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Akaneharuka

Are there anyway to import and make this item ?

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I have an interesting in this item are there anyway to make it ? :o

 

P.s I add the texture and the sprite of the item in attach file for the person who want this item :) 

 

 

TLRLvO5.jpg

 

 

pAg44gp.jpg

 

 

when you equip this item you will get Hit +30  Max hp + 1000 Maxsp + 200

 

and this skill 

 

Heal   sanctuary potion pitcher highness heal ColuceoHeal 

data.zip

Edited by Akaneharuka

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{	// =================== Mandatory fields ===============================	Id: 50000	AegisName: "Beginner Item"	Name: "Beginner Item" 	// =================== Optional fields ================================	Type: Item Type               (int, defaults to 3 = etc item)	Buy: Buy Price                (int, defaults to Sell * 2)	Sell: Sell Price              (int, defaults to Buy / 2)	Weight: Item Weight           (int, defaults to 0)	Atk: Attack                   (int, defaults to 0)	Matk: Magical Attack          (int, defaults to 0, ignored in pre-re)	Def: Defense                  (int, defaults to 0)	Range: Attack Range           (int, defaults to 0)	Slots: Slots                  (int, defaults to 0)	Job: Job mask                 (int, defaults to all jobs = 0xFFFFFFFF)	Upper: Upper mask             (int, defaults to any = 0x3f)	Gender: Gender                (int, defaults to both = 2)	Loc: Equip location           (int, required value for equipment)	WeaponLv: Weapon Level        (int, defaults to 0)	EquipLv: Equip required level (int, defaults to 0)	EquipLv: [min, max]           (alternative syntax with min / max level)	Refine: Refineable            (boolean, defaults to true)	View: View ID                 (int, defaults to 0)	BindOnEquip: true/false       (boolean, defaults to false)	ForceSerial: true/false       (boolean, defaults to false)	BuyingStore: true/false       (boolean, defaults to false)	Delay: Delay to use item      (int, defaults to 0)	KeepAfterUse: true/false      (boolean, defaults to false)	Trade: {                      (defaults to no restrictions)		override: GroupID             (int, defaults to 100)		nodrop: true/false            (boolean, defaults to false)		notrade: true/false           (boolean, defaults to false)		partneroverride: true/false   (boolean, defaults to false)		noselltonpc: true/false       (boolean, defaults to false)		nocart: true/false            (boolean, defaults to false)		nostorage: true/false         (boolean, defaults to false)		nogstorage: true/false        (boolean, defaults to false)		nomail: true/false            (boolean, defaults to false)		noauction: true/false         (boolean, defaults to false)	}	Nouse: {                      (defaults to no restrictions)		override: GroupID             (int, defaults to 100)		sitting: true/false           (boolean, defaults to false)	}	Stack: [amount, type]         (int, defaults to 0)	Sprite: SpriteID              (int, defaults to 0){	Script: <"bonus bHit, 30; bonus bMaxHP, 1000; bonus bMaxSP, 200; skill 28, 1; skill 70, 1; skill 231, 1; skill 2051, 1; skill 2043, 1;">	OnEquipScript: <" OnEquip Script (can also be multi-line) ">	OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">}},

It is important to give that item a high enough id so it doesn't collide with normal items. the important part for what you want is this:

Script: <"bonus bHit, 30; bonus bMaxHP, 1000; bonus bMaxSP, 200; skill 28, 1; skill 70, 1; skill 231, 1; skill 2051, 1; skill 2043, 1;">

 

bonus bHit, x; gives x additional hit.

bonus bMaxHP, x; gives x additional hp.

bonus bMaxSP, 200; gives x additional hp.

skill x, y; gives skill x with level y.

 

28 is heal, 70 is sanctuay, 231 is potion pitcher, 2051 is highness heal and 2043 is culoceo heal.

Edited by Winterfox

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@@Zhao Chow    @@Winterfox  Thank you  for answer my question 

 

Btw, After I add Item to my data.grf file あand when I enter the game and use GM command to make an item 

 

The game crash the crash windows said 「can't findXXXXXXXXXX.src files」 

 

But If I make new character I can enter the game. 

