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iCORE

[Request] Script

Question

is it possible to make a quest script like this

 

player should finish the quest to equip an specific item.

 

Edit:

 

give the npc 500 Red Potion to equip Glorious Items

Edited by Naori

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Hmm...

 

You can edit all glorious items OnEquip script like this:

OnEquipScript: <"	if( somevariable != something ) {		unequip EQI_HAND_R;		unequip EQI_HAND_L;		dispbottom "Weapon evades your firm grasp and slips out of your hand.";	}">

It's unequipping both hands to prevent abuse from sin classes with their double wielding.

 

And then just set that "somevariable" after quest is finished. You can make it account-wide if you want.

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what i mean is you need to finish a quest to equip the weapon not restrict weapon from being double.

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That's exactly the problem solution I gave for. If quest isn't complete (somevariable isn't set to something) right when equipping item it'll unequip itself. If it's not weapon then change unequipped slot (EQI_HAND_R and EQI_HAND_L).

Here's full list:

EQI_HEAD_TOP (1)          - Upper head gearEQI_ARMOR (2)             - Armor (Where you keep your Jackets and Robes)EQI_HAND_L (3)            - What is in your Left hand.EQI_HAND_R (4)            - What is in your Right hand.EQI_GARMENT (5)           - The garment slot (Mufflers, Hoods, Manteaus)EQI_SHOES (6)             - What foot gear the player has on.EQI_ACC_L (7)             - Accessory 1.EQI_ACC_R (8)             - Accessory 2.EQI_HEAD_MID (9)          - Middle Headgear (masks and glasses)EQI_HEAD_LOW (10)         - Lower Headgear (beards, some masks)EQI_COSTUME_HEAD_LOW (11) - Lower Costume HeadgearEQI_COSTUME_HEAD_MID (12) - Middle Costume HeadgearEQI_COSTUME_HEAD_TOP (13) - Upper Costume HeadgearEQI_COSTUME_GARMENT (14)  - Costume GarmentEQI_SHADOW_ARMOR (15)     - Shadow ArmorEQI_SHADOW_WEAPON (16)    - Shadow WeaponEQI_SHADOW_SHIELD (17)    - Shadow ShieldEQI_SHADOW_SHOES (18)     - Shadow ShoesEQI_SHADOW_ACC_R (19)     - Shadow Accessory 2EQI_SHADOW_ACC_L (20)     - Shadow Accessory 1
Edited by Garr

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