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Weapon Mastery Problems

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Just read the error.

The Script npc/custom/weaponmastery.txt got a error in line 140 (so open weaponmastery,txt and goes to line 140, with notepad you can use ctrl+g to find a line).

the "}" (marqued in red in the console) need a ";" so go and add a ";" after the "}" and will probally solve your problem.

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Just read the error.

The Script npc/custom/weaponmastery.txt got a error in line 140 (so open weaponmastery,txt and goes to line 140, with notepad you can use ctrl+g to find a line).

the "}" (marqued in red in the console) need a ";" so go and add a ";" after the "}" and will probally solve your problem.

 

It's not. Sadly. This script probably need a full convert from rAthena by experienced scripter. I tried latest versions of it. Errors grown like a mushrooms after rain.

Edited by Lamex

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Hmm. Here, try this, at least Haru's script checker doesn't see any more errors:

//===== EinherjarRO Scripts ==================================
//= WeaponMasteries
//===== By: ==================================================
//= Stolao
//===== Current Version: =====================================
//= 1.22
//===== Compatible With: =====================================
//= rAthena SVN & Hercules 844d4291
//===== Description: =========================================
//= As you train using a particular weapon type you get passive
//= buffs depending on how much yo have used that type
//= There are five types Slash, Stab, Smash, Ranged and Unique
//===== Comments: ============================================
//= Masteries can go up to level 9999 with curve of 21
//= Requires OnEvent/OnKillNPCEvent.txt to function
//===== Additional Comments: =================================
//= 1.00 Original Make
//= 1.01 +33% Mastery >> Atk
//= 1.02 +50% Mastery >> Matk
//= 1.03 Rename Masteries
//= 1.04 Redistibute Weapons into new masteries
//= 1.05 Wiped Mastery Bonuses
//= 1.06 Added Starting Bonuses
//= 1.07 Made OnPCStatCalcEvent for Mastery System
//= 1.08 Added mastery Bonueses for Lvl 1, 2, 4, 8, 16, 32 ,64, and 128
//= 1.09 Changed Mysticals MaxSPRate for MaxSp
//= 1.0A Added @wi (see bindatcmd.txt)
//= 1.0B Added @wlvl (see bindatcmd.txt)
//= 1.0C Removed dependency from bindatcmd.txt
//= 1.0D Rebalanced a few formulas for differant masteries
//= 1.0E Combined with old Sect System
//= 1.0F Added Sect give +10 total on varried stats
//= 1.10 Added 10% Resistance to sects Element
//= 1.11 Added 10% more damage with sects element
//= 1.12 Changed Sect Stats from +10 -> +3
//= 1.13 Changed Wm Stat bonus from M/9 -> M/32
//= 1.14 Removed Wm Booster item
//= 1.15 Lowered Wm Max Level to 99
//= 1.16 Rewrote Onslaught Formulas for lower effect
//= 1.17 Rewrote Switfness Formulas for lower effect
//= 1.18 Rewrote Safegaurd Formulas for lower effect
//= 1.19 Rewrote Ranged Formulas for lower effect
//= 1.1A Rewrote Mystical Formulas for lower effect
//= 1.1B Added Exprates = job_exp_rate
//= 1.1C Changed Exp Curve to reflect new Exp Rates
//= 1.1D Added Debugmes on Overflow
//= 1.1E Added Increased Exp from SC_JEXPBOOST,2
//= 1.1F Fixed Spacing/ Readability in OnInit
//= 1.20 Fixed Typos
//= 1.21 Fixed Bug with No gear On
//= 1.22 Fixed Missing )
//===== Contact Ifo: =========================================
//= [Stolao]
//= Email: [email protected]
//============================================================
//
// Str - Onslaught:    2HSword,1HAxe,2HAxe,1HMace,2HMace(unused),Knuckle
// Agi - Swiftness:    Specialty,Dagger,Fuuma Shuriken,Katar
// Vit - Safegaurd:    Unarmmed,1HSword,1HSpear,2HSpear
// Dex - Ranged:    Bow,Instrument,Whip,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher
// Int - Mystical:    Rod,Book,2HStaff,Scythe

