"; .team2base$ = "Horde Base"; .flagname$[1] = "Stable"; .flagname$[2] = "Gold Mine"; .flagname$[3] = "Blacksmith"; .flagname$[4] = "Lumber Mill"; .flagname$[5] = "Farm"; .ann$[0] = "[WoW Battleground] Alliance : %d/%d. Horde : %d/%d"; .ann$[1] = "[WoW Battleground] Battleground has started"; .ann$[2] = "[WoW Battleground] %s has captured %s !"; // Alliance has captured Stable ! .ann$[3] = "[WoW Battleground] All %s members has quit !"; .ann$[4] = "[WoW Battleground] %s has won !"; .ann$[5] = "[WoW Battleground] Time out ! Aborting the match."; .msg$[0] = "Get out"; // not a battleground member .msg$[1] = "Event has ended"; .msg$[2] = "Your team has captured this flag"; .msg$[3] = "You can't capture a flag while hiding"; .msg$[4] = "You have to stand nearer to the flag";// ---- END of Config --- .tick = .eventlasting * 1000; .rewardwinsize = getarraysize( .rewardwin ); .rewardlosesize = getarraysize( .rewardlose ); setnpcdisplay "wow_domi_base#1", .team1base$; setnpcdisplay "wow_domi_base#2", .team2base$; mapwarp "guild_vs2", .back2map$, .back2x, .back2y; for ( .@i = 1; .@i <= 5; .@i++ ) setnpcdisplay "wow_domi_flag#"+ .@i, .flagname$[.@i] +"#"+ .@i; end;OnStart: if ( getwaitingroomstate( 0, .alliance$ ) < .minplayer2start || getwaitingroomstate( 0, .horde$ ) < .minplayer2start ) { announce sprintf( .ann$[0], getwaitingroomstate( 0, .alliance$ ), .minplayer2start, getwaitingroomstate( 0, .horde$ ), .minplayer2start ), bc_all, 0x00CED1; end; } .start = 1; announce .ann$[1], bc_all, 0x00CED1; .alliance = waitingroom2bg( "guild_vs2", 49, 91, strnpcinfo(0)+"::OnAllianceQuit", strnpcinfo(0)+"::OnAllianceDied", .alliance$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .horde = waitingroom2bg( "guild_vs2", 49, 8, strnpcinfo(0)+"::OnHordeQuit", strnpcinfo(0)+"::OnHordeDied", .horde$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team1count = .team2count = .minplayer2start; donpcevent "wow_domi_score_team#1::OnStart"; donpcevent "wow_domi_score_team#2::OnStart"; bg_warp .alliance, "guild_vs2", 50,92; bg_warp .horde, "guild_vs2", 50,7; delwaitingroom .alliance$; delwaitingroom .horde$; disablenpc .alliance$; disablenpc .horde$; donpcevent "wow_domi_viewpoint::OnStart"; sleep .eventlasting * 1000; .start = 2; awake "wow_domi_score_team#1"; awake "wow_domi_score_team#2"; if ( .winside ) { mapannounce "guild_vs2", sprintf( .ann$[4], getd( ".team"+ .winside +"name$" ) ), bc_map, 0x00CED1; callsub L_reward, .winside, .rewardwin, .rewardwinsize; callsub L_reward, ( .winside == 1 )? 2:1, .rewardlose, .rewardlosesize; sleep 5000; } else mapannounce "guild_vs2", .ann$[5], bc_map, 0x00CED1; donpcevent "wow_domi_viewpoint::OnEnd"; mapwarp "guild_vs2", .back2map$, .back2x, .back2y; bg_destroy .alliance; bg_destroy .horde; enablenpc .alliance$; enablenpc .horde$; donpcevent .alliance$ +"::OnStart"; donpcevent .horde$ +"::OnStart"; for ( .@i = 1; .@i <= 5; .@i++ ) setnpcdisplay .flagname$[.@i], 722; cleararray .flag[1], 0, 5; deletearray .team1capture; deletearray .team2capture; .start = .score[1] = .score[2] = .alliance = .horde = .winside = .team1capturesize = .team2capturesize = 0; end;L_reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) for ( .@j = 0; .@j < getarg(2); .@j += 2 ) getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return;OnAllianceDied: callsub L_died, 1;OnHordeDied: callsub L_died, 2;L_died: sleep2 1250; percentheal 100,100; if ( getcharid(4) ) for ( .@i = 1; .@i <= 5; .@i++ ) viewpoint 1, .flagx[.@i], .flagy[.@i], .@i, .color[ .flag[.@i] ]; end;OnAllianceQuit: callsub L_quit, 1, 2;OnHordeQuit: callsub L_quit, 2, 1;L_quit: while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( bg_get_data( getarg(0), 0) ) end; announce sprintf( .ann$[3], getd( ".team"+ getarg(0) +"name$" ) ), bc_map, 0xFF0000; .winside = getarg(1); awake strnpcinfo(0); end;OnDebug: announce "Alliance", 0; for ( .@i = 0; .@i < .team1capturesize; .@i++ ) announce ( .