ThyroDree 3 Posted March 27, 2020 I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite? Share this post Link to post Share on other sites
0 Zero Human 0 Posted March 27, 2020 Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy. Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted March 28, 2020 (edited) 11 hours ago, ThyroDree said: I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite? Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub Edited March 28, 2020 by Zhao Chow Share this post Link to post Share on other sites
0 ThyroDree 3 Posted March 28, 2020 1 minute ago, Zhao Chow said: Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver? Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted March 28, 2020 52 minutes ago, ThyroDree said: Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver? Change all the custom_weapon name int ohellrevolver it must be like this [Weapon_IDs.WEAPONTYPE_hellrevolver] = "_32000" WEAPONTYPE_hellrevolver = 110 the 32000 is the item ID number Share this post Link to post Share on other sites
0 ThyroDree 3 Posted March 28, 2020 13 hours ago, Zero Human said: Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy. I only have the sprite files from ¾ÆÀÌÅÛ folder, am I missing something? Sorry i dont know about adding weapons sprites 😕 Share this post Link to post Share on other sites
I have followed on how to add the custom weapon here
https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29
My problem here the weapon is not showing its sprite.
I put the sprite to data/sprite/¾ÆÀÌÅÛ/
then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped.
Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite?
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