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Need Support with Earth Strain

Question

How to make lower chance of strip of Earth Strain from Level 1: 6%, Level 2: 14% Level 3: 24% Level 4: 36% and Level 5: 50% to be like this


Level 1 = 1%
Level 2 = 2%
Level 3 = 3%
Level 4 = 4%

Level 5 = 5%

thnx

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skill.c
 
  case WL_EARTHSTRAIN:
 {
   // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
   const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
   skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
   skill_lv, skill->get_time2(skill_id,skill_lv));
 }
 break;
 
 
 
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
 
change to
 
skill_lv
 

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skill.c
 
  case WL_EARTHSTRAIN:

 {

   // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]

   const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };

   skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,

   skill_lv, skill->get_time2(skill_id,skill_lv));

 }

 break;

 
 
 
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
 
change to
 
skill_lv

 

 

so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10

 

 

i will change it to 1?

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skill.c
 
  case WL_EARTHSTRAIN:

 {

   // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]

   const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };

   skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,

   skill_lv, skill->get_time2(skill_id,skill_lv));

 }

 break;

 
 
 
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
 
change to
 
skill_lv

 

 

so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10

 

 

i will change it to 1?

 

 Obviously,I did tell you 'skill_lv'   -_-

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  • 0

 

 

 

skill.c
 
  case WL_EARTHSTRAIN:

 {

   // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]

   const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };

   skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,

   skill_lv, skill->get_time2(skill_id,skill_lv));

 }

 break;

 
 
 
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
 
change to
 
skill_lv

 

 

so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10

 

 

i will change it to 1?

 

 Obviously,I did tell you 'skill_lv'   -_-

ohh sorry i not merely familiar to source but thanks !

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