@i +1 )+". "+ .flagname$[ .team1capture[.@i] ], 0; announce "Horde", 0; for ( .@i = 0; .@i < .team2capturesize; .@i++ ) announce ( .@i +1 )+". "+ .flagname$[ .team2capture[.@i] ], 0; end;}- script wow_domi_viewpoint -1,{OnStart: sleep 7000; // long enough I guess ?OnCapture: callsub L_display, 1; end;OnEnd: callsub L_display, 2; end;L_display: .@main$ = "wow_domi#main"; for ( .@j = 1; .@j <= 2; .@j++ ) { for ( .@i = 0; .@i < getvariableofnpc( getd(".team"+ .@j +"count"), .@main$ ); .@i++ ) { attachrid getvariableofnpc( getd(".team"+ .@j +"aid["+ .@i +"]"), .@main$ ); for ( .@k = 1; .@k <= 5; .@k++ ) viewpoint getarg(0), getvariableofnpc( .flagx[.@k], .@main$ ), getvariableofnpc( .flagy[.@k], .@main$ ), .@k, getvariableofnpc( getelementofarray( .color, getvariableofnpc( .flag[.@k], .@main$ ) ), .@main$ ); } } end;}- script wow_domi_score_team -1,{OnStart: .@team = atoi( strnpcinfo(2) ); .@main$ = "wow_domi#main"; while ( getvariableofnpc( .start, .@main$ ) == 1 ) { .@catched = getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ); .@tick = getvariableofnpc( .tick[ .@catched ], .@main$ ); set getvariableofnpc( .score[.@team], .@main$ ), getvariableofnpc( .score[.@team], .@main$ ) + getvariableofnpc( .point[ .@catched ], .@main$ ); if ( getvariableofnpc( .score[.@team], .@main$ ) >= getvariableofnpc( .score2win, .@main$ ) ) { set getvariableofnpc( .winside, .@main$ ), .@team; awake .@main$; if ( .@team == 1 ) bg_updatescore "guild_vs2", 100, getvariableofnpc( .score[2], .@main$ ); else bg_updatescore "guild_vs2", getvariableofnpc( .score[1], .@main$ ), 100; break; } bg_updatescore "guild_vs2", getvariableofnpc( .score[1], .@main$ ), getvariableofnpc( .score[2], .@main$ ); sleep .@tick; } end;}- duplicate(wow_domi_score_team) wow_domi_score_team#1 -1- duplicate(wow_domi_score_team) wow_domi_score_team#2 -1- script wow_domi_flag -1,{ .@id = atoi( strnpcinfo(2) ); .@main$ = "wow_domi#main"; .@alliance = getvariableofnpc( .alliance, .@main$ ); .@horde = getvariableofnpc( .horde, .@main$ ); .@flag = getvariableofnpc( .flag[.@id], .@main$ ); if ( !getcharid(4) || ( getcharid(4) != .@alliance && getcharid(4) != .@horde ) ) { message strcharinfo(0), getvariableofnpc( .msg$[0], .@main$ ); end; } if ( getvariableofnpc( .start, .@main$ ) != 1 ) { message strcharinfo(0), getvariableofnpc( .msg$[1], .@main$ ); end; } if ( getcharid(4) == .@alliance && .@flag == 1 || getcharid(4) == .@horde && .@flag == 2 ) { message strcharinfo(0), getvariableofnpc( .msg$[2], .@main$ ); end; } if ( checkoption(0x4046) ) { message strcharinfo(0), getvariableofnpc( .msg$[3], .@main$ ); end; } getmapxy .@map$, .@x, .@y, 0; getmapxy .@map$, .@x1, .@y1, 1; if ( distance( .@x, .@y, .@x1, .@y1 ) > getvariableofnpc( .distance, .@main$ ) ) { message strcharinfo(0), getvariableofnpc( .msg$[4], .@main$ ); end; } progressbar "", getvariableofnpc( .time2capture, .@main$ ); if ( getvariableofnpc( .start, .@main$ ) != 1 ) { message strcharinfo(0), getvariableofnpc( .msg$[1], .@main$ ); end; } .@flag = getvariableofnpc( .flag[.@id], .@main$ ); if ( getcharid(4) == .@alliance && .@flag == 1 || getcharid(4) == .@horde && .@flag == 2 ) { message strcharinfo(0), getvariableofnpc( .msg$[2], .@main$ ); end; } .@team = ( getcharid(4) == .@alliance )? 1 : 2; set getvariableofnpc( .flag[.@id], .@main$ ), .@team; setnpcdisplay "wow_domi_flag#"+ .@id, ( .@team == 1 )? 1_FLAG_LION : 1_FLAG_EAGLE; announce sprintf( getvariableofnpc( .ann$[2], .@main$ ), getvariableofnpc( getd( ".team"+ .@team +"name$" ), .@main$ ), getvariableofnpc( .flagname$[.@id], .@main$ ) ), bc_map, 0x00CED1; bg_team_setxy getcharid(4), getvariableofnpc( .flagx[.@id], .@main$ ), getvariableofnpc( .flagy[.@id], .@main$ ); set getvariableofnpc( getd( ".team"+ .@team +"capture["+ getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) +"]" ), .@main$ ), .@id; set getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ), getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) +1; awake "wow_domi_score_team#"+ .