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Brynner

How to make a customized box?

Question

if you open that box. it will ask you which item class you want to get.

 

choices.

 

Swordsman

Magician

Archer

Acolyte

Merchant

Thief

 

for Swordsman.

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 shield.

for Magician

you'll get +7 Formal suit, +7 shoes, +7 muffler, +7 guard.

for Archer

you'll get +7 Formal suit, +7 boots, +7 muffler, +7 guard.

for Merchant

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 buckler.

for Thief

you'll get +7 Formal suit, +7 boots, +7 manteau, +7 buckler.

 

thanks in advance.

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in re/item_packages.conf

 

// Structure of file:/*<Container_Item_Name>: {    <Entry_Item_Name>: {        Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group        Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.        Expire: 2 - Signs how many hours this item will last (makes a rental item).        Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.        Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.        Named: True/False - Signs whether the item should have the owner's name in it.	}}*/

example:

 

Special_Box: {	Wrapped_Mask: {		Random: 1		Rate: 3	}	Poison_Bottle: {		Random: 1		Count: 2		Rate: 10	}	Set_Of_Taiming_Item: {		Random: 1		Rate: 5	}	Cookie_Bag: {		Random: 1		Count: 2		Rate: 100	}	Mysterious_Can2: {		Random: 1		Count: 3		Rate: 80	}	Mysterious_PET_Bottle2: {		Random: 1		Count: 3		Rate: 80	}	Speed_Up_Potion: {		Random: 1		Count: 2		Rate: 80	}	Old_Blue_Box: {		Random: 1		Rate: 19	}	Branch_Of_Dead_Tree: {		Random: 1		Count: 5		Rate: 14	}	First_Aid_Kit: {		Random: 1		Rate: 19	}	Dried_Yggdrasilberry: {		Random: 1		Count: 3		Rate: 70	}	Angeling_Potion: {		Random: 1		Count: 3		Rate: 70	}	Ygnizem_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Doppelganger_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Wild_Rose_Scroll: {		Random: 1		Count: 2		Rate: 60	}	Gift_Box: {		Random: 1		Rate: 70	}	Red_Bag: {		Random: 1		Count: 3		Rate: 70	}	Cool_Summer_Outfit: {		Random: 1		Count: 3		Rate: 70	}	Slow_Down_Potion: {		Random: 1		Count: 2		Rate: 80	}}

 

 

 

 

thanks for that. but its not what im looking for. i think its a callfunc script. by the way problem solve.

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in re/item_packages.conf

 

// Structure of file:/*<Container_Item_Name>: {    <Entry_Item_Name>: {        Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group        Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.        Expire: 2 - Signs how many hours this item will last (makes a rental item).        Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.        Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.        Named: True/False - Signs whether the item should have the owner's name in it.	}}*/

example:

 

Special_Box: {	Wrapped_Mask: {		Random: 1		Rate: 3	}	Poison_Bottle: {		Random: 1		Count: 2		Rate: 10	}	Set_Of_Taiming_Item: {		Random: 1		Rate: 5	}	Cookie_Bag: {		Random: 1		Count: 2		Rate: 100	}	Mysterious_Can2: {		Random: 1		Count: 3		Rate: 80	}	Mysterious_PET_Bottle2: {		Random: 1		Count: 3		Rate: 80	}	Speed_Up_Potion: {		Random: 1		Count: 2		Rate: 80	}	Old_Blue_Box: {		Random: 1		Rate: 19	}	Branch_Of_Dead_Tree: {		Random: 1		Count: 5		Rate: 14	}	First_Aid_Kit: {		Random: 1		Rate: 19	}	Dried_Yggdrasilberry: {		Random: 1		Count: 3		Rate: 70	}	Angeling_Potion: {		Random: 1		Count: 3		Rate: 70	}	Ygnizem_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Doppelganger_Scroll: {		Random: 1		Count: 2		Rate: 50	}	Wild_Rose_Scroll: {		Random: 1		Count: 2		Rate: 60	}	Gift_Box: {		Random: 1		Rate: 70	}	Red_Bag: {		Random: 1		Count: 3		Rate: 70	}	Cool_Summer_Outfit: {		Random: 1		Count: 3		Rate: 70	}	Slow_Down_Potion: {		Random: 1		Count: 2		Rate: 80	}}

 

 

 

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