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Fou-lu

Monster Chase Range

Question

Please someone could point me to what part of the source can I modify it so that the monster can chase a player all over the map and not only when it is on the screen?

 

 

Even though putting the value "1000" on the monster's ChaseRange on mob_db.conf it still does not chase the player away.

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Check the monster.conf

not sure if the "view_range_rate" you are looking for.

 

or play with this

 


 

 

// Visible area size (how many squares away from a player can they see)
area_size: 14

// Chat area size (how many squares away from a player can they chat)
chat_area_size: 9

// Maximum walk path (how many cells a player can walk going to cursor)
// default: 17(official)
max_walk_path: 17

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Changing area_size I can now see the monster in the corner of the screen stopped without chasing me. He chases me only if he gets close.

 

 

The rest of the things I've changed have not changed at all. :(

Edited by Pedroooo

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If i not wrong ChaseRange mean range for chase. but if mob not saw you before it will not chase you.

ChaseRange works for example you hit mob, and run long long ago. if ChaseRange still enought mob, will run to you.

For mob mob to you from long distance need use ViewRange. And may be also ChaseRange if you need chase on similar distances.

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