[ Error ] : over 65k instances of 'LMS_NPC' script are being run
I doubt that this is the cause of the server map crash. I hope someone can help me fixed this.
- script Clock_Time FAKE_NPC,{
OnClock0230:
OnClock0930:
OnClock1430:
OnClock2130:
donpcevent "LMS_NPC::OnStart";
end;
}
- script LMS_NPC FAKE_NPC,{
OnStart:
set $lms,1;
setnpctimer 0;
announce "[Event] The Last Man Standing event will be starting shortly.",16;
sleep2 10000;
announce "[Event] Those who want to play, please type @joinevent.",16;
sleep2 10000;
announce "[Event] After 1 Minute the registration will close.",16;
sleep2 10000;
announce "[Event] Please type @joinevent now if you want to join.",16;
initnpctimer;
end;
OnTimer30000:
announce "[Event] Last 30 seconds.",16;
sleep2 5000;
announce "[Event] If you want to join please type @joinevent.",16;
end;
OnTimer50000:
announce "[Event] Last 10 seconds.",16;
end;
OnTimer55000:
announce "[Event] 5!",16;
end;
OnTimer56000:
announce "[Event] 4!",16;
end;
OnTimer57000:
announce "[Event] 3!",16;
end;
OnTimer58000:
announce "[Event] 2!",16;
end;
OnTimer59000:
announce "[Event] 1!",16;
end;
OnTimer60000:
announce "[Event] Time's up.",16;
end;
OnTimer61000:
set $lms,0;
donpcevent "LMS_NPC::OnEnable";
stopnpctimer;
end;
OnDoStart:
if (compare(.@atcmd_parameters$, "on")) {
if($lms){
dispbottom "Last Man Standing Event is still active.";
end;
}
callsub OnStart;
}
end;
OnDoPrize:
if (strcharinfo(3) == .map$ && getmapusers(.map$) == 1 && $lms == 0) {
announce "Congratulations "+strcharinfo(0)+", our Last Man Standing winner!.",16;
getitem 32005,3;
atcommand "@cash 10";
warp "SavePoint",0,0;
}
end;
OnEnable:
sleep2 5000;
mapannounce .map$,"[Event] We are about to start the Last Man Standing event.",16;
sleep2 10000;
mapannounce .map$,"[Event] But before we start the event here's how to play the game...",16;
sleep2 10000;
mapannounce .map$,"[Event] This is a survival game where you need to eliminate all players inside this map.",16;
sleep2 10000;
mapannounce .map$,"[Event] Everytime you killed a player, you will receive 1 Yggdrasil Berry.",16;
sleep2 10000;
mapannounce .map$,"[Event] Be the last man who stand and be rewarded.",16;
sleep2 10000;
mapannounce .map$,"[Event] Okay let's start the game!",16;
sleep2 5000;
mapannounce .map$,"[Event] 5!",16;
sleep2 1000;
mapannounce .map$,"[Event] 4!",16;
sleep2 1000;
mapannounce .map$,"[Event] 3!",16;
sleep2 1000;
mapannounce .map$,"[Event] 2!",16;
sleep2 1000;
mapannounce .map$,"[Event] 1!",16;
sleep2 1000;
mapannounce .map$,"[Event] GO!",16;
sleep2 1000;
set .status,1;
pvpon .map$;
donpcevent "LMS_NPC::OnCheck";
end;
OnCheck:
while(.status){
sleep2 10000;
if(getmapusers(.map$) == 1){
goto L_Winner;
}else if(getmapusers(.map$) == 2){
goto L_Remain;
}else if(getmapusers(.map$) == 0){
goto L_None;
}else{
donpcevent "LMS_NPC::OnCheck";
}
}
end;
L_Winner:
pvpoff .map$;
mapannounce .map$,"[Event] Please type ' @lmsprize ' for your rewards.",16;
set .status,0;
end;
L_None:
pvpoff .map$;
set .status,0;
announce "[Event] We don't have any winner on our Last Man Standing event. See you next time..",16;
end;
L_Remain:
sleep2 10000;
mapannounce .map$,"[Event] Last 2 Brave warriors are still alive!",16;
sleep2 10000;
mapannounce .map$,"[Event] You can use @showplayer to detect players who use hide, chase walk or even cloaking skill for 2 minutes.",16;
donpcevent "LMS_NPC::OnCheck";
end;
OnInit:
bindatcmd "lms","LMS_NPC::OnDoStart",80,100;
bindatcmd "lmsprize","LMS_NPC::OnDoPrize",0,100;
bindatcmd "showplayer","LMS_NPC::OnDoShow",0,100;
set .status,0;
set .map$,"1@lhz";
set .mapx,138;
set .mapy,134;
set $lms,0;
set .cdtime,5;
end;
OnDoShow:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$ != .map$ && getmapusers(.map$) >= 2 && .status < 1){end;}
set .@time,gettimetick(2);
set .@cd,(60*.cdtime);
if(.@time - #showplayer < .@cd) {
set .@k,#showplayer - (gettimetick(2)-.@cd);
set .@m,.@k % 3600 / 60;
