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mrlongshen

R > Mob damage ratio

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Hi all,

Is that possible to increase mob damage ? 

All mvp or all normal mobs? 

Increase 20% damage or maybe 100% ?

With current git, I  see the mvp like passive, and wont attack player. Not aggressive.

Why ? Do you feel same ?

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I think the best approach is to duplicate the mobs you want to use, change their attributes to your needs and spawn them based on when you want them to use.

Config wise i only found how to change their HP https://github.com/HerculesWS/Hercules/blob/master/conf/battle/monster.conf but its globally not for one special mvp.

Scriptwise i believe there is no way to change a monsters stats on the fly.

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Well how a mob behaves is defined by Mode in mob_db.txt.

canMove: 1Boss:32plant: 64castsensor: 16assist: 8aggresive: 4looter: 2canAttack: 128detector: 256changetarget: 512These are the basic modes. You add them up to make the ones below:64: Plant128: Immobile being, passive (Pupa)129: normal131: looter132: Immobile being, attacker (Hydra)133: aggressive137: supportive (Wolf)139: supportive & looter (Thief Bug)141: aggressive & supportive145: detectors (Giearth)149: aggresive & detectors (Hunter Fly)171: Boss type and looter (Golden Thief Bug)181: Boss type

You can find more about how mobs are defined and configured here: http://herc.ws/wiki/Custom_Mobs

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@@Winterfox oooo. hmm. I see the MVP like stupid. Just standing and spam skill. Its not attacking. Dont know why ?

mob_skill_rate: 100

in monster.conf

Lower the value of it, and it will start attacking too.

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dunno if these mapflags work for mob unit?

 

map_zone_db.conf

mapflags: (

"weapon_damage_rate 60",

"magic_damage_rate 60",

"misc_damage_rate 60",

"long_damage_rate 70",

"short_damage_rate 80",

)

Edited by Angelmelody

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