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MikZ

Exp Event PUB

Question

Good day!

I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD.

Wanted to have:

OnInit:

    waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0;
    end;

 

Yet i don't know how. please help me. script below.
 

 

que_temsky,48,136,3	script	Rates	4_F_JPNCHIBI,{
 if(getgmlevel() >=90) {
	mes "Change Rate!";
	next;
	switch(select("50X Exp:75X Exp:100x Exp:15X Exp:30X Exp:3X DR:5X DR:10x DR:15X DR:30X DR:NVM")) {
	case 1:
		announce "Exp Rate is back to 50x started", bc_all;
		setbattleflag "base_exp_rate", 5000;
		setbattleflag "job_exp_rate", 5000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 2:
		announce "75x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 7500;
		setbattleflag "job_exp_rate", 7500;
		atcommand "@reloadmobdb";
        close;
		break;	
	case 3:
		announce "100x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 10000;
		setbattleflag "job_exp_rate", 10000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 4:
		announce "15x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 1500;
		setbattleflag "job_exp_rate", 1500;
		atcommand "@reloadmobdb";
        close;
		break;
	case 5:
		announce "120x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 12000;
		setbattleflag "job_exp_rate", 12000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 6:
		announce "Drop Rate is back to 3x started", bc_all;
		setbattleflag "item_rate_common", 300;
		setbattleflag "item_rate_heal", 300;
		setbattleflag "item_rate_use", 300;
		setbattleflag "item_rate_equip", 300;
		setbattleflag "item_rate_equip_boss", 300;
		atcommand "@reloadmobdb";
        close;
		break;
	case 7:
		announce "5x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 500;
		setbattleflag "item_rate_heal", 500;
		setbattleflag "item_rate_use", 500;
		setbattleflag "item_rate_equip", 500;
		setbattleflag "item_rate_equip_boss", 500;
		atcommand "@reloadmobdb";
        close;
		break;	
	case 8:
		announce "10x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 1000;
		setbattleflag "item_rate_heal", 1000;
		setbattleflag "item_rate_use", 1000;
		setbattleflag "item_rate_equip", 1000;
		setbattleflag "item_rate_equip_boss", 1000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 9:
		announce "15x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 1500;
		setbattleflag "item_rate_heal", 1500;
		setbattleflag "item_rate_use", 1500;
		setbattleflag "item_rate_equip", 1500;
		setbattleflag "item_rate_equip_boss", 1500;
		atcommand "@reloadmobdb";
        close;
		break;
	case 10:
		announce "30x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 3000;
		setbattleflag "item_rate_heal", 3000;
		setbattleflag "item_rate_use", 3000;
		setbattleflag "item_rate_equip", 3000;
		setbattleflag "item_rate_equip_boss", 3000;
		atcommand "@reloadmobdb";
        close;
		break;

	case 11:
			mes "Very well, I shall be here if you change your mind.";
        close;
		break;
}
}
}

 

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