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Showing results for tags 'monster'.
Found 63 results
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View File Omen Monster MapleStory: Omen. Submitter smiths12 Submitted 07/30/17 Category Sprites & Palettes
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View File Horrid Deathbeast A monster custom from maplestory, Horrid Deathbeast. Submitter smiths12 Submitted 07/31/17 Category Sprites & Palettes
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View File Killer Cosmetics Another monster from maplestory. Killer Cosmetics. Submitter smiths12 Submitted 07/28/17 Category Sprites & Palettes
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View File Harried Hair Roller Another monster from maplestory. Harried Hair Roller. Submitter smiths12 Submitted 07/29/17 Category Sprites & Palettes
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View File Peeved Perm Machine Another monster from maplestory: Peeved Perm Machine. Submitter smiths12 Submitted 07/27/17 Category Sprites & Palettes
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View File Deadly Dressing Table Another monster from maplestory: Deadly Dressing Table. Submitter smiths12 Submitted 07/26/17 Category Sprites & Palettes
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View File Neon Bat Another monster from maplestory. Neon Bat. Submitter smiths12 Submitted 07/20/17 Category Sprites & Palettes
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View File Neo Huroid Another monster from maplestory: Neo Huroid. Submitter smiths12 Submitted 07/20/17 Category Sprites & Palettes
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View File Trace of Darkness Another monster from maplestory: Trace of Darkness. Submitter smiths12 Submitted 07/19/17 Category Sprites & Palettes
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View File Corrupted Tree Spirit A monster custom from maplestory, Corrupted Tree Spirit. Submitter smiths12 Submitted 07/18/17 Category Sprites & Palettes
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Version 1.0
112 downloads
(Animation speed varies slightly in-game from animated gifs.) The idea behind this sprite was that the default wolf sprite is extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. You are welcome to modify it if you do not like something about it or want it recolored. Just do not claim as your own (you can claim yourself as the editor) and do not sell this sprite. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet/custom mob, it's up to you. ~ Wolfeh -
File Name: Realistic/Friendly Wolf File Submitter: Wolfeh File Submitted: 17 Aug 2016 File Category: Sprites & Palettes (Animation speed varies slightly in-game from animated gifs.) The idea behind this sprite was that the default wolf sprite is extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. You are welcome to modify it if you do not like something about it or want it recolored. Just do not claim as your own (you can claim yourself as the editor) and do not sell this sprite. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet/custom mob, it's up to you. ~ Wolfeh Click here to download this file
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Hi all. May I know why the monster not spawn ? I also have some warning which is: [Warning]: script_get_val: cannot access player variable 'mf_nogo', defaulting to 0 How to fix ? prontera,164,172,5 script Farm Zone 4_F_JPN2,{function RandomizeItem;while( 1 ){mes "How can i help you ?";switch( select( "Information:Farm Items" )){case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break;case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } }}OnInit:// Maximum Player can join per X Minutes.set .MaxPlayers,2;// Adding X Minutes of Delay before can go in again.set .DelayMin,1;// Maximum Hunt Limit per round inside the Zone.set .MaxItemLimit,10;// Map that will be used in thos Zone.set .Map$,"guild_vs5";// Clear Map Every X Minutes.set .RoomCleanMin,15;// Mapflag Initialization//setmapflag .Map$,mf_nogo;setmapflag .Map$,mf_nomobloot;setmapflag .Map$,mf_nomvploot;setmapflag .Map$,mf_nowarpto;setmapflag .Map$,mf_nochat;setmapflag .Map$,mf_novending;setmapflag .Map$,mf_nocommand,60;setmapflag .Map$,mf_nogo;setmapflag .Map$,mf_nojobexp;setmapflag .Map$,mf_nobaseexp;while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; }end;OnNormalKill:RandomizeItem( 0,rand(1,5) );monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";end;OnBossKill:RandomizeItem( 1,rand(1,3) );monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";end;// Function that used to Generate Random Itemsfunction RandomizeItem {set #FarmHunt,#FarmHunt + getarg(1);// Normal Monster in Zone Drops Listsif( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534;// Normal Boss in Zone Drops Listsif( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833;for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; }deletearray .ItemList,getarraysize( .ItemList );dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; }return;} }