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Showing results for tags 'modern'.
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Version 1.0
773 downloads
Modern DamageFont The ugliness of the original ragnarok font cannot be described...(screen shot for comparison) And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font... So here it is!!! By modificating the resolution of the damage sprite and sizing it down in the act file, we are able to get better resolution ;OO and with that work on detailed effects on the ragnarok font Feel free to use the modification. Hope to inspire more damage modifications! *It goes very well with my last two uploads, I know it has been a while since I show up, so.... **Try it out it look Beautiful! http://herc.ws/testboard/files/file/148-%7B%3F%7D/ http://herc.ws/testboard/files/file/142-%7B%3F%7D/ -
File Name: Modern DamageFont File Submitter: raPalooza~ File Submitted: 19 Aug 2015 File Category: Sprites & Palettes Modern DamageFont The ugliness of the original ragnarok font cannot be described...(screen shot for comparison) And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font... So here it is!!! By modificating the resolution of the damage sprite and sizing it down in the act file, we are able to get better resolution ;OO and with that work on detailed effects on the ragnarok font Feel free to use the modification. Hope to inspire more damage modifications! *It goes very well with my last two uploads, I know it has been a while since I show up, so.... **Try it out it look Beautiful! raPzLight Skin Renewal 1.0 Category: Other Graphics Last Updated Jul 14 2014 02:57 AM Modern Prontera [ Free Clean Map ] 1.0 Category: Maps & Textures Last Updated Jul 12 2014 12:15 PM Click here to download this file
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Fish Fish Fishing Well, Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems. Starting with Fishing! here is a sneak peak of the progress so far. ;D -I'm also using .tga shadows, and custom damage font. Right now it works as follow: - First runs a loop with percentage of breaking it so the fish bites de bait. - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video. -Fish/Item Catched! Loot Animation, start over. TODO: -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away) -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.) -And so on. Hope you guys enjoy it. Want to hear some thoughts on other profession! and feed back about that one as Well! (already thinking about a lumberjack minigame where you will need to time the hit)