glemor123 1 Posted July 1, 2015 what to remove on the source code to prevent the player from sitting when @afk command is used /*==========================================* @afk*------------------------------------------*/ACMD_FUNC(afk) { nullpo_retr(-1, sd); if(sd->bl.m == map_mapname2mapid("payon")) { clif_displaymessage(fd, "@afk is not allowed on this map."); return 0; } if( pc_isdead(sd) ) { clif_displaymessage(fd, "Cannot @afk if you are dead."); return -1; } if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ) { if(map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg){ clif_displaymessage(fd, "You may not use the @afk maps PVP or GVG."); return -1;} sd->state.autotrade = 1; sd->state.monster_ignore = 1; pc_setsit(sd); clif_specialeffect(&sd->bl, 234,AREA); if( battle_config.afk_timeout ) { int timeout = atoi(message); status_change_start(NULL, &sd->bl, SC_AUTOTRADE, 10000,0,0,0,0, ((timeout > 0) ? min(timeout,battle_config.afk_timeout) : battle_config.afk_timeout)*60000,0); } clif_authfail_fd(fd, 15); } else clif_displaymessage(fd, "@afk is not allowed on this map."); return 0;} Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted July 1, 2015 @@glemor123 sd->state.autotrade = 1;sd->state.monster_ignore = 1;pc_setsit(sd); remove the pc_setsit(sd) then recompile Quote Share this post Link to post Share on other sites
what to remove on the source code to prevent the player from sitting when @afk command is used
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