Edited by Akaneharuka

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@@Zhao Chow    @@Winterfox  Thank you  for answer my question 

 

Btw, After I add Item to my data.grf file あand when I enter the game and use GM command to make an item 

 

The game crash the crash windows said 「can't findXXXXXXXXXX.src files」 

 

But If I make new character I can enter the game. 

 

 

Where did you download jRO client? have you ever played that official?

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@@Zhao Chow    @@Winterfox  Thank you  for answer my question 

 

Btw, After I add Item to my data.grf file あand when I enter the game and use GM command to make an item 

 

The game crash the crash windows said 「can't findXXXXXXXXXX.src files」 

 

But If I make new character I can enter the game. 

 

 

Where did you download jRO client? have you ever played that official?

Yes I load the Jro from official website  here       ragnarokonline.gungho.jp/

 

yes I use to play that server for around 2 years :/ 

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@@Akaneharuka you need to get all the files of the item, texture(collection and item) and sprite ( Drop and Display ) put it in your iteminfo.lub/lua and put the desire ID of the item in lua files ( accname and accessoryid )

Edited by Zhao Chow

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@@Akaneharuka you need to get all the files of the item, texture(collection and item) and sprite ( Drop and Display ) put it in your iteminfo.lub/lua and put the desire ID of the item in lua files ( accname and accessoryid )

 

Thankyou :)   I finished add the item in the game but the item name still show 「 Unknow item 」

 

lrImyaW.jpg

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@@Akaneharuka get the item inventory image in ITEM folder, its located at the texture folder

 

I got all the texture and sprite file  but I relly don't know how to edit the  iteminfo.lub file > <

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@@Akaneharuka

	[ITEM_ID_HERE(same as in item_db.conf or item_db2.conf] = {		unidentifiedDisplayName = "Beginner Chat",		unidentifiedResourceName  = "SPRITE_NAME_HERE",		unidentifiedDescriptionName = {			"Unidentified item, can be identified with [Magnifier].",		},		identifiedDisplayName = "Beginner Chat",		identifiedResourceName = "SPRITE_NAME_HERE",		identifiedDescriptionName = {			"DESCRIPTION HERE",			"Class :^777777 Headgear^000000",			"Defense :^777777 0^000000",			"Equipped on :^777777 Lower^000000",			"Weight :^777777 10^000000",			"Applicable Job :^777777 Every Job^000000",		},		slotCount = 0,		ClassNum = based_on_accessoryid.lub_oraccessoryid.lua	},
Edited by Zhao Chow

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Thank you :)   I went to edit  iteminfo.lub

 

[20307] = {		unidentifiedDisplayName = "[衣装] ビギナー帽",		unidentifiedResourceName  = "ºñ±â³Ê¸¶Å©",		unidentifiedDescriptionName = {			"Unidentified item, can be identified with [Magnifier].",		},		identifiedDisplayName = "冒険者のブローチ",		identifiedResourceName = "ºñ±â³Ê¸¶Å©",		identifiedDescriptionName = {			"冒険を始めてまもない冒険者に贈られる衣装用の帽子。",			"Class: ^777777Costume^000000",			"Defense :^777777 0^000000",                        "Location: ^777777Upper^000000",                        "Weight: ^7777770^000000",                        "Required Level: ^7777771^000000",			"Jobs: ^777777All^000000"		},		slotCount = 0,		ClassNum = 1348	},

 

 

 

Btw when I go to item_db2.conf   I don't know which type's number should I put in   :(   because the item is the title not the hat  

/*{	Id: 20307	AegisName: "[衣装] ビギナー帽"	Name: "[衣装] ビギナー帽"	Type: 3	Buy: 0},*/
Edited by Akaneharuka

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@@Akaneharuka you can rename the item sprite and texture from korean in whatever you want to name it, but you can do it like this

{	Id: 20307	AegisName: "ITEM_NAME"	Name: "ITEM NAME"	Type: 5	Buy: 20	Weight: 100	Job: 0xFFFFFFFF	Loc: 1	Refine: false	View: 56	Script: <" ">},

 

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@@Zhao Chow   Thank you Btw, How can edit the accessoryid.lua  and accname.lua  ? :(

 

Because the item name is ºñ±â³Ê¸¶Å©   and this title is the accessory item ? 

