AnnieRuru 957 Posted November 29, 2015 (edited) rathena already has this by default -> https://github.com/rathena/rathena/commit/27a0f3f someone else has tried to pull request in hercules, -> https://github.com/HerculesWS/Hercules/pull/351 but it was denied, so have to leave this as plugin UPDATE: rathena has taken out -> https://github.com/rathena/rathena/commit/b65443d8f564175196d57ef9bc1d000a5661fbdc Download : 2.1plugin Tested with: conf\import\OnPCStatCalcEvent.conf both `@reloadscript` and `@reloadonpcstatcalcevent` command can reload conf\import\OnPCStatCalcEvent.conf file `@reloadscript` = reload everything -> cause destruction on live server `@reloadonpcstatcalcevent` = only reload conf\import\OnPCStatCalcEvent.conf file , combine with `@reloadnpc` command -> not so destructive script: ( { // give GM permanent bonus ? OnPCStatCalcEvent: <" bonus bVit, 1234; end; "> }, { // for xxx event OnPCStatCalcEvent: <" skill TF_HIDING, 1; end; "> }, { // npc/custom/xxxevent.txt OnPCStatCalcEvent: <" if (@a) { bonus bStr, 1000; skill WZ_ICEWALL, 1; } end; "> }, ) script prontera,158,185,5 script djk2sfhsd 1_F_MARIA,{ @a ^= 1; mes "hmm..."; recalculatestat(); next; mes "what ?"; @a ^= 1; recalculatestat(); next; mes "maybe..."; @a ^= 1; recalculatestat(); next; mes "probably..."; @a ^= 1; recalculatestat(); next; mes "yeah..."; @a ^= 1; recalculatestat(); close; } yes, this actually works !! with version 2.0 onwards, no more spamming <npc name>::OnPCStatCalcEvent !! and even `*skill` working perfectly fine now Spoiler 1.0 - plugin 1.1 - plugin - found a way to get *recalculatestat working, although its not thread-safe, but meh ~ 1.2 - plugin - remove some nullpo 1.3 - plugin - update to latest hercules revision 2.0 - plugin - overhaul the way how to give player permanent bonus, now no more using npc label, but using an external file - fix `*skill` doesn't work correctly previously - `*recalculatestat` no longer using addtimer hack - no more spamming "<npc name>::OnPCStatCalcEvent" anymore !!! yes tested !! 2.1 - plugin - add `@reloadonpcstatcalcevent` to safely reload only OnPCStatCalcEvent.conf file without using the destructive `@reloadscript` Edited November 12, 2020 by AnnieRuru 1 7 Litro, bWolfie, Neffletics and 5 others reacted to this Quote Share this post Link to post Share on other sites
Oh Wow 0 Posted January 19, 2016 if got warning about queue is full , it's had a bad affect to our server ? or just showing warning Quote Share this post Link to post Share on other sites
Like it~* 15 Posted May 9, 2017 Annie is gone, so I was in doubt about where to post, but here it is. Note: I updated the plugin for the latest version of hercules. //===== Hercules Plugin ====================================== //= OnPCStatCalcEvent //===== By: ================================================== //= AnnieRuru //= originally by QQfoolsorellina //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2015-11-29 //===== Description: ========================================= //= give player permanent bonus //===== Topic ================================================ //= http://herc.ws/board/topic/11292-onpcstatcalcevent/ //===== Additional Comments: ================================= //= stat_recalc script command doesn't really work, I dunno why //============================================================ #include <stdio.h> #include <string.h> #include <stdlib.h> #include "common/hercules.h" #include "map/pc.h" #include "map/npc.h" //#include "map/script.h" #include "map/status.h" #include "common/nullpo.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "OnPCStatCalcEvent", // Plugin name SERVER_TYPE_MAP,// Which server types this plugin works with? "1.0", // Plugin version HPM_VERSION, // HPM Version (don't change, macro is automatically updated) }; void status_calc_pc_additional_pre( struct map_session_data *sd, enum e_status_calc_opt *opt ) { nullpo_retv(sd); npc->event_doall_id( "OnPCStatCalcEvent", sd->bl.id ); return; } /* this stupid command doesn't work BUILDIN(stat_recalc) { TBL_PC* sd; if ( script_hasdata(st,2) ) { if ( data_isstring( script_getdata(st,2) ) ) sd = map->nick2sd( script_getstr(st,2) ); else sd = map->id2sd( script_getnum(st,2) ); } else sd = script->rid2sd(st); if (sd) { // status_calc_pc(sd, SCO_NONE); // status->calc_pc_(sd, SCO_NONE); // status->calc_pc_(sd, SCO_FORCE); status_calc_pc(sd, SCO_FORCE); ShowDebug( "run" ); } return true; } */ HPExport void plugin_init (void) { addHookPre(status, calc_pc_additional, status_calc_pc_additional_pre ); // addScriptCommand( "stat_recalc", "?", stat_recalc ); } Errors: [Error]: --- nullpo info -------------------------------------------- [Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown' [Error]: --- end nullpo info ---------------------------------------- [Error]: --- nullpo info -------------------------------------------- [Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown' [Error]: --- end nullpo info ---------------------------------------- [Error]: --- nullpo info -------------------------------------------- [Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown' [Error]: --- end nullpo info ---------------------------------------- [Error]: --- nullpo info -------------------------------------------- [Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown' [Error]: --- end nullpo info ---------------------------------------- Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted June 1, 2018 1.1plugin - found a way to get *recalculatestat working, although its not thread-safe, but meh ~ Quote Share this post Link to post Share on other sites
bWolfie 138 Posted March 30, 2019 Found an issue. Console getting spammed with this: [Mar/29 14:50:41][Warning]: npc_event: player's event queue is full, can't add event 'RecalcStat::OnPCStatCalcEvent' ! Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted March 30, 2019 15 hours ago, Myriad said: Found an issue. Console getting spammed with this: [Mar/29 14:50:41][Warning]: npc_event: player's event queue is full, can't add event 'RecalcStat::OnPCStatCalcEvent' ! this isn't an issue, it just say it runs this event too many times probably having some scripts runs jobchange + statusup +equip + .... etc stuffs I remember you said something about having a refiner script runs in loop ... probably caused by that and even that ... it shouldn't effect anything ... just an error message 1 bWolfie reacted to this Quote Share this post Link to post Share on other sites
Mihael 2 Posted December 23, 2019 @AnnieRuru I tried to work with more unsuccessful consumables where am i going wrong? Item: { Id: 32247 AegisName: "Dark_Elf_Potion" Name: "Dark Elf Potion" Type: "IT_USABLE" Weight: 100 BuyingStore: true Trade: { nodrop: true noselltonpc: true nomail: true noauction: true } Script: <" callfunc "Dark_Elf"; "> }, Function: function script Dark_Elf { @a ^= 1; recalculatestat(); // if player under a dialog, MUST use close2; then only recalculate OnPCStatCalcEvent: if ( @a ) bonus bDex, 10; bonus bInt, 20; bonus bAgi, 5; bonus bMatk, 100; end; } Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted September 17, 2020 update to version 1.3 plugin On 12/24/2019 at 3:38 AM, Mihael said: @AnnieRuru I tried to work with more unsuccessful consumables where am i going wrong? consumables should be done with *sc_start something { Id: 32247 AegisName: "Dark_Elf_Potion" Name: "Dark Elf Potion" Type: "IT_USABLE" Weight: 100 BuyingStore: true Trade: { nodrop: true noselltonpc: true nomail: true noauction: true } Script: <" sc_start SC_INCDEX, 500, 10; sc_start SC_INCINT, 500, 20; sc_start SC_INCAGI, 500, 5; sc_start SC_INCMATKRATE, 500, 10; "> }, seems unrelated to what this modification does ... though 1 Mihael reacted to this Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 12, 2020 (edited) 2.0 - plugin - overhaul the way how to give player permanent bonus, now no more using npc label, but using an external file - fix `*skill` doesn't work correctly previously - `*recalculatestat` no longer using addtimer hack - no more spamming "<npc name>::OnPCStatCalcEvent" anymore !!! yes tested !! as like before, `@reloadscript` command can reload conf\import\OnPCStatCalcEvent.conf file and if you guys didn't know, rAthena removed OnPCStatCalcEvent !!! MUAHAHAHA !!! https://github.com/rathena/rathena/commit/b65443d8f564175196d57ef9bc1d000a5661fbdc why cause headache ? I just live with it https://github.com/rathena/rathena/issues/4812 cast blessing will make OnPCStatCalcEvent bonus disappear ? I just tested on version 2.0, no problem 2.1 - plugin - add `@reloadonpcstatcalcevent` to safely reload only OnPCStatCalcEvent.conf file without using the destructive `@reloadscript` Edited November 12, 2020 by AnnieRuru Quote Share this post Link to post Share on other sites
