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mrlongshen

Poring Summoner problem.

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//===== Hercules Script =======================================//= Poring Summoner//===== Created By: ===========================================//= Mysterious//===== Current Version: ======================================//= 1.2//===== Link: =================================================//= Old - http://www.eathena.ws/board/index.php?showtopic=236779//===== Description: ==========================================//= Basically what this event does is summon a set of Normal//= and Special Porings. Normal Porings don't drop anything,//= Special Porings do.//=============================================================new_4-4,148,169,4	script	Poring Summoner	4W_M_03,{mes "[Poring Summoner]";if(getgroupid() < 10) {	if(.Event) mes "There is no Poring Summon Event on now.";	else {		mes "There is a Poring Summon Event on now!";		mes "Location: " + .Map$;		mes "Special Porings: " + .SpecialPorings[1];		mes "Normal Porings: " + .NormalPorings[0];	}	end;}mes "Please customize the Poring Summon Event:";Main:next;mes "[Poring Summoner]";	switch(select("Item [" + getitemname(.ItemID) + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) {		case 1:			mes "Which item would you like Special Porings to drop?";			mes "Please input the item ID:";			input .ItemID;			goto Main;		case 2:			mes "How many Special Porings would you like me to summon?";			input .SpecialPorings;			goto Main;		case 3:			mes "How many Normal Porings would you like me to summon?";			input .NormalPorings;			goto Main;		case 4:			mes "Starting the event now...";OnMinute41: //Triggers at each new hour, so 1:30, 2:30, 3:30, 4:30 etc.	set $@ran, rand(1,24);	if ($@ran == 24) set .Map$,"morroc";	if ($@ran == 23) set .Map$,"geffen";	if ($@ran == 22) set .Map$,"payon";	if ($@ran == 21) set .Map$,"alberta";	if ($@ran == 20) set .Map$,"izlude";	if ($@ran == 19) set .Map$,"aldebaran";	if ($@ran == 18) set .Map$,"comodo";	if ($@ran == 17) set .Map$,"yuno";	if ($@ran == 16) set .Map$,"amatsu";	if ($@ran == 15) set .Map$,"gonryun";	if ($@ran == 14) set .Map$,"umbala";	if ($@ran == 13) set .Map$,"niflheim";	if ($@ran == 12) set .Map$,"louyang";	if ($@ran == 11) set .Map$,"jawaii";	if ($@ran == 10) set .Map$,"ayothaya";	if ($@ran == 9) set .Map$,"einbroch";	if ($@ran == 8) set .Map$,"lighthalzen";	if ($@ran == 7) set .Map$,"einbech";	if ($@ran == 6) set .Map$,"hugel";	if ($@ran == 5) set .Map$,"rachel";	if ($@ran == 4) set .Map$,"veins";	if ($@ran == 3) set .Map$,"moscovia";	if ($@ran == 2) set .Map$,"manuk";	if ($@ran == 1) set .Map$,"splendide";			set .Event,1;			monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill";			monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill";			set .SpecialPorings[1],.SpecialPorings;			set .NormalPorings[1],.NormalPorings;				OnInit:				set .ItemID, 7539;				set .NormalPorings,40;				set .SpecialPorings,20;				announce "Kill The Poring : The Poring Event has begin!",bc_all;			sleep 5000;			announce "Kill The Poring : Each special poring rewarded Poring Coin",bc_all;			sleep 5000;			announce "Location: " + .Map$,bc_all;			sleep 5000;			announce "Special Porings: " + .SpecialPorings,bc_all;			sleep 5000;			announce "Normal Porings: " + .NormalPorings,bc_all;			sleep 5000;			end;		case 5:			mes "Ending the event now...";			goto EndEvent;	}OnTimer1800000:	announce "Poring Summoner has ended. No one killed the Porings.",bc_all;	killmonster .Map$,"All";	set .Event,0;	stopnpctimer;	end;OnSpecialKill:	set .SpecialPorings[1],.SpecialPorings[1]-1;	announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map;	getitem .ItemID,1;	goto PoringCount;OnNormalKill:	set .NormalPorings[1],.NormalPorings[1]-1;	goto PoringCount;PoringCount:	announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map;	if(!.SpecialPorings[1]) goto EndEvent;	end;EndEvent:	if(.Event) announce "The Poring Summon Event is now over!",bc_all;	killmonster .Map$,"All";	set .Event,0;	set .SpecialPorings[1],0;	set .NormalPorings[1],0;	end;}

hi all, im using this script. each time i @reloadscript, this npc will respawn poring at unknown place.

can someone make it not spawn after @reloadscript or make it spawn on specific map that I have set on the script ?

 

YgloQyy.png

 

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16 answers to this question

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Try changing all the .Map$ variables to $@Map (Simply open notepad and Find & Replace .Map$ with $@Map)

That should fix the @reloadscript problem.

Now in order to set your own map, I can do that for you but I'm scripting a couple other things first.

@@mrlongshen

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Scratch that, log on skype I don't see you online ever @@mrlongshen.

I'll assist you and change the script around to your desire.

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216000000 mili-seconds

/ 1000

21600 seconds

/60

360 minutes

/60

6 hours // LOL thanks to Garr

 

HAHAHA, screw that up

I just copy paste from original script LOL

 

yeah change that into

OnTimer1800000:
Edited by AnnieRuru

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hi annieruru

 

would you mind helping me to remove this error? http://imgur.com/9sqMTsW

 

i don't know how to fix this kind of error T_T i hope you can help me

 

im using this script http://upaste.me/1f8221954a6d19088

change the close; command into end; ... LOL

just fixed

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