Jump to content
  • 0
Brynner

How to make a customized box?

Question

if you open that box. it will ask you which item class you want to get.

 

choices.

 

Swordsman

Magician

Archer

Acolyte

Merchant

Thief

 

for Swordsman.

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 shield.

for Magician

you'll get +7 Formal suit, +7 shoes, +7 muffler, +7 guard.

for Archer

you'll get +7 Formal suit, +7 boots, +7 muffler, +7 guard.

for Merchant

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 buckler.

for Thief

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 buckler.

 

thanks in advance.

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

in re/item_packages.conf

 

// Structure of file:/*<Container_Item_Name>: {    <Entry_Item_Name>: {        Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group        Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.        Expire: 2 - Signs how many hours this item will last (makes a rental item).        Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.        Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.        Named: True/False - Signs whether the item should have the owner's name in it.	}}*/

example:

 

Special_Box: {	Wrapped_Mask: {		Random: 1		Rate: 3	}	Poison_Bottle: {		Random: 1		Count: 2		Rate: 10	}	Set_Of_Taiming_Item: {		Random: 1		Rate: 5	}	Cookie_Bag: {		Random: 1		Count: 2		Rate: 100	}	Mysterious_Can2: {		Random: 1		Count: 3		Rate: 80	}	Mysterious_PET_Bottle2: {		Random: 1		Count: 3		Rate: 80	}	Speed_Up_Potion: {		Random: 1		Count: 2		Rate: 80	}	Old_Blue_Box: {		Random: 1		Rate: 19	}	Branch_Of_Dead_Tree: {		Random: 1		Count: 5		Rate: 14	}	First_Aid_Kit: {		Random: 1		Rate: 19	}	Dried_Yggdrasilberry: {		Random: 1		Count: 3		Rate: 70	}	Angeling_Potion: {		Random: 1		Count: 3		Rate: 70	}	Ygnizem_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Doppelganger_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Wild_Rose_Scroll: {		Random: 1		Count: 2		Rate: 60	}	Gift_Box: {		Random: 1		Rate: 70	}	Red_Bag: {		Random: 1		Count: 3		Rate: 70	}	Cool_Summer_Outfit: {		Random: 1		Count: 3		Rate: 70	}	Slow_Down_Potion: {		Random: 1		Count: 2		Rate: 80	}}

 

 

 

 

thanks for that. but its not what im looking for. i think its a callfunc script. by the way problem solve.

Share this post


Link to post
Share on other sites
  • 0

in re/item_packages.conf

 

// Structure of file:/*<Container_Item_Name>: {    <Entry_Item_Name>: {        Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group        Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.        Expire: 2 - Signs how many hours this item will last (makes a rental item).        Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.        Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.        Named: True/False - Signs whether the item should have the owner's name in it.	}}*/

example:

 

Special_Box: {	Wrapped_Mask: {		Random: 1		Rate: 3	}	Poison_Bottle: {		Random: 1		Count: 2		Rate: 10	}	Set_Of_Taiming_Item: {		Random: 1		Rate: 5	}	Cookie_Bag: {		Random: 1		Count: 2		Rate: 100	}	Mysterious_Can2: {		Random: 1		Count: 3		Rate: 80	}	Mysterious_PET_Bottle2: {		Random: 1		Count: 3		Rate: 80	}	Speed_Up_Potion: {		Random: 1		Count: 2		Rate: 80	}	Old_Blue_Box: {		Random: 1		Rate: 19	}	Branch_Of_Dead_Tree: {		Random: 1		Count: 5		Rate: 14	}	First_Aid_Kit: {		Random: 1		Rate: 19	}	Dried_Yggdrasilberry: {		Random: 1		Count: 3		Rate: 70	}	Angeling_Potion: {		Random: 1		Count: 3		Rate: 70	}	Ygnizem_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Doppelganger_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Wild_Rose_Scroll: {		Random: 1		Count: 2		Rate: 60	}	Gift_Box: {		Random: 1		Rate: 70	}	Red_Bag: {		Random: 1		Count: 3		Rate: 70	}	Cool_Summer_Outfit: {		Random: 1		Count: 3		Rate: 70	}	Slow_Down_Potion: {		Random: 1		Count: 2		Rate: 80	}}

 

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.