4144 366 Posted January 19, 2019 Futures already added to hercules: Inventory expanding http://imgc1.gnjoy.com/ufile/ro/2018/11/21/QK3O60RA1MGOMU301NUO.gif Supported from clients: 2018-10-31 ragexe/ragexeRE, 2018-11-14 zero. For expand inventory need to have in inventory item Inventory_Extension_Coupon (25793) Barter shop Supported from clients: 2019-01-16 ragexe/ragexeRE, 2018-12-26 zero. For shop barter shop need uncomment line "npc/custom/bartershop.txt", in npc/scripts_custom.conf. Barter shop demo npc will be added in prontera at (159, 284). Most client exes can be downloaded here: http://nemo.herc.ws/downloads/ 1 9 fiction, Sephus, OmarAcero and 7 others reacted to this Quote Share this post Link to post Share on other sites
4144 366 Posted February 11, 2019 Now hercules version released and this features can be used from stable or master branch. Quote Share this post Link to post Share on other sites
utofaery 7 Posted February 14, 2019 Sir, What will be the max expandable limit of this expandable Inventory expanding? Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted February 14, 2019 already mentioned in script_commands.txt *expandInventory(<value>) Adjust player inventory to given value. Maximum inventory size is MAX_INVENTORY. Minimum inventory size is FIXED_INVENTORY_SIZE. For supported clients it send inventory change packet. For old clients, this change is silent. Current max inventory size can be read by function getInventorySize(). https://github.com/HerculesWS/Hercules/blob/82d634ad431b2ffe7077a561f4eafd2486ede44b/doc/script_commands.txt#L10349 https://github.com/HerculesWS/Hercules/blob/82d634ad431b2ffe7077a561f4eafd2486ede44b/src/common/mmo.h#L170 1 JulioCF reacted to this Quote Share this post Link to post Share on other sites
4144 366 Posted February 14, 2019 In other words default values for MAX_INVENTORY is 200 for FIXED_INVENTORY_SIZE is 100 Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted February 15, 2019 wait a moment ... why the *expandInventory has the I as capital letter ? I remember there was a script standardization topic, forgot where issit now, discussed years ago 1. all constants should be CAPITAL LETTERS -> QUEUEOPT_LOGOUT, IOT_PARTY, GETTIME_WEEKDAY ... 2. all functions start with F_, and Capitial Letters only on word -> F_MesInfo, F_MesColor, F_InsertComma, F_SaveQuestSkills 3. all script commands should be low cap 4. and the ... no idea when ... variables ... for example your *getInventorySize() has I and S capital, opposed to *getinventorylist() all low cap hercules script engine is case-sensitive, so we have to be extra be careful when apply the capital letters ... although there are already some controversial ... like the "All" vs "all" ... reported #784 Quote Share this post Link to post Share on other sites