rans 7 Posted October 18, 2015 Hi,Can i request modification about absorb spirit. In official RIGHT now HIDE cannot dodge absorb spirit. i want it to make dodgeable by hide. please help. thank you Fixed open src/map/status.c find: // Applies even if the target hides if ((skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) // Ground type || (flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE && skill_id != ALL_RESURRECTION )) // Buff/debuff skills started before hiding hide_flag &= ~OPTION_HIDE; Then just add this " && skill_id != MO_ABSORBSPIRITS "It would be look like this: if ((skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) // Ground type || (flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE && skill_id != ALL_RESURRECTION && skill_id != MO_ABSORBSPIRITS )) // Buff/debuff skills started before hiding hide_flag &= ~OPTION_HIDE; Quote Share this post Link to post Share on other sites
Hi,
Can i request modification about absorb spirit.
In official RIGHT now HIDE cannot dodge absorb spirit.
i want it to make dodgeable by hide.
please help. thank you
Fixed
open src/map/status.c
find:
Then just add this " && skill_id != MO_ABSORBSPIRITS "
It would be look like this:
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