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ace9010

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  1. you have to manually Hax your client side.
  2. any one have working client grf / data for 2010 im using latest version of data / grf but alt+ dont work...even chaning the hotkey.lub/lua on lub file stil dont work
  3. I did already bug what's the bug ?
  4. Hercules > Conf / Map / Battle /Player.conf // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 << Change to 50 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 << Change to 50 // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 50 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 50
  5. script here http://upaste.me/7bbc2166170cb9962
  6. cant learn Warp / teleport , and teleport skill on misc section
  7. new_3-1,44,109,5 script Instance 120,{ .@instance$ = "Instance Name "; if (instance_id()) { mes "[ Instance]"; mes "You are already part of an instance."; next; switch(select("Enter Instance.:Cancel.")) { case 1: break; case 2: mes "[ Instance]"; mes "You don't want to try again?"; emotion e_sob; close; } } else { mes "[Instance]"; mes "Would you like to try the Instance in You Map?"; next; switch(select("Create Instance.:Cancel.")) { case 1: set .@instance, instance_create("instanced", getcharid(1)); if (.@create < 0) { mes "[Instance]"; switch (.@create) { case -1: mes "ERROR: Invalid type."; break; case -2: mes "ERROR: Party not found."; break; case -3: mes "ERROR: Instance already exists."; break; case -4: mes "ERROR: No free instances."; break; } mes " "; mes "Instance creation ^FF0000failed^000000."; emotion e_omg; close; } mes "[Instance]"; mes "Instance created."; mes " "; mes "Now entering the instance..."; next; break; case 2: mes "[Instance]"; mes "Okay. Maybe next time!"; close; } } .@enter = instance_enter; if (.@enter != 0) { mes "[Instance]"; switch (.@enter) { case 1: mes "ERROR: Party not found."; break; case 2: mes "ERROR: Party does not have an instance."; break; case 3: mes "ERROR: Unknown error."; break; } mes " "; mes "Instance entry ^FF0000failed^000000."; emotion e_omg; close; } close; } // Instance Scripts //============================================================ new_3-1,130,114,1 script Instance NPC#start 999,{ mes "[Instance NPC]"; mes "Are you ready to begin?"; next; switch(select("Yes.:No.")) { case 1: mes "[Instance NPC]"; mes "Good luck."; close2; donpcevent instance_npcname("#ins_new_3-1name_mobs")+"::OnEnable"; delwaitingroom; disablenpc instance_npcname(strnpcinfo(0)); end; case 2: mes "[Instance NPC]"; mes "Take your time."; close; } end; OnInit: disablenpc strnpcinfo(0); end; OnInstanceInit: disablenpc instance_npcname("NPC Name"); waitingroom "Click here to start!",0; end; } new_3-1,0,0,0 script #ins_new_3-1_mobs -1,{ end; OnEnable: initnpctimer; end; OnTimer1000: mapannounce strnpcinfo(4),"Instance NPC: The Your instance has begun.",bc_all; end; OnTimer4000: mapannounce strnpcinfo(4),"Instance NPC: Smash the Treasure Chest in the center of the map for a prize.",bc_all; end; OnTimer5000: stopnpctimer; // spawn mobs .@map$ = instance_mapname("new_3-1"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; .@label_boss$ = instance_npcname(strnpcinfo(0))+"::OnMyBossDead"; monster .@map$,0,0,"Huge Poring",1002,20,.@label$,2; monster .@map$,0,0,"Huge Drops",1113,15,.@label$,2; monster .@map$,0,0,"Huge Poporing",1031,10,.@label$,2; monster .@map$,0,0,"Huge Marin",1242,10,.@label$,2; monster .@map$,0,0,"Tiny Zombie",1015,30,.@label$,1; monster .@map$,0,0,"Huge Mime Monkey",1585,2,.@label$,2; monster .@map$,135,97,"Treasure Chest",1732,1,.@label_boss$,2; end; OnMyMobDead: // normal mobs dispbottom "What am I doing? I should be attacking the Treasure Chest!"; viewpoint 0,97,102,0,0xFF0000; switch (rand(6)) { // for fun (: case 0: sc_start SC_STONE,5000,0; break; case 1: sc_start SC_FREEZE,5000,0; break; case 2: sc_start SC_STUN,5000,0; break; case 3: sc_start SC_SLEEP,5000,0; break; case 4: sc_start SC_CONFUSION,5000,0; break; case 5: sc_start SC_BLIND,5000,0; break; } end; OnMyBossDead: // treasure chest specialeffect2 EF_MVP; getitem 512,1; // trigger other events .@map$ = instance_mapname("new_3-1"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; killmonster .@map$,.@label$; mapannounce .@map$,"Instance NPC: Good work! Please speak to me as soon as possible.",bc_all; donpcevent instance_npcname("Instance NPC#finish")+"::OnEnable"; end; } new_3-1,149,85,4 script Instance NPC#finish 101,{ mes "[Instance NPC]"; mes "Congratulations! You've finished the instance."; mes "I'll send you back to town now."; emotion e_no1; close2; warp "prontera",111,111; instance_destroy(); end; OnInit: disablenpc strnpcinfo(0); end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); specialeffect EF_HIDING; end; } new_3-1,124,110,6 script #ins_new_3-1_warp 45,5,5,{ end; OnTouch: mes "Are you sure you want to leave?"; next; switch(select("Leave.:Stay.")) { case 1: warp "prontera",156,191; break; case 2: warp strnpcinfo(4),160,155; break; } close; OnInit: disablenpc strnpcinfo(0); end; } unable move to next step
  8. ace9010

    ViP Players

    stil dont work on EXP / Drops
  9. pre-renewal data at mmo.h i already set 255 max level once you reach lvel 151 , your hp / sp be lv1 normal hp that's mean its 50 hp 10 sp only for level 151 UP ..
  10. how to edit 2hand quicker skill aspd the official aspd was 7 , but the emulator im using was 3 only.
  11. how to remove security code on flux cp when register ..
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