 

Should I edit  accessoryid.lua like this ?  

 

ACCESSORY_ºñ±â³Ê¸¶Å© = 20307

Edited by Akaneharuka

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@@Akaneharuka

accessoryid = is the sprite view ID

accname = sprite name ( ºñ±â³Ê¸¶Å© )

 

ACCESSORY_Beginner_Chat = 2500,

[ACCESSORY_IDs.ACCESSORY_Beginner_Chat] = "_ ºñ±â³Ê¸¶Å©",

 

ACCESSORY_ºñ±â³Ê¸¶Å© = 20307  wrong

 

item_db2.conf

{	Id: 20307	AegisName: "Beginner_Chat"	Name: "Beginner Chat"	Type: 5	Buy: 20	Weight: 100	Job: 0xFFFFFFFF	Loc: 1	Refine: false	View: 2500	Script: <" ">},

 

iteminfo

	[20307] = {		unidentifiedDisplayName = "Beginner Chat",		unidentifiedResourceName  = "ºñ±â³Ê¸¶Å©",		unidentifiedDescriptionName = {			"Unidentified item, can be identified with [Magnifier].",		},		identifiedDisplayName = "Beginner Chat",		identifiedResourceName = "ºñ±â³Ê¸¶Å©",		identifiedDescriptionName = {			"DESCRIPTION HERE",			"Class :^777777 Headgear^000000",			"Defense :^777777 0^000000",			"Equipped on :^777777 Lower^000000",			"Weight :^777777 10^000000",			"Applicable Job :^777777 Every Job^000000",		},		slotCount = 0,		ClassNum = 2500	},

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@@Zhao Chow @@Akaneharuka

 

 [衣装] ビギナー帽 translates to [Costume] Beginner Cap. So i think that would be a bit better:

ACCESSORY_Beginner_Hood = 2500,[ACCESSORY_IDs.ACCESSORY_Beginner_Hood] = "_ ºñ±â³Ê¸¶Å©",
AegisName: "Beginner_Hood"Name: "Beginner Hood"
unidentifiedDisplayName = "Beginner Hood",identifiedDisplayName = "Beginner Hood",
Edited by Winterfox

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I try all the method above ,But item still in 「unknown item」  :(  

 

I will try from the begin again to check if I miss something 

 

LgqKO1g.jpg

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@@Akaneharuka the missing files are
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollectionºñ±â³Ê¸¶Å©.bmp

datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitemºñ±â³Ê¸¶Å©.bmp

 

for English translation

datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollectionBeginner_Chat.bmp

datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitemBeginner_Chat.bmp

 

in iteminfo.lub/iteminfo.lua must be like this

identifiedResourceName = "Beginner_Chat",

 

give me all the files of that item and i will make it for you

Edited by Zhao Chow

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I have found the problem :(  My client use iteminfo.lub    but I only use iteminfo.lua

 

 

Are there any way to convert iteminfo.lub to iteminfo.lua ?

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@@Akaneharuka did you put this?

 

[32000] = {		unidentifiedDisplayName = "Beginner Mark",		unidentifiedResourceName = "Beginner_Mark",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by [Magnifier].",		},		identifiedDisplayName = "Beginner Mark",		identifiedResourceName = "Beginner_Mark",		identifiedDescriptionName = {			"Class: ^777777Custom Item^000000",			"Defense: ^7777770^000000",			"Location: ^777777Lower^000000",			"Weight: ^7777770^000000",			"Jobs: ^777777All Jobs^000000"		},		slotCount = 0,		ClassNum = 1400	},

and do not include the comment lines //PUT THE CODE BELOW IN ITEMINFO.LUB or ITEMINFO.LUA

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