set .@s,.@k % 60;
set .@m$, .@m+" minute"+((.@m <= 1)?"":"s");
set .@s$, .@s+" second"+((.@s <= 1)?"":"s");
set .@time$,""+.@m$+" "+.@s$+"";
dispbottom ""+.@time$+" left before you can use it again.";
end;
}
set #showplayer,gettimetick(2);
sc_start SC_CLAIRVOYANCE,120000,0;
end;
}
// -- -- -- Kills Configurations -- -- -- //
- script Kills_Con FAKE_NPC,{
OnStart:
setnpctimer 0;
initnpctimer;
end;
OnTimer1000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"You have only 7 minutes to eliminate all opponents.",16;
end;
OnTimer240000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"3 minutes left.",16;
end;
OnTimer360000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"1 minute left.",16;
end;
OnTimer390000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"30 seconds left.",16;
end;
OnTimer410000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"10 seconds left.",16;
end;
OnTimer415000:
mapannounce getvariableofnpc(.map$,"LMS_NPC"),"5 seconds left.",16;
end;
OnTimer420000:
donpcevent "LMS_NPC::L_None";
end;
OnTimer425000:
mapwarp getvariableofnpc(.map$,"LMS_NPC"),"prontera",116,73,0;
donpcevent "L_None::OnCheck";
stopnpctimer;
end;
OnPCDieEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$==getvariableofnpc(.map$,"LMS_NPC")){
set #kill_point, 0;
mapannounce getvariableofnpc(.map$,"LMS_NPC"),""+strcharinfo(0)+" died, and out of the game!.",16;
sleep2 1000;
warp "SavePoint",0,0;
end;
}
OnPCKillEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$==getvariableofnpc(.map$,"LMS_NPC")){
set #kill_point,#kill_point+1;
if ( #kill_point % 1 == 0) {
getitembound 607,1,1;
end;
}
}
}
// -- -- -- Mapflags -- -- -- //
1@lhz mapflag nowarp
1@lhz mapflag nowarpto
1@lhz mapflag noteleport
1@lhz mapflag nosave
1@lhz mapflag nomemo
1@lhz mapflag nobranch
1@lhz mapflag pvp_noparty
1@lhz mapflag pvp_noguild
1@lhz mapflag noreturn
1@lhz mapflag zone Last Man Standing
I made an LMS Script and I got this error
[ Error ] : over 65k instances of 'LMS_NPC' script are being run
I doubt that this is the cause of the server map crash.
I hope someone can help me fixed this.
- script Clock_Time FAKE_NPC,{ OnClock0230: OnClock0930: OnClock1430: OnClock2130: donpcevent "LMS_NPC::OnStart"; end; } - script LMS_NPC FAKE_NPC,{ OnStart: set $lms,1; setnpctimer 0; announce "[Event] The Last Man Standing event will be starting shortly.",16; sleep2 10000; announce "[Event] Those who want to play, please type @joinevent.",16; sleep2 10000; announce "[Event] After 1 Minute the registration will close.",16; sleep2 10000; announce "[Event] Please type @joinevent now if you want to join.",16; initnpctimer; end; OnTimer30000: announce "[Event] Last 30 seconds.",16; sleep2 5000; announce "[Event] If you want to join please type @joinevent.",16; end; OnTimer50000: announce "[Event] Last 10 seconds.",16; end; OnTimer55000: announce "[Event] 5!",16; end; OnTimer56000: announce "[Event] 4!",16; end; OnTimer57000: announce "[Event] 3!",16; end; OnTimer58000: announce "[Event] 2!",16; end; OnTimer59000: announce "[Event] 1!",16; end; OnTimer60000: announce "[Event] Time's up.",16; end; OnTimer61000: set $lms,0; donpcevent "LMS_NPC::OnEnable"; stopnpctimer; end; OnDoStart: if (compare(.@atcmd_parameters$, "on")) { if($lms){ dispbottom "Last Man Standing Event is still active."; end; } callsub OnStart; } end; OnDoPrize: if (strcharinfo(3) == .map$ && getmapusers(.map$) == 1 && $lms == 0) { announce "Congratulations "+strcharinfo(0)+", our Last Man Standing winner!.",16; getitem 32005,3; atcommand "@cash 10"; warp "SavePoint",0,0; } end; OnEnable: sleep2 5000; mapannounce .map$,"[Event] We are about to start the Last Man Standing event.",16; sleep2 10000; mapannounce .map$,"[Event] But before we start the event here's how to play the game...",16; sleep2 10000; mapannounce .map$,"[Event] This is a survival game where you need to eliminate all players inside