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Angelmelody

warp portal causes map server crash

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-       script  toastywarperbase        -1,{
//Will create a warp portal on the NPC's map at 150,150 leading to prontera, coords 150,180.warpPortal 150,150,"prontera",150,180;

the npc is a floating npc, its map is locations is just  -

i guess you could give it a location, which would make your original script work

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Try change this:
 
                        //warp .@map$, .@x, .@y;
                        warpportal 152, 182,.@map$,.@x,.@y;
 
For this:
 
                        //warp .@map$, .@x, .@y;
                        warp 152, 182,.@map$,.@x,.@y;
 
 
Or if not work:

                        warpportal .@map$,152,182;
 or

                        warp .@map$,152,182;
Edited by hannicaldummy

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Try change this:
 
                        //warp .@map$, .@x, .@y;
                        warpportal 152, 182,.@map$,.@x,.@y;
 
For this:
 
                        //warp .@map$, .@x, .@y;

                        warp 152, 182,.@map$,.@x,.@y;
 
 
Or if not work:

                        warpportal .@map$,152,182;
 or

                        warp .@map$,152,182;

 

tested , not working  , I don't think  your  syntax  of  warpportal script command  compatible  with  hercules 

Edited by Angelmelody

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-       script  toastywarperbase        -1,{
//Will create a warp portal on the NPC's map at 150,150 leading to prontera, coords 150,180.warpPortal 150,150,"prontera",150,180;

the npc is a floating npc, its map is locations is just  -

i guess you could give it a location, which would make your original script work

 

thank you  :)

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Here is working warper npc with warpportal style.
http://pastebin.com/5FGTTWgS


,but how to I duplicate this warp npc?

I try to duplicate  npc toastywarperbase  to new one  in geffen.

Unfortunately, I was failed and got this warning when click new npc in geffen.

[Warning]: npc_scriptcont: failed npc->checknear test.


here is my modification diff ( line 69~71 , line 312~314 , line 327~330 and line 1258~1267)
http://pastebin.com/YftnCjDW

 


 

Edited by Angelmelody

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prontera,155,185,5	script	abcde#1	100,{Onaaa:	mes "testing ...";	next;	mes "let's go !";	close2;	getmapxy .@map$, .@x, .@y, 1;	warpportal .@x+2, .@y+2, "yuno",157,51;	end;}geffen,119,59,5	script	abcde#2	100,{	doevent	"abcde#1::Onaaa";	end;}
change into
-	script	abcde	-1,{	mes "testing ...";	next;	mes "let's go !";	close2;	getmapxy .@map$, .@x, .@y, 1;	warpportal .@x+2, .@y+2, "yuno",157,51;	end;}prontera,155,185,5	duplicate(abcde)	abcde#1	100geffen,119,59,5	duplicate(abcde)	abcde#2	100
.

.

I hope you get what I mean

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prontera,155,185,5	script	abcde#1	100,{Onaaa:	mes "testing ...";	next;	mes "let's go !";	close2;	getmapxy .@map$, .@x, .@y, 1;	warpportal .@x+2, .@y+2, "yuno",157,51;	end;}geffen,119,59,5	script	abcde#2	100,{	doevent	"abcde#1::Onaaa";	end;}
change into
-	script	abcde	-1,{	mes "testing ...";	next;	mes "let's go !";	close2;	getmapxy .@map$, .@x, .@y, 1;	warpportal .@x+2, .@y+2, "yuno",157,51;	end;}prontera,155,185,5	duplicate(abcde)	abcde#1	100geffen,119,59,5	duplicate(abcde)	abcde#2	100
.

.

I hope you get what I mean

 

Hum Hum,I got what you mean , the warper npc now is working fine for me ,thank you , you are my savior. :D .

Edited by Angelmelody

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