MikZ 5 Posted July 31, 2018 Good day! I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD. Wanted to have: OnInit: waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0; end; Yet i don't know how. please help me. script below. que_temsky,48,136,3 script Rates 4_F_JPNCHIBI,{ if(getgmlevel() >=90) { mes "Change Rate!"; next; switch(select("50X Exp:75X Exp:100x Exp:15X Exp:30X Exp:3X DR:5X DR:10x DR:15X DR:30X DR:NVM")) { case 1: announce "Exp Rate is back to 50x started", bc_all; setbattleflag "base_exp_rate", 5000; setbattleflag "job_exp_rate", 5000; atcommand "@reloadmobdb"; close; break; case 2: announce "75x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 7500; setbattleflag "job_exp_rate", 7500; atcommand "@reloadmobdb"; close; break; case 3: announce "100x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 10000; setbattleflag "job_exp_rate", 10000; atcommand "@reloadmobdb"; close; break; case 4: announce "15x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 1500; setbattleflag "job_exp_rate", 1500; atcommand "@reloadmobdb"; close; break; case 5: announce "120x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 12000; setbattleflag "job_exp_rate", 12000; atcommand "@reloadmobdb"; close; break; case 6: announce "Drop Rate is back to 3x started", bc_all; setbattleflag "item_rate_common", 300; setbattleflag "item_rate_heal", 300; setbattleflag "item_rate_use", 300; setbattleflag "item_rate_equip", 300; setbattleflag "item_rate_equip_boss", 300; atcommand "@reloadmobdb"; close; break; case 7: announce "5x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 500; setbattleflag "item_rate_heal", 500; setbattleflag "item_rate_use", 500; setbattleflag "item_rate_equip", 500; setbattleflag "item_rate_equip_boss", 500; atcommand "@reloadmobdb"; close; break; case 8: announce "10x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 1000; setbattleflag "item_rate_heal", 1000; setbattleflag "item_rate_use", 1000; setbattleflag "item_rate_equip", 1000; setbattleflag "item_rate_equip_boss", 1000; atcommand "@reloadmobdb"; close; break; case 9: announce "15x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 1500; setbattleflag "item_rate_heal", 1500; setbattleflag "item_rate_use", 1500; setbattleflag "item_rate_equip", 1500; setbattleflag "item_rate_equip_boss", 1500; atcommand "@reloadmobdb"; close; break; case 10: announce "30x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 3000; setbattleflag "item_rate_heal", 3000; setbattleflag "item_rate_use", 3000; setbattleflag "item_rate_equip", 3000; setbattleflag "item_rate_equip_boss", 3000; atcommand "@reloadmobdb"; close; break; case 11: mes "Very well, I shall be here if you change your mind."; close; break; } } } Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted August 1, 2018 Anyone pleasE? Quote Share this post Link to post Share on other sites
Good day!
I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD.
Wanted to have:
OnInit:
waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0;
end;
Yet i don't know how. please help me. script below.
que_temsky,48,136,3 script Rates 4_F_JPNCHIBI,{ if(getgmlevel() >=90) { mes "Change Rate!"; next; switch(select("50X Exp:75X Exp:100x Exp:15X Exp:30X Exp:3X DR:5X DR:10x DR:15X DR:30X DR:NVM")) { case 1: announce "Exp Rate is back to 50x started", bc_all; setbattleflag "base_exp_rate", 5000; setbattleflag "job_exp_rate", 5000; atcommand "@reloadmobdb"; close; break; case 2: announce "75x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 7500; setbattleflag "job_exp_rate", 7500; atcommand "@reloadmobdb"; close; break; case 3: announce "100x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 10000; setbattleflag "job_exp_rate", 10000; atcommand "@reloadmobdb"; close; break; case 4: announce "15x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 1500; setbattleflag "job_exp_rate", 1500; atcommand "@reloadmobdb"; close; break; case 5: announce "120x Exp Rate Event has started", bc_all; setbattleflag "base_exp_rate", 12000; setbattleflag "job_exp_rate", 12000; atcommand "@reloadmobdb"; close; break; case 6: announce "Drop Rate is back to 3x started", bc_all; setbattleflag "item_rate_common", 300; setbattleflag "item_rate_heal", 300; setbattleflag "item_rate_use", 300; setbattleflag "item_rate_equip", 300; setbattleflag "item_rate_equip_boss", 300; atcommand "@reloadmobdb"; close; break; case 7: announce "5x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 500; setbattleflag "item_rate_heal", 500; setbattleflag "item_rate_use", 500; setbattleflag "item_rate_equip", 500; setbattleflag "item_rate_equip_boss", 500; atcommand "@reloadmobdb"; close; break; case 8: announce "10x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 1000; setbattleflag "item_rate_heal", 1000; setbattleflag "item_rate_use", 1000; setbattleflag "item_rate_equip", 1000; setbattleflag "item_rate_equip_boss", 1000; atcommand "@reloadmobdb"; close; break; case 9: announce "15x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 1500; setbattleflag "item_rate_heal", 1500; setbattleflag "item_rate_use", 1500; setbattleflag "item_rate_equip", 1500; setbattleflag "item_rate_equip_boss", 1500; atcommand "@reloadmobdb"; close; break; case 10: announce "30x Drop rate Event has started", bc_all; setbattleflag "item_rate_common", 3000; setbattleflag "item_rate_heal", 3000; setbattleflag "item_rate_use", 3000; setbattleflag "item_rate_equip", 3000; setbattleflag "item_rate_equip_boss", 3000; atcommand "@reloadmobdb"; close; break; case 11: mes "Very well, I shall be here if you change your mind."; close; break; } } }
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