kalabasa 0 Posted December 23, 2021 This was posted in rAthena but the code is for Herc i tested but its not working https://rathena.org/board/topic/125989-cluckers-and-disguise-events/ https://gist.github.com/AnnieRuru/e2a3a45306d22479ea0885cb67cf7750 //===== Hercules Script ======================================= //= Cluck! Cluck! Boom! //===== By: ================================================== //= Keale //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= //= Click the chicken and try retrieve the item at a low //= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep. //= The prize is configurable and triggered by the NPC. //===== Additional Comments: ================================= //= 1.0 First release. //= 1.1 Using 'switch rand' instead. //= 1.2 Cleaned and standardized. [Euphy] //= 1.2a Switched 'atcommand' to 'unitskilluseid'. //============================================================ prontera,155,185,4 script Cluckers 4_NFCOCK,{ .@GMAccess = 80; // GM level required to access NPC if (.startcluck) { specialeffect2 EF_HIT3; switch(rand(15)) { case 1: npctalk "CLUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 2: npctalk "Cluuuuuck!~"; break; case 3: specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); break; case 4: sc_start SC_FREEZE, 1000, 0; break; case 5: npctalk "CLUUUUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 6: sc_start SC_SLEEP, 1000, 0; break; case 7: sc_start SC_STONE, 1000, 0; emotion ET_KIK; break; case 8: npctalk "CLUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 9: npctalk "Cluck! CLUUUCK!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 10: sc_start SC_STUN, 1000, 0; break; case 11: sc_start SC_SLEEP, 1000, 0; emotion ET_KIK; break; case 12: sc_start SC_STUN, 1000, 0; break; case 13: npctalk "Cluck! Cluck!"; break; case 14: specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); break; default: if (rand(50) < 4) { npctalk "WOOF!..........."; specialeffect2 EF_SPHERE; announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!", bc_all; getitem $cluck_item_id, $cluck_item_amount; .startcluck = 0; } else { npctalk "Cluck! CLUUUCK!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); } } end; } mes "[Cluckers]"; if (getgmlevel() >= .@GMAccess) { mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; next; while(true) { switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) { case 1: mes "[Cluckers]"; mes "CLUCK! ^FF0000~Sure thing!~^000000"; emotion 33; close2; announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; initnpctimer; end; case 2: mes "[Cluckers]"; mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; next; break; case 3: mes "[Cluckers]"; mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please select the item ID.~^000000"; next; .@s = select(.prize_menu$) -1; $cluck_item_id = .prize_id[.@s]; $cluck_item_amount = .prize_amount[.@s]; mes "[Cluckers]"; mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; emotion ET_OK; next; break; case 4: mes "[Cluckers]"; mes "Cluck cluck cluck..."; close; } } } mes "Cluck cluck! Cluuuuuck?"; mes "Cluck...."; close; OnTimer1000: announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; end; OnTimer2000: announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; end; OnTimer3000: announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; end; OnTimer4000: announce "GO! Click the chicken to get the prize!",bc_blue; stopnpctimer; .startcluck = 1; end; OnInit: setarray .prize_id, 501,502,503,504,505; setarray .prize_amount, 1,2,3,4,5; .@prize_size = getarraysize(.prize_id); for (.@i = 0; .@i < .@prize_size; ++.@i) .prize_menu$ += .prize_amount[.@i] +"x "+ getitemname(.prize_id[.@i]) +":"; if (!$cluck_item_id) $cluck_item_id = 501; if (!$cluck_item_amount) $cluck_item_amount = 1; end; } Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted December 23, 2021 get any error on console? i was try and working fine Quote Share this post Link to post Share on other sites
0 kalabasa 0 Posted December 25, 2021 My bad it's working properly. i didnt understand until i set the prize through npc . i want something like setting multiple prize at the script. Quote Share this post Link to post Share on other sites
This was posted in rAthena but the code is for Herc
i tested but its not working
https://rathena.org/board/topic/125989-cluckers-and-disguise-events/
https://gist.github.com/AnnieRuru/e2a3a45306d22479ea0885cb67cf7750
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