function    script    Onslaught_M    {
    if ( OnslaughtMaster >= 1 )    bonus bCritical,1+OnslaughtMaster/20;
    if ( OnslaughtMaster >= 2 )    bonus bAtk,1+OnslaughtMaster/4;
    if ( OnslaughtMaster >= 4 )    bonus bAtk2,1+OnslaughtMaster/4;
    if ( OnslaughtMaster >= 8 )    bonus bPerfectHitAddRate,1+OnslaughtMaster/21;
    if ( OnslaughtMaster >= 16 )    bonus bBaseAtk,OnslaughtMaster/4+1;
    if ( OnslaughtMaster >= 32 )    bonus bCritAtkRate,OnslaughtMaster/4+1;
    if ( OnslaughtMaster >= 64 )    bonus bAspdRate,OnslaughtMaster/22 + 1;
    if ( OnslaughtMaster >= 128 )    bonus bSplashAddRange,1;
    bonus bStr,1+OnslaughtMaster/32;
    bonus bAtkRate,1+OnslaughtMaster/7+((1+OnslaughtMaster/7)*readparam(bStr)/100);    
    return;
}

function    script    Swiftness_M    {
    if ( SwiftnessMaster >= 1 )    bonus bSpeedAddRate,1+SwiftnessMaster/9;
    if ( SwiftnessMaster >= 2 )    bonus bFlee,SwiftnessMaster/3;
    if ( SwiftnessMaster >= 4 )    bonus bDoubleAddRate,1+SwiftnessMaster/9;
    if ( SwiftnessMaster >= 8 )    bonus bFlee2,1+SwiftnessMaster/33;
    if ( SwiftnessMaster >= 16 )    bonus bPerfectHitAddRate,1+SwiftnessMaster/11;
    if ( SwiftnessMaster >= 32 )    bonus bCritAtkRate,SwiftnessMaster/9-1;
    if ( SwiftnessMaster >= 64 )    bonus bCritical,1+OnslaughtMaster/20;
    if ( SwiftnessMaster >= 128 )    bonus2 bHPDrainRate,1+SwiftnessMaster,1+SwiftnessMaster/24;
    bonus bAgi,1+SwiftnessMaster/32;
    bonus bAspdRate,1+SwiftnessMaster/7+((1+SwiftnessMaster/7)*readparam(bAgi)/100);
    return;
}

function    script    Safegaurd_M    {
    if ( SafegaurdMaster >= 1 )    bonus bHPrecovRate,1+SafegaurdMaster/2;
    if ( SafegaurdMaster >= 2 )    bonus bDef,1+SafegaurdMaster/20;
    if ( SafegaurdMaster >= 4 )    bonus bMdef,1+SafegaurdMaster/24;
    if ( SafegaurdMaster >= 8 )    bonus bMaxHPrate,1+SafegaurdMaster/11;
    if ( SafegaurdMaster >= 16 )    bonus bNearAtkDef,SafegaurdMaster/20+1;
    if ( SafegaurdMaster >= 32 )    bonus bLongAtkDef,SafegaurdMaster/21+1;
    if ( SafegaurdMaster >= 64 )    bonus bMagicAtkDef,SafegaurdMaster/22+1;
    if ( SafegaurdMaster >= 128 )    bonus bCriticalDef,SafegaurdMaster/23+1;
    bonus bVit,1+SafegaurdMaster/32;
    bonus bMaxHP,SafegaurdMaster*5+5+((SafegaurdMaster*5+5)*readparam(bVit)/100);
    return;
}

