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classy5

Help sprite not working

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nevermind i figured it out!.... thanks for trying to help though...

 

i did was i change the view id to 1369,1370,1371 etc (which my mistake is i used the item ID which is not in accesoryid.lub)

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You're missing the actual sprite. Place them in the respective male/female sprite folders.

do you mean these folders? ¿© and ³²

nothing happen

any quick guide?

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check you accaname and accessoryid

 

and 

 

check your item_db2.conf "View: <"put the one you put on yor accessoryid">"

Edited by Naori

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check you accaname and accessoryid

 

and 

 

check your item_db2.conf "View: <"put the one you put on yor accessoryid">"

 

still nothing... anything else?

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check you accaname and accessoryid

 

and 

 

check your item_db2.conf "View: <"put the one you put on yor accessoryid">"

 

still nothing... anything else?

In that case, show us what you've done to implement it. Add some code boxes with where you put the respective filenames/descriptions.

The wiki is quite thorough on what you should add and where though.

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item_db2.conf// =============================================================/*{	Id: 30047	AegisName: "Android_Naruto_Scroll"	Name: "Naruto Ninja Scroll"	Type: 5	Buy: 20	Weight: 100	Sprite: 30047	Loc: 1	View: 30047},*//*{	Id: 7951	AegisName: "Token_Bag"	Name: "Token Bag"	Type: 3	Sell: 10	Weight: 10},
accname_eng.lub[ACCESSORY_IDs.ACCESSORY_STAR_EYEBANDAGE] = "_STAR_EYEBANDAGE",  [ACCESSORY_IDs.ACCESSORY_TONGUE_CHARM] = "_TONGUE_CHARM",  [ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"}
accessoryid.lubACCESSORY_Parfait_V_Hat = 1368,	ACCESSORY_Android_Naruto_Scroll = 30047}
accname.lub[ACCESSORY_IDs.ACCESSORY_Parfait_V_Hat] = "_파르펠레자경단모자",	[ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"}
item_db.conf (working but included just incase){	Id: 30047	AegisName: "Android_Naruto_Scroll"	Name: "Naruto Ninja Scroll"	Type: 5	Slots: 1	Buy: 3	view: 30047	Weight: 100	Job: 0xFFFFFFFE	Loc: 1},
iteminfo.lua (working but included just incase)},	[30047] = {		unidentifiedDisplayName = "Naruto Ninja Scroll",		unidentifiedResourceName = "Android_Naruto_Scroll",		unidentifiedDescriptionName = {			"...",			"^FFFFFF_^000000",			"Weight: ^777777100^000000"		},		identifiedDisplayName = "Naruto Ninja Scroll",		identifiedResourceName = "Android_Naruto_Scroll",		identifiedDescriptionName = {			"...",			"^FFFFFF_^000000",			"Weight: ^777777100^000000"		},		slotCount = 1,		ClassNum = 30047	},

@@Tranquility

 

2zgy9w8.png

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your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) 

 

 

PS: try using lower view ID.

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your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) 

 

 

PS: try using lower view ID.

i change it to 3000.... but on item_db.conf i realize the "view" V is lowercase so i change it to upper.... but it gives me error when i open the client

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your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) 

 

 

PS: try using lower view ID.

i change it to 3000.... but on item_db.conf i realize the "view" V is lowercase so i change it to upper.... but it gives me error when i open the client

Change your lua/lub files to the new view ID you've set. It can't find the sprite for the item now.

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Hei bro. I think that item is not a headgear ? I think its a scroll ? means misc item ?

Am I'm wrong ?

Yes you are wrong, it's item type 5, which is classified as armor/headgears. The name doesn't imply its use ^^

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item_db2.conf
// =============================================================
/*
{
Id: 30047
AegisName: "Android_Naruto_Scroll"
Name: "Naruto Ninja Scroll"
Type: 5
Buy: 20
Weight: 100
Sprite: 30047
Loc: 1
View: 30047
},
*/
 


delete
 

    Sprite: 30047

 

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ive got the same problem with the sprite shows unknown item, i did follow the steps the hokage hat is working ok but i add a garment and a costume headgear both of them shows apple unknown item, 

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