Gmkira 0 Posted September 16, 2015 how could I make an NPC display an emoticon ques like in iRO? Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted September 16, 2015 Add OnPCLoadMapEvent: if( strcharinfo(PC_MAP) == strnpcinfo(4) ) showevent 1,1; end; https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L8626 1 Ehwaz reacted to this Quote Share this post Link to post Share on other sites
0 Garr 117 Posted September 16, 2015 I think this would be a bit more useful *questinfo <Quest ID>, <Icon> {, <Map Mark Color>{, <Job Class>}};This is esentially a combination of checkquest and showevent. Use this onlyin an OnInit label. For the Quest ID, specify the quest ID that you wantchecked if it has been started yet.For Icon, use one of the following:No Icon : QTYPE_NONE! Quest Icon : QTYPE_QUEST? Quest Icon : QTYPE_QUEST2! Job Icon : QTYPE_JOB? Job Icon : QTYPE_JOB2! Event Icon : QTYPE_EVENT? Event Icon : QTYPE_EVENT2Warg : QTYPE_WARGWarg Face : QTYPE_WARG2 (Only for packetver >= 20120410)Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,the available color values are:0 - No Marker1 - Yellow Marker2 - Green Marker3 - Purple MarkerWhen a user shows up on a map, each NPC is checked for questinfo that has been set.If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.Exampleizlude,100,100,4 script Test 844,{ mes "[Test]"; mes "Hello World."; close; OnInit: questinfo 1001, QTYPE_QUEST, 0, Job_Novice; end;} 2 Ehwaz and Quazi reacted to this Quote Share this post Link to post Share on other sites
how could I make an NPC display an emoticon ques like in iRO?
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