bWolfie 139 Posted November 7, 2016 Hi I'm just wondering if anyone knows what happened to the addrid script command? *addrid(<type>{,<flag>{,<parameters>}}); This command will attach other RIDs to the current script without detaching the invoking RID. It returns 1 if successful and 0 upon failure. <type> determines what RIDs are attached: 0: All players in the server. 1: All players in the map of the invoking player, or the invoking NPC if no player is attached. 2: Party members of a specified party ID. [ Parameters: <party id> ] 3: Guild members of a specified guild ID. [ Parameters: <guild id> ] 4: All players in a specified area of the map of the invoking player (or NPC). [ Parameters: <x0>,<y0>,<x1>,<y1> ] 5: All players in the map. [ Parameters: "<map name>" ] Account ID: If type is Account ID, attach the specified account ID. <flag> can prevent certain players from being attached: 0: Players are always attached. (default) 1: Players currently running another script will not be attached. Quote Share this post Link to post Share on other sites
Hi I'm just wondering if anyone knows what happened to the addrid script command?
*addrid(<type>{,<flag>{,<parameters>}});
This command will attach other RIDs to the current script without detaching the
invoking RID. It returns 1 if successful and 0 upon failure.
<type> determines what RIDs are attached:
0: All players in the server.
1: All players in the map of the invoking player, or the invoking NPC if no player is attached.
2: Party members of a specified party ID.
[ Parameters: <party id> ]
3: Guild members of a specified guild ID.
[ Parameters: <guild id> ]
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
0: Players are always attached. (default)
1: Players currently running another script will not be attached.
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