Nash 2 Posted June 19, 2013 hi guys,i found some eA mod files is it possible to impliment it in hercules^^??? Quote Share this post Link to post Share on other sites
0 Xgear 44 Posted June 19, 2013 I never used eAmod, so not entirely sure how it works or what it needs to work. But scripting wise Hercules doesnt have any major changes (other than perhaps the battlegrounds/instance rewriting which didnt do major changes on scripting either. If it requires source mods to be implemented, you -might- need to do some porting (Which shouldnt be anything major if you have some source code knowledge) Quote Share this post Link to post Share on other sites
0 Diurnal 3 Posted June 19, 2013 Don't use it, just don't. Hercules is way way better than eamod. 2 anacondaq and Mystery reacted to this Quote Share this post Link to post Share on other sites
0 Guest Axiom Posted June 19, 2013 eAmod does have a lot of source edits, if I recall correctly. While some features in there are nice (and some I'd even like the faction system ported to Hercules *wink* *wink*), as Xgear's said, without knowledge of editing source code, it won't work. Quote Share this post Link to post Share on other sites
0 Vy Low 11 Posted June 19, 2013 i think eamod will be having a mod for hercules Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted June 19, 2013 Meanwhile, most of eAmod scripts don't work in Hercules because of some strange policy they have to obfuscate original script commands they took from eA by changing their names and re-releasing them with little to no changes. Anyways, chances are that even if you can adapt original script commands back to their original state, keeping their benefits, they wouldn't work if you don't adapt them to Hercules too. Quote Share this post Link to post Share on other sites
0 Mystery 594 Posted June 19, 2013 eAmod does have a lot of source edits, if I recall correctly. While some features in there are nice (and some I'd even like the faction system ported to Hercules *wink* *wink*), as Xgear's said, without knowledge of editing source code, it won't work. Heh, you can always create that as a Plugin Quote Share this post Link to post Share on other sites
0 Guest Axiom Posted June 19, 2013 eAmod does have a lot of source edits, if I recall correctly. While some features in there are nice (and some I'd even like the faction system ported to Hercules *wink* *wink*), as Xgear's said, without knowledge of editing source code, it won't work. Heh, you can always create that as a Plugin Not really within my abilities, but given a reference of the source edit I could give it a stab. Quote Share this post Link to post Share on other sites
0 Virtue 10 Posted June 30, 2013 the scripts could work, but you'd have to rework the whole functions to what they changed for instance their I know someone made it work without eamod. it just takes a lot of time and effort but if you really want it you can find a way. Quote Share this post Link to post Share on other sites
0 Nash 2 Posted July 2, 2013 Guys i need @joinbg and Tribe Function of eA mod Quote Share this post Link to post Share on other sites
0 Virtue 10 Posted July 3, 2013 I doubt that you'll get what you are asking for here. Quote Share this post Link to post Share on other sites
0 quesoph 105 Posted July 3, 2013 (edited) Guys i need @joinbg and Tribe Function of eA mod It uses bindatcmd and a script command. no idea about tribe function. Source: google. Edited July 3, 2013 by quesoph Quote Share this post Link to post Share on other sites
hi guys,
i found some eA mod files is it possible to impliment it in hercules
^^???
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