Jump to content
  • 0
Sign in to follow this  
MikZ

Exp Event PUB

Question

Good day!

I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD.

Wanted to have:

OnInit:

    waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0;
    end;

 

Yet i don't know how. please help me. script below.
 

 

que_temsky,48,136,3	script	Rates	4_F_JPNCHIBI,{
 if(getgmlevel() >=90) {
	mes "Change Rate!";
	next;
	switch(select("50X Exp:75X Exp:100x Exp:15X Exp:30X Exp:3X DR:5X DR:10x DR:15X DR:30X DR:NVM")) {
	case 1:
		announce "Exp Rate is back to 50x started", bc_all;
		setbattleflag "base_exp_rate", 5000;
		setbattleflag "job_exp_rate", 5000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 2:
		announce "75x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 7500;
		setbattleflag "job_exp_rate", 7500;
		atcommand "@reloadmobdb";
        close;
		break;	
	case 3:
		announce "100x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 10000;
		setbattleflag "job_exp_rate", 10000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 4:
		announce "15x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 1500;
		setbattleflag "job_exp_rate", 1500;
		atcommand "@reloadmobdb";
        close;
		break;
	case 5:
		announce "120x Exp Rate Event has started", bc_all;
		setbattleflag "base_exp_rate", 12000;
		setbattleflag "job_exp_rate", 12000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 6:
		announce "Drop Rate is back to 3x started", bc_all;
		setbattleflag "item_rate_common", 300;
		setbattleflag "item_rate_heal", 300;
		setbattleflag "item_rate_use", 300;
		setbattleflag "item_rate_equip", 300;
		setbattleflag "item_rate_equip_boss", 300;
		atcommand "@reloadmobdb";
        close;
		break;
	case 7:
		announce "5x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 500;
		setbattleflag "item_rate_heal", 500;
		setbattleflag "item_rate_use", 500;
		setbattleflag "item_rate_equip", 500;
		setbattleflag "item_rate_equip_boss", 500;
		atcommand "@reloadmobdb";
        close;
		break;	
	case 8:
		announce "10x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 1000;
		setbattleflag "item_rate_heal", 1000;
		setbattleflag "item_rate_use", 1000;
		setbattleflag "item_rate_equip", 1000;
		setbattleflag "item_rate_equip_boss", 1000;
		atcommand "@reloadmobdb";
        close;
		break;
	case 9:
		announce "15x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 1500;
		setbattleflag "item_rate_heal", 1500;
		setbattleflag "item_rate_use", 1500;
		setbattleflag "item_rate_equip", 1500;
		setbattleflag "item_rate_equip_boss", 1500;
		atcommand "@reloadmobdb";
        close;
		break;
	case 10:
		announce "30x Drop rate Event has started", bc_all;
		setbattleflag "item_rate_common", 3000;
		setbattleflag "item_rate_heal", 3000;
		setbattleflag "item_rate_use", 3000;
		setbattleflag "item_rate_equip", 3000;
		setbattleflag "item_rate_equip_boss", 3000;
		atcommand "@reloadmobdb";
        close;
		break;

	case 11:
			mes "Very well, I shall be here if you change your mind.";
        close;
		break;
}
}
}

 

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.