ThyroDree 3 Posted March 27, 2020 I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite? Quote Share this post Link to post Share on other sites
0 Zero Human 0 Posted March 27, 2020 Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy. Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted March 28, 2020 (edited) 11 hours ago, ThyroDree said: I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite? Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub Edited March 28, 2020 by Zhao Chow Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted March 28, 2020 1 minute ago, Zhao Chow said: Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver? Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted March 28, 2020 52 minutes ago, ThyroDree said: Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver? Change all the custom_weapon name int ohellrevolver it must be like this [Weapon_IDs.WEAPONTYPE_hellrevolver] = "_32000" WEAPONTYPE_hellrevolver = 110 the 32000 is the item ID number Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted March 28, 2020 13 hours ago, Zero Human said: Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy. I only have the sprite files from ¾ÆÀÌÅÛ folder, am I missing something? Sorry i dont know about adding weapons sprites 😕 Quote Share this post Link to post Share on other sites
I have followed on how to add the custom weapon here
https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29
My problem here the weapon is not showing its sprite.
I put the sprite to data/sprite/¾ÆÀÌÅÛ/
then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped.
Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite?
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