@team; .@team = ( .@team == 1 )? 2 : 1; while ( getvariableofnpc( getd( ".team"+ .@team +"capture["+ .@i +"]" ), .@main$ ) != .@id && .@i < getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) ) .@i++; if ( .@i < getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) ) { copyarray getelementofarray( getvariableofnpc( getd( ".team"+ .@team +"capture" ), .@main$ ), .@i ), getelementofarray( getvariableofnpc( getd( ".team"+ .@team +"capture" ), .@main$ ), .@i +1 ), getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ); set getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ), getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) -1; .@teamid = ( getcharid(4) == .@alliance )? .@horde : .@alliance; if ( getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) ) { .@id = getelementofarray( getvariableofnpc( getd( ".team"+ .@team +"capture" ), .@main$ ), getvariableofnpc( getd( ".team"+ .@team +"capturesize" ), .@main$ ) -1 );// announce ".@id = "+ .@id +" means "+ getvariableofnpc( getd(".team"+ .@team +"name$"), .@main$ ) +" last id is "+ getelementofarray( getvariableofnpc( .flagname$, .@main$ ), .@id ) , 0; bg_team_setxy .@teamid, getvariableofnpc( .flagx[.@id], .@main$ ), getvariableofnpc( .flagy[.@id], .@main$ ); } else if ( .@teamid == .@alliance ) bg_team_setxy .@teamid, 49, 91; else bg_team_setxy .@teamid, 49, 8; } donpcevent "wow_domi_viewpoint::OnCapture";// donpcevent .@main$+"::OnDebug"; end;OnInit: sleep 1; .@id = atoi( strnpcinfo(2) ); .@main$ = "wow_domi#main"; getmapxy .@map$, getvariableofnpc( .flagx[.@id], .@main$ ), getvariableofnpc( .flagy[.@id], .@main$ ), 1; set getvariableofnpc( .flagx[.@id], .@main$ ), getvariableofnpc( .flagx[.@id], .@main$ )+1; end;}guild_vs2,49,69,4 duplicate(wow_domi_flag) wow_domi_flag#1 722guild_vs2,72,50,4 duplicate(wow_domi_flag) wow_domi_flag#2 722guild_vs2,49,49,4 duplicate(wow_domi_flag) wow_domi_flag#3 722guild_vs2,26,49,4 duplicate(wow_domi_flag) wow_domi_flag#4 722guild_vs2,49,28,4 duplicate(wow_domi_flag) wow_domi_flag#5 722- script wow_domi_base -1,{ end;}guild_vs2,50,92,5 duplicate(wow_domi_base) wow_domi_base#1 973guild_vs2,50,7,5 duplicate(wow_domi_base) wow_domi_base#2 974florian,142,120,5 script Alliance 100,{ end;OnInit: sleep 1; set getvariableofnpc( .alliance$, "wow_domi#main" ), strnpcinfo(0);OnStart: waitingroom strnpcinfo(1), getvariableofnpc( .minplayer2start, "wow_domi#main" ) +1, "wow_domi#main::OnStart", 1; end;}florian,134,120,5 script Horde 100,{ end;OnInit: sleep 1; set getvariableofnpc( .horde$, "wow_domi#main" ), strnpcinfo(0);OnStart: waitingroom strnpcinfo(1), getvariableofnpc( .minplayer2start, "wow_domi#main" ) +1, "wow_domi#main::OnStart", 1; end;}guild_vs2 mapflag battleground 2guild_vs2 mapflag nosave SavePointguild_vs2 mapflag nowarpguild_vs2 mapflag nowarptoguild_vs2 mapflag noteleportguild_vs2 mapflag nomemoguild_vs2 mapflag nopenaltyguild_vs2 mapflag nobranchguild_vs2 mapflag noicewall
  13. i follow this guide until what step? http://herc.ws/wiki/Custom_jobs i just need view sprite to player..
  14. Hello.. i need some help.. how to make player when equip item it will change their cloth to Bleach Sprite? Example like this. { Id: 30337 AegisName: "Xmas_Suit" Name: "Xmas Suit" Type: 5 Buy: 20 Weight: 100 Loc: 136 Refine: false OnEquipScript: <" sc_start SC_XMAS,-1,0;"> OnUnequipScript: <" sc_end SC_XMAS;">}, for sprite on this. https://eathena.ws/board/index.php?showtopic=264313
  15. i need some help.. can some make a script to give a log? example player will change how much they have item 607 to same quantity item 607 to item 608. when they change item. it will be has log so i will know how much player change for that item.
  16. hello.. i need some help.. how to lock grf when i already gv to player the grf..? player already download grf not lock. so now i need to lock it.. how?
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