Alexandria 53 Posted October 7, 2015 Hello guys! I was wondering if there is a way to add a 10 seconds of delay after being hit by a monster or player and also you can't use @go if you are dead. Thank you! Quote Share this post Link to post Share on other sites
0 ossi0110 200 Posted October 7, 2015 hmm this should help you http://herc.ws/board/topic/1576-go-and-warp-delay-when-hit/ Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 7, 2015 then probably this: https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/hit-delay.c (if wanna look for plugin) Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted October 7, 2015 then probably this: https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/hit-delay.c (if wanna look for plugin) Thank you for answering ossi0110 and Dastgir. @@Dastgir, I have to 2 question: 1. is it just going to affect @go command or all type of teleportation? (items, skills and commands) 2. I know that I have to add a line in any file of battle/conf but what is this? int64 warp_delay = 5000; //Seconds*1000 (Second) Delay(For Player).int64 warp_delay_mob = 6000; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 7000; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 8000; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 9000; //Seconds*1000 (Second) Delay(For Mercenary).int64 warp_delay_others = 10000;//Seconds*1000 (Second) Delay(For Others). Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 7, 2015 It's for all types of warps, so probably you can probably pick edits and apply source by ossi link Quote Share this post Link to post Share on other sites
Hello guys!
I was wondering if there is a way to add a 10 seconds of delay after being hit by a monster or player and also you can't use @go if you are dead.
Thank you!
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