Louis T Steinhil 4 Posted June 19 On 11/30/2015 at 1:07 AM, AnnieRuru said: script: ( { // give GM permanent bonus ? OnPCStatCalcEvent: <" bonus bVit, 1234; end; "> }, { // for xxx event OnPCStatCalcEvent: <" skill TF_HIDING, 1; end; "> }, { // npc/custom/xxxevent.txt OnPCStatCalcEvent: <" if (@a) { bonus bStr, 1000; skill WZ_ICEWALL, 1; } end; "> }, ) Is there still support on this? How do i access them separately? let's say i decalred 3 OnPCStatCalcEvent here and i need 1 npc to just access 3 of those 6? Quote Share this post Link to post Share on other sites
Louis T Steinhil 4 Posted June 24 (edited) -- Edited July 7 by Louis T Steinhil Quote Share this post Link to post Share on other sites
Louis T Steinhil 4 Posted July 7 (edited) nvm, I fixed mine. hello can anyone help me decode which part when I relogin/logout the OnPCStatCalcEvent bonus stats disappear? I want to turn that off. //===== Hercules Plugin ====================================== //= OnPCStatCalcEvent //===== By: ================================================== //= AnnieRuru //= originally by QQfoolsorellina //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= Hercules 2020-11-12 //===== Description: ========================================= //= give player permanent bonus //===== Topic ================================================ //= http://herc.ws/board/topic/11292-onpcstatcalcevent/ //===== Additional Comments: ================================= //= fix `*skill` doesn't work correctly by using an external file //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/script.h" #include "map/status.h" #include "common/conf.h" #include "common/memmgr.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "OnPCStatCalcEvent", SERVER_TYPE_MAP, "2.0", HPM_VERSION, }; VECTOR_DECL(struct script_code *)statcalcevent; int read_onpcstatcalcevent(void) { const char *confpath = "conf/import/OnPCStatCalcEvent.conf"; struct config_t onpcstatcalcevent_conf; if (!libconfig->load_file(&onpcstatcalcevent_conf, confpath)) { ShowError("can't read %s, file not found !\n", confpath); return -1; } struct config_setting_t *config_db = libconfig->setting_get_member(onpcstatcalcevent_conf.root, "script"); if (config_db == NULL) { ShowError("can't read %s\n", confpath); libconfig->destroy(&onpcstatcalcevent_conf); return -1; } struct config_setting_t *config = NULL; int i = 0; struct script_code *tmp; const char *string = NULL; VECTOR_INIT(statcalcevent); while ((config = libconfig->setting_get_elem(config_db, i++))) { if (libconfig->setting_lookup_string(config, "OnPCStatCalcEvent", &string)) { tmp = script->parse(string, "OnPCStatCalcEvent", 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL); VECTOR_ENSURE(statcalcevent, 1, 1); VECTOR_PUSH(statcalcevent, tmp); } else ShowError("Invalid Type on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath); } // ShowDebug("%d\n", VECTOR_LENGTH(statcalcevent)); // for (i = 0; i < VECTOR_LENGTH(statcalcevent); i++) { // ShowDebug("%s\n", VECTOR_INDEX(statcalcevent, i)); // ShowDebug("%s\n", VECTOR_INDEX(statcalcevent, i)->script_buf); // } libconfig->destroy(&onpcstatcalcevent_conf); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", VECTOR_LENGTH(statcalcevent), confpath); return VECTOR_LENGTH(statcalcevent); } void status_calc_pc_additional_post(struct map_session_data *sd, enum e_status_calc_opt opt) { if (sd == NULL) return; for (int i = 0; i < VECTOR_LENGTH(statcalcevent); i++) script->run(VECTOR_INDEX(statcalcevent, i), 0, sd->bl.id, 0); return; } BUILDIN(recalculatestat) { struct map_session_data *sd; if (script_hasdata(st,2)) { if (data_isstring(script_getdata(st,2))) sd = map->nick2sd(script_getstr(st,2), true); else sd = map->id2sd(script_getnum(st,2)); } else sd = script->rid2sd(st); if (sd) status_calc_pc(sd, SCO_FORCE); return true; } void clean_onpcstatcalcevent(void) { for (int i = 0; i < VECTOR_LENGTH(statcalcevent); ++i) { VECTOR_CLEAR(VECTOR_INDEX(statcalcevent, i)->script_buf); aFree(VECTOR_INDEX(statcalcevent, i)); } VECTOR_CLEAR(statcalcevent); return; } int script_reload_post(int retVal) { clean_onpcstatcalcevent(); read_onpcstatcalcevent(); return retVal; } HPExport void plugin_init(void) { addHookPost(status, calc_pc_additional, status_calc_pc_additional_post); addScriptCommand("recalculatestat", "?", recalculatestat); addHookPost(script, reload, script_reload_post); } HPExport void server_online(void) { read_onpcstatcalcevent(); } HPExport void plugin_final(void) { clean_onpcstatcalcevent(); } Edited July 7 by Louis T Steinhil Quote Share this post Link to post Share on other sites