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Samuel

getrandmob (script command)

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File Name: getrandmob (script command)

File Submitter: Samuel

File Submitted: 31 Oct 2013

File Category: Plugins

 

Hi guys!

 

Just converted Akinari's getrandmob script command into a plugin.

 

What does it do?

Grabs a random monster from one of the branch databases.

Useful for hunter quests, disguise events, and anything else you can think of.

Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.

 

Click here to download this file

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sir, i have load the plugins but nothing happen.

I try to @getrandmob but unknown commands.

why there are some poring at town ?

i dont get...

here some screenshot for you.

 

post-1425-0-87223900-1383941920_thumb.png post-1425-0-86534600-1383941919_thumb.png

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sir, i have load the plugins but nothing happen.

I try to @getrandmob but unknown commands.

why there are some poring at town ?

i dont get...

here some screenshot for you.

 

attachicon.gif09-Nov-13 4-16-59 AM.png attachicon.gif09-Nov-13 4-16-32 AM.png

Its just for getting random monster id, Its not a ATCOMMAND, its a SCRIPT COMMAND,

so you can't use @getrandmob, instead you have to use getrandmob() on script with following syntax:

getrandmob(num,type); * * type: Where to fetch from: * 0: dead branch list * 1: poring list * 2: bloody branch list * num: Mob level to check against

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