function    script    Ranged_M    {
    if ( RangedMaster >= 1 )        bonus bBaseAtk,OnslaughtMaster/3+2;
    if ( RangedMaster >= 2 )        bonus bCritical,1+RangedMaster/21;
    if ( RangedMaster >= 4 )        bonus bFlee,1+RangedMaster/11;
    if ( RangedMaster >= 8 )        bonus bAspd,RangedMaster/11;
    if ( RangedMaster >= 16 )        bonus bHit,RangedMaster/9;
    if ( RangedMaster >= 32 )        bonus bLongAtkRate,RangedMaster/9-1;
    if ( RangedMaster >= 64 )        bonus bCritAtkRate,4+RangedMaster/9;
    if ( RangedMaster >= 128 )        bonus bAtkRange,1+RangedMaster/99;
    bonus bDex,1+RangedMaster/32;
    bonus bAtkRate,1+RangedMaster/7+((1+RangedMaster/7)*readparam(bDex)/100);
    return;
}

function    script    Mystical_M    {
    if ( MysticalMaster >= 1 )        bonus bSPrecovRate,1+MysticalMaster/2;
    if ( MysticalMaster >= 2 )        bonus bMaxSP,MysticalMaster*2+2;
    if ( MysticalMaster >= 4 )        bonus bCastrate,-1-MysticalMaster/20;
    if ( MysticalMaster >= 8 )        bonus bUseSPrate,-1-MysticalMaster/21;
    if ( MysticalMaster >= 16 )    bonus bDelayrate,-1-MysticalMaster/22;
    if ( MysticalMaster >= 32 )    bonus bHealPower,1+MysticalMaster/2;
    if ( MysticalMaster >= 64 )    bonus bMatkRate,1+MysticalMaster/7;
    if ( MysticalMaster >= 128 )    bonus bNoCastCancel,1;
    bonus bInt,1+MysticalMaster/32;
    bonus bMatk,1+MysticalMaster+((1+MysticalMaster)*readparam(bInt)/100);
    
