hideki6 0 Posted November 22, 2013 hi is there a way to setup a npc which requires you to kill every day another monster. but the clue is it wants every player to kill another monster from the selected monster ids like player 1 has to kill a poring player 2 has to kill a raydric and stuff every new day it should require it to kill another monster thanks in advance Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 22, 2013 hi is there a way to setup a npc which requires you to kill every day another monster. but the clue is it wants every player to kill another monster from the selected monster ids like player 1 has to kill a poring player 2 has to kill a raydric and stuff every new day it should require it to kill another monster thanks in advance I think its on the server already, check your npc/custom/quest/hunting_mission Quote Share this post Link to post Share on other sites
0 hideki6 0 Posted November 23, 2013 yeah exactly but i want to decide myself which monsters will be inside it. for example just say only poring monsters, the hunting_mission dont give me an option to choose right? Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted November 23, 2013 Maybe you want to use this plugin: getandmob. This way your script will be easier to make.Most basic sample: map,x,y,dir script MonsterHunting sprite,{ OnPCLoginEvent: // So that newly logged players can't exploit if ( lastdate != gettime(8) ) { // gettime(8) returns day of the year. Error margin: if someone logs in again after an exact year. set mobID, getrandmob(0,99); set lastdate, gettime(8); } dispbottom "Your mob of the day is: " + strmobinfo(1,mobID); end } I assume you know basic scripting for doing the rest of what you want. This, as requested, just picks you a mob that can be different to another player's. 1 hideki6 reacted to this Quote Share this post Link to post Share on other sites
0 hideki6 0 Posted November 26, 2013 hello, thanks for your reply but is there also a way to just pick one random monster which is lets say mini mvp or mvp? getrandmob just picks all of it without a "filter" Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted November 26, 2013 If that's the case, then you'll have to make the filter yourself by filling an array with all the mobs you want to make the player hunt and getting a random position on it. Quote Share this post Link to post Share on other sites
0 Patskie 88 Posted November 26, 2013 Credits to @Emistry he posted this on rA - script Sample -1,{OnInit:// mob id range + target kill rangesetarray .mob_id_range,1001,2000;setarray .mob_kill_count,100,200;end;OnPCLoginEvent:.@gettime = atoi( gettimestr("%Y%m%d",21) );if( .@gettime != #today_mob ){ #today_mob = rand( .mob_id_range[0],.mob_id_range[1] ); #today_mob_count = rand( .mob_kill_count[0],.mob_kill_count[1] );}if( #today_mob_count ) dispbottom "Today you need to kill "+#today_mob_count+"x "+getmonsterinfo( #today_mob,MOB_NAME )+".";end;OnNPCKillEvent:if( killedrid == #today_mob && #today_mob_count ){ #today_mob_count--; if( #today_mob_count ){ dispbottom "Left : "+#today_mob_count+"x "+getmonsterinfo( #today_mob,MOB_NAME )+"."; }else{ dispbottom "DONE"; getitem 512,1; getitem 512,2; getitem 512,3; }}end;} Quote Share this post Link to post Share on other sites
hi is there a way to setup a npc which requires you to kill every day another monster.
but the clue is it wants every player to kill another monster from the selected monster ids
like player 1 has to kill a poring
player 2 has to kill a raydric and stuff
every new day it should require it to kill another monster
thanks in advance
Share this post
Link to post
Share on other sites