this map.",16; sleep2 10000; mapannounce .map$,"[Event] Everytime you killed a player, you will receive 1 Yggdrasil Berry.",16; sleep2 10000; mapannounce .map$,"[Event] Be the last man who stand and be rewarded.",16; sleep2 10000; mapannounce .map$,"[Event] Okay let's start the game!",16; sleep2 5000; mapannounce .map$,"[Event] 5!",16; sleep2 1000; mapannounce .map$,"[Event] 4!",16; sleep2 1000; mapannounce .map$,"[Event] 3!",16; sleep2 1000; mapannounce .map$,"[Event] 2!",16; sleep2 1000; mapannounce .map$,"[Event] 1!",16; sleep2 1000; mapannounce .map$,"[Event] GO!",16; sleep2 1000; set .status,1; pvpon .map$; donpcevent "LMS_NPC::OnCheck"; end; OnCheck: while(.status){ sleep2 10000; if(getmapusers(.map$) == 1){ goto L_Winner; }else if(getmapusers(.map$) == 2){ goto L_Remain; }else if(getmapusers(.map$) == 0){ goto L_None; }else{ donpcevent "LMS_NPC::OnCheck"; } } end; L_Winner: pvpoff .map$; mapannounce .map$,"[Event] Please type ' @lmsprize ' for your rewards.",16; set .status,0; end; L_None: pvpoff .map$; set .status,0; announce "[Event] We don't have any winner on our Last Man Standing event. See you next time..",16; end; L_Remain: sleep2 10000; mapannounce .map$,"[Event] Last 2 Brave warriors are still alive!",16; sleep2 10000; mapannounce .map$,"[Event] You can use @showplayer to detect players who use hide, chase walk or even cloaking skill for 2 minutes.",16; donpcevent "LMS_NPC::OnCheck"; end; OnInit: bindatcmd "lms","LMS_NPC::OnDoStart",80,100; bindatcmd "lmsprize","LMS_NPC::OnDoPrize",0,100; bindatcmd "showplayer","LMS_NPC::OnDoShow",0,100; set .status,0; set .map$,"1@lhz"; set .mapx,138; set .mapy,134; set $lms,0; set .cdtime,5; end; OnDoShow: getmapxy(.@map$,.@x,.@y,0); if(.@map$ != .map$ && getmapusers(.map$) >= 2 && .status < 1){end;} set .@time,gettimetick(2); set .@cd,(60*.cdtime); if(.@time - #showplayer < .@cd) { set .@k,#showplayer - (gettimetick(2)-.@cd); set .@m,.@k % 3600 / 60; set .@s,.@k % 60; set .@m$, .@m+" minute"+((.@m <= 1)?"":"s"); set .@s$, .@s+" second"+((.@s <= 1)?"":"s"); set .@time$,""+.@m$+" "+.@s$+""; dispbottom ""+.@time$+" left before you can use it again."; end; } set #showplayer,gettimetick(2); sc_start SC_CLAIRVOYANCE,120000,0; end; } // -- -- -- Kills Configurations -- -- -- // - script Kills_Con FAKE_NPC,{ OnStart: setnpctimer 0; initnpctimer; end; OnTimer1000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"You have only 7 minutes to eliminate all opponents.",16; end; OnTimer240000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"3 minutes left.",16; end; OnTimer360000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"1 minute left.",16; end; OnTimer390000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"30 seconds left.",16; end; OnTimer410000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"10 seconds left.",16; end; OnTimer415000: mapannounce getvariableofnpc(.map$,"LMS_NPC"),"5 seconds left.",16; end; OnTimer420000: donpcevent "LMS_NPC::L_None"; end; OnTimer425000: mapwarp getvariableofnpc(.map$,"LMS_NPC"),"prontera",116,73,0; donpcevent "L_None::OnCheck"; stopnpctimer; end; OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$==getvariableofnpc(.map$,"LMS_NPC")){ set #kill_point, 0; mapannounce getvariableofnpc(.map$,"LMS_NPC"),""+strcharinfo(0)+" died, and out of the game!.",16; sleep2 1000; warp "SavePoint",0,0; end; } OnPCKillEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$==getvariableofnpc(.map$,"LMS_NPC")){ set #kill_point,#kill_point+1; if ( #kill_point % 1 == 0) { getitembound 607,1,1; end; } } } // -- -- -- Mapflags -- -- -- // 1@lhz mapflag nowarp 1@lhz mapflag nowarpto 1@lhz mapflag noteleport 1@lhz mapflag nosave 1@lhz mapflag nomemo 1@lhz mapflag nobranch 1@lhz mapflag pvp_noparty 1@lhz mapflag pvp_noguild 1@lhz mapflag noreturn 1@lhz mapflag zone Last Man StandingShare this post
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