classy5 0 Posted October 16, 2015 PLEASE help me... collection,item are working but the sprite for ALT:Q and the actual doesnt show up.. please help me Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted October 16, 2015 You're missing the actual sprite. Place them in the respective male/female sprite folders. Quote Share this post Link to post Share on other sites
0 classy5 0 Posted October 17, 2015 You're missing the actual sprite. Place them in the respective male/female sprite folders. do you mean these folders? ¿© and ³² nothing happen any quick guide? Quote Share this post Link to post Share on other sites
0 iCORE 33 Posted October 17, 2015 (edited) check you accaname and accessoryid and check your item_db2.conf "View: <"put the one you put on yor accessoryid">" Edited October 17, 2015 by Naori Quote Share this post Link to post Share on other sites
0 classy5 0 Posted October 17, 2015 check you accaname and accessoryid and check your item_db2.conf "View: <"put the one you put on yor accessoryid">" still nothing... anything else? Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted October 17, 2015 check you accaname and accessoryid and check your item_db2.conf "View: <"put the one you put on yor accessoryid">" still nothing... anything else? In that case, show us what you've done to implement it. Add some code boxes with where you put the respective filenames/descriptions. The wiki is quite thorough on what you should add and where though. Quote Share this post Link to post Share on other sites
0 classy5 0 Posted October 17, 2015 item_db2.conf// =============================================================/*{ Id: 30047 AegisName: "Android_Naruto_Scroll" Name: "Naruto Ninja Scroll" Type: 5 Buy: 20 Weight: 100 Sprite: 30047 Loc: 1 View: 30047},*//*{ Id: 7951 AegisName: "Token_Bag" Name: "Token Bag" Type: 3 Sell: 10 Weight: 10}, accname_eng.lub[ACCESSORY_IDs.ACCESSORY_STAR_EYEBANDAGE] = "_STAR_EYEBANDAGE", [ACCESSORY_IDs.ACCESSORY_TONGUE_CHARM] = "_TONGUE_CHARM", [ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"} accessoryid.lubACCESSORY_Parfait_V_Hat = 1368, ACCESSORY_Android_Naruto_Scroll = 30047} accname.lub[ACCESSORY_IDs.ACCESSORY_Parfait_V_Hat] = "_파르펠레자경단모자", [ACCESSORY_IDs.ACCESSORY_Android_Naruto_Scroll] = "_Android_Naruto_Scroll"} item_db.conf (working but included just incase){ Id: 30047 AegisName: "Android_Naruto_Scroll" Name: "Naruto Ninja Scroll" Type: 5 Slots: 1 Buy: 3 view: 30047 Weight: 100 Job: 0xFFFFFFFE Loc: 1}, iteminfo.lua (working but included just incase)}, [30047] = { unidentifiedDisplayName = "Naruto Ninja Scroll", unidentifiedResourceName = "Android_Naruto_Scroll", unidentifiedDescriptionName = { "...", "^FFFFFF_^000000", "Weight: ^777777100^000000" }, identifiedDisplayName = "Naruto Ninja Scroll", identifiedResourceName = "Android_Naruto_Scroll", identifiedDescriptionName = { "...", "^FFFFFF_^000000", "Weight: ^777777100^000000" }, slotCount = 1, ClassNum = 30047 }, @@Tranquility Quote Share this post Link to post Share on other sites
0 iCORE 33 Posted October 17, 2015 your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) PS: try using lower view ID. Quote Share this post Link to post Share on other sites
0 classy5 0 Posted October 18, 2015 your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) PS: try using lower view ID. i change it to 3000.... but on item_db.conf i realize the "view" V is lowercase so i change it to upper.... but it gives me error when i open the client Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted October 18, 2015 your view ID is out of range (max cap is 30,000 if your client is diff to 30000 max view headgear) PS: try using lower view ID. i change it to 3000.... but on item_db.conf i realize the "view" V is lowercase so i change it to upper.... but it gives me error when i open the client Change your lua/lub files to the new view ID you've set. It can't find the sprite for the item now. Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted October 18, 2015 Hei bro. I think that item is not a headgear ? I think its a scroll ? means misc item ? Am I'm wrong ? Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted October 18, 2015 Hei bro. I think that item is not a headgear ? I think its a scroll ? means misc item ? Am I'm wrong ? Yes you are wrong, it's item type 5, which is classified as armor/headgears. The name doesn't imply its use ^^ Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted October 19, 2015 @@Tranquility Hehe. Can send me the .act ? I want to see the behavior Quote Share this post Link to post Share on other sites
0 awesome 1 Posted October 21, 2015 item_db2.conf// =============================================================/*{ Id: 30047 AegisName: "Android_Naruto_Scroll" Name: "Naruto Ninja Scroll" Type: 5 Buy: 20 Weight: 100 Sprite: 30047 Loc: 1 View: 30047},*/ delete Sprite: 30047 Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted October 23, 2015 I think this is sprite problem. Quote Share this post Link to post Share on other sites
0 classy5 0 Posted October 26, 2015 nevermind i figured it out!.... thanks for trying to help though... i did was i change the view id to 1369,1370,1371 etc (which my mistake is i used the item ID which is not in accesoryid.lub) Quote Share this post Link to post Share on other sites
0 betlogboi 0 Posted March 13, 2021 ive got the same problem with the sprite shows unknown item, i did follow the steps the hokage hat is working ok but i add a garment and a costume headgear both of them shows apple unknown item, Quote Share this post Link to post Share on other sites
PLEASE help me... collection,item are working but the sprite for ALT:Q and the actual doesnt show up.. please help me
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