//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
Inherit: ( "Other_Job_Name" );// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
Weight: Max Weight(int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~200(int, defaults to 200)
Dagger: 0~200(int, defaults to 200)
Sword: 0~200(int, defaults to 200)
TwoHandSword: 0~200(int, defaults to 200)
Spear: 0~200(int, defaults to 200)
TwoHandSpear: 0~200(int, defaults to 200)
Axe: 0~200(int, defaults to 200)
TwoHandAxe: 0~200(int, defaults to 200)
Mace: 0~200(int, defaults to 200)
TwoHandMace: 0~200(int, defaults to 200)
Rod: 0~200(int, defaults to 200)
Bow: 0~200(int, defaults to 200)
Knuckle: 0~200(int, defaults to 200)
Instrumen: 0~200(int, defaults to 200)
Whip: 0~200(int, defaults to 200)
Book: 0~200(int, defaults to 200)
Katar: 0~200(int, defaults to 200)
Revolver: 0~200(int, defaults to 200)
Rifle: 0~200(int, defaults to 200)
GatlingGun: 0~200(int, defaults to 200)
Shotgun: 0~200(int, defaults to 200)
GrenadeLauncher: 0~200(int, defaults to 200)
FuumaShuriken: 0~200(int, defaults to 200)
TwoHandRod: 0~200(int, defaults to 200)
Shield: 0~200(int, defaults to 0)
}
HPTable:[ 1, .... 150 ](int[]) Reference table for base HP per level
SPTable:[ 1, .... 150 ](int[]) Reference table for base SP per level
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
Hi,
I just noticed that my Rebellion only have small amount of HP/SP:
I will only have 520/125 HP/SP at high level.
Here's the trunk/db/re/job_db.conf
Look at the Rebellion part:
Did I missed something?
Thank you
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