    return;
}

prontera,5,5,5    script    PCSTATCALC    FAKE_NPC,{
    end;
OnWeaponInfo:
    .@M$ = .@atcmd_parameters$[0];
    if ( .@M$ == "" ) {
        if ( getequipid(EQI_HAND_R) ) {
            .@ei = getiteminfo(getequipid(EQI_HAND_R),11);
        } else {
            .@ei = -1;
        }
        switch(.@ei) {
        case 3:      case 6:     case 7:     case 8:    
        case 9:        case 12:                    .@M$ = "Onslaught";    break;
        case 0:     case 1:     case 16:    case 22:    .@M$ = "Swiftness";    break;
        case 2:     case 4:     case 5:        case -1:    .@M$ = "Safegaurd";    break;
        case 11:    case 13:    case 14:    case 17:
        case 18:    case 19:    case 20:    case 21:    .@M$ = "Ranged";    break;
        case 10:    case 15:    case 23:    case 24:    .@M$ = "Mystical";    break;
        }
    }
    if ( strtolower(.@M$) == "onslaught" ) .@i = 1;
    if ( strtolower(.@M$) == "swiftness" ) .@i = 2;
    if ( strtolower(.@M$) == "safegaurd" ) .@i = 3;
    if ( strtolower(.@M$) == "ranged" ) .@i = 4;
    if ( strtolower(.@M$) == "mystical" ) .@i = 5;
    .@X = atoi(.@atcmd_parameters$[1]);
    if ( !.@X ) .@X = getd(""+.@M$+"Master");
    switch(.@i) {
    case 1:
        dispbottom "Onslaught Lv: "+.@X+" "+OnslaughtExp+" / "+((OnslaughtMaster*OnslaughtMaster*25)+10+OnslaughtMaster)+"xp";
        dispbottom "Str +"+(1+.@X/32)+"";
        dispbottom "Atk +"+(1+.@X/9)+"%";
        if ( .@X >= 1 )dispbottom "Critical Chance +"+(1+.@X/20)+"";
        if ( .@X >= 2 )dispbottom "Atk +"+(1+.@X/9)+"";
        if ( .@X >= 4 )dispbottom "Weapon Atk +"+(1+.@X/11)+"";
        if ( .@X >= 8 )dispbottom "Perfect Hit +"+(1+.@X/21)+"";
        if ( .@X >= 16 )dispbottom "Base Atk +"+(.@X/4+1)+"";
        if ( .@X >= 32 )dispbottom "Crit Damage +"+(.@X/8+3)+"%";
        if ( .@X >= 64 )dispbottom "Aspd +"+.@X/16+"%";
        if ( .@X >= 128 )dispbottom "Splash attack radius +1";
        break;
    case 2:    
        dispbottom "Swiftness Lv: "+.@X+" "+SwiftnessExp+" / "+((SwiftnessMaster*SwiftnessMaster*25)+10+SwiftnessMaster)+"xp";
        dispbottom "Agi +"+(1+.@X/32)+"";
        dispbottom "Aspd +"+(1+.@X/9)+"%";
        if ( .@X >= 1 )dispbottom "Moving speed +"+(1+.@X/9)+"%";
        if ( .@X >= 2 )dispbottom "Flee +"+(.@X/2)+"";
        if ( .@X >= 4 )dispbottom "Double Attack Chance +"+(1+.@X/9)+"%";
        if ( .@X >= 8 )dispbottom "Perfect Dodge +"+(1+.@X/33)+"";
        if ( .@X >= 16 )dispbottom "On-target impact chance +"+(1+.@X/11)+"%";
        if ( .@X >= 32 )dispbottom ""+(1+SwiftnessMaster)/10+"."+((1+SwiftnessMaster)%10)+"% chance of healing for "+(.@X/24+1)+"% of damage dealt with each normal attack";
        if ( .@X >= 64 )dispbottom "Critical Chance +"+(1+.@X/20)+"";
        if ( .@X >= 128 )dispbottom "Crit Damage +"+(.@X/9-1)+"%";
        break;
    case 3:
        dispbottom "Safegaurd Lv: "+.@X+" "+SafegaurdExp+" / "+((SafegaurdMaster*SafegaurdMaster*25)+10+SafegaurdMaster)+"xp";
        dispbottom "Vit +"+(1+.@X/32)+"";
        dispbottom "Max HP +"+(.@X*5+5)+"";
        if ( .@X >= 1 )dispbottom "Natural HP recovery ratio +"+(1+.@X/2)+"%";
        if ( .@X >= 2 )dispbottom "Def +"+(1+.@X/20)+"";
        if ( .@X >= 4 )dispbottom "Mdef +"+(1+.@X/24)+"";
        if ( .@X >= 8 )dispbottom "Max HP +"+(1+.@X/9)+"%";
        if ( .@X >= 16 )dispbottom "Adds "+(.@X/20+1)+" damage reduction against Critical Hits";
        if ( .@X >= 32 )dispbottom "Adds "+(.@X/21+1)+" damage reduction against melee physical attacks";
        if ( .@X >= 64 )dispbottom "Adds "+(.@X/22+1)+" damage reduction against ranged physical";
        if ( .@X >= 128 )dispbottom "Adds "+(.@X/23+1)+" damage reduction against magical attacks";
        break;
    case 4:
        dispbottom "Ranged Lv: "+.@X+" "+RangedExp+" / "+((RangedMaster*RangedMaster*25)+10+RangedMaster)+"xp";
        dispbottom "Dex +"+(1+.@X/32)+"";
        dispbottom "Atk +"+(1+.@X/9)+"%";
        if ( .@X >= 1 )dispbottom "Moving speed +"+(1+.@X/20)+"%";
        if ( .@X >= 2 )dispbottom "Critical +"+(1+.@X/21)+"";
        if ( .@X >= 4 )dispbottom "Flee +"+(1+.@X/2)+"";
        if ( .@X >= 8 )dispbottom "Aspd +"+(.@X/11)+"";
        if ( .@X >= 16 )dispbottom "Hit +"+(.@X/9)+"";
        if ( .@X >= 32 )dispbottom "Increases damage of ranged attacks by "+(.@X/11)+"%";
        if ( .@X >= 64 )dispbottom "Crit Damage +"+(4+.@X/9)+"%";
        if ( .@X >= 128 )dispbottom "Atk Range +"+(1+.@X/99)+"";
        break;
    case 5:
        dispbottom "Mystical Lv: "+.@X+" "+MysticalExp+" / "+((MysticalMaster*MysticalMaster*25)+10+MysticalMaster)+"xp";
        dispbottom "Int +"+(1+.@X/32)+"";
        dispbottom "Matk +"+(1+.@X/9)+"%";
        if ( .@X >= 1 )dispbottom "Natural SP recovery ratio +"+(.@X/2+1)+"%";
        if ( .@X >= 2 )dispbottom "Max SP +"+(2+.@X*2)+"";
        if ( .@X >= 4 )dispbottom "Skill casting time "+(-1-.@X/20)+"%";
        if ( .@X >= 8 )dispbottom "SP consumption "+(-1-.@X/21)+"%";
        if ( .@X >= 16 )dispbottom "Decreases skill delay by "+(1+.@X/22)+"%";
        if ( .@X >= 32 )dispbottom "Increase heal amount of all heal skills by "+(1+.@X/2)+"%";
        if ( .@X >= 64 )dispbottom "Weapon magical attack power +"+(.@X+1);
        if ( .@X >= 128 )dispbottom "Prevents casting from being interrupted when hit";
        break;
    default:
        dispbottom "@wi <Type> <Level>";
        dispbottom "Type: Onslaught, Swiftness, Safegaurd, Ranged, Mystical";
        break;
    }
    end;
OnWeaponLevel:
    .@M$ = .@atcmd_parameters$[0];
    .@X = atoi(.@atcmd_parameters$[1]);
    if ( (.@M$ != "Onslaught" && .@M$ != "Swiftness" && .@M$ != "Safegaurd" && .@M$ != "Ranged" && .@M$ != "Mystical" && .@M$ != "All")||!.@X){
        dispbottom "@wlvl <type> <lvl>";
        dispbottom "Onslaught,  Swiftness,  Safegaurd,  Ranged,  Mystical,  All";
        end;
    }
    if ( .MaxMastery >= .@X){
        if ( .@M$ == "All"){
            setarray .@X$[0],"Onslaught","Swiftness","Safegaurd","Ranged","Mystical";
            .@i = 0;
            while(.@i < 5){
                setd ""+.@X$[.@i]+"Master",.@X;
                setd ""+.@X$[.@i]+"Exp",0;
                dispbottom ""+.@X$[.@i]+" Mastery has advanced to Lv "+.@X+"!";
                .@i = .@i+1;
            }
        } else {
            setd ""+.@M$+"Master",.@X;
            setd ""+.@M$+"Exp",0;
            dispbottom ""+.@M$+" Mastery has advanced to Lv "+.@X+"!";
        }
    } else {
        dispbottom "Sorry. Your "+.@M$+" Mastery has reached its limit!";
    }
    end;

OnPCStatCalcEvent:
    switch(getiteminfo(getequipid(EQI_HAND_R),11)){
    case 3:      case 6:     case 7:     case 8:    
    case 9:        case 12:                    callfunc("Onslaught_M");    break;
    case 0:     case 1:     case 16:    case 22:    callfunc("Swiftness_M");    break;
    case 2:     case 4:     case 5:        case -1:    callfunc("Safegaurd_M");    break;
    case 11:    case 13:    case 14:    case 17:
    case 18:    case 19:    case 20:    case 21:    callfunc("Ranged_M");    break;
    case 10:    case 15:    case 23:    case 24:    callfunc("Mystical_M");    break;
    }
    end;
OnNPCKillEvent:
    if ( .Weapon){
        .@M$ = "";
        switch(getiteminfo(getequipid(EQI_HAND_R),11)){
        case 3:      case 6:     case 7:     case 8:    
        case 9:        case 12:                    .@M$ = "Onslaught";    break;
        case 0:     case 1:     case 16:    case 22:    .@M$ = "Swiftness";    break;
        case 2:     case 4:     case 5:        case -1:    .@M$ = "Safegaurd";    break;
        case 11:    case 13:    case 14:    case 17:
        case 18:    case 19:    case 20:    case 21:    .@M$ = "Ranged";    break;
        case 10:    case 15:    case 23:    case 24:    .@M$ = "Mystical";    break;
        }
        if ( .MaxMastery > getd( .@M$ + "Master")) {
            setd .@M$+"Exp",getd(""+.@M$+"Exp") + (strmobinfo(3,killedrid)+.wLvBonus*getiteminfo(getequipid(EQI_HAND_R),13)) * (getbattleflag("job_exp_rate") + getbattleflag("job_exp_rate") * getstatus(SC_CASH_PLUSONLYJOBEXP,2));
            if ( getd(""+.@M$+"Exp") > getd(""+.@M$+"Master")*(getd(""+.@M$+"Master")*.expcurve)+10+getd(""+.@M$+"Master")){
                setd ""+.@M$+"Master",getd(""+.@M$+"Master")+1;
                announce ""+.@M$+" Mastery has advanced to Lv "+getd(""+.@M$+"Master")+"!",bc_blue|bc_self;
                setd ""+.@M$+"Exp",0;
            }
        }
    }
    end;
OnInit:
    bindatcmd("wi"        ,"PCSTATCALC::OnWeaponInfo",1,99);
    bindatcmd("weaponinfo"    ,"PCSTATCALC::OnWeaponInfo",1,99);
    bindatcmd("wlvlup"    ,"PCSTATCALC::OnWeaponLevel",60,99);
    bindatcmd("wlvl"    ,"PCSTATCALC::OnWeaponLevel",60,99);
    .Weapon = 1;        // Toggle Exp Groth On/Off
    //   1 = On
    //   0 = Off

    .expcurve = 2500;    // Exp curve for weapon mastery
    //   Lv*Lv*.expcurve+10+Lv
    //   Default 2500

    .MaxMastery = 99;    // Sets the max Weapon Mastery Level
    //   Default 128

    .wLvBonus = 1;    // Amount of extra Weapon Exp from higher level weapons,
    //   Bonus exp = WLv*.wLvBonus
    //   Default 1
    // System Debug
    if ( .MaxMastery * .MaxMastery *(.expcurve/10) + .MaxMastery + 10 > 214748364 ){
        debugmes "[Weapon Mastery]: Max Exp Overflow Error, Lower .MaxMastery or .expcurve to fix";
        end;
    }
}


Note: You'd need a custom plugin from AnnieRuru, OnPCStatCalcEvent.

Edited by Garr

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Several case issues (Break vs break), added callfunc,fixed SC_ name, replaced all set with direct assignment, made NPC's sprite use constant. I think that's pretty much it.

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Fixed code in my post above ^_^

 

[Warning]: pc_bonus: unknown type 0 13 !
[Warning]: pc_bonus: unknown type 0 25 !
[Warning]: pc_bonus: unknown type 0 27 !
[Warning]: pc_bonus: unknown type 0 29 !
[Warning]: pc_bonus: unknown type 0 32 !

Getting this spam on mastery lvl up.

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Hmm? And which mastery? If it's mystical one, then try to comment this line

bonus bEquipmentMatk,1+MysticalMaster+((1+MysticalMaster)*readparam(bInt)/100);

 

I'd guess it requres a custom patch to add only to equipment matk.

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