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it work  but we hope they will update like goddameit make like this with teleport. its better to use plugins than patch ^_^ ROK! on this Project... LODI!!!

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4 hours ