Jump to content

Search the Community

Showing results for tags 'realistic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 2 results

  1. Version 1.0

    113 downloads

    (Animation speed varies slightly in-game from animated gifs.) The idea behind this sprite was that the default wolf sprite is extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. You are welcome to modify it if you do not like something about it or want it recolored. Just do not claim as your own (you can claim yourself as the editor) and do not sell this sprite. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet/custom mob, it's up to you. ~ Wolfeh
  2. File Name: Realistic/Friendly Wolf File Submitter: Wolfeh File Submitted: 17 Aug 2016 File Category: Sprites & Palettes (Animation speed varies slightly in-game from animated gifs.) The idea behind this sprite was that the default wolf sprite is extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. You are welcome to modify it if you do not like something about it or want it recolored. Just do not claim as your own (you can claim yourself as the editor) and do not sell this sprite. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet/custom mob, it's up to you. ~ Wolfeh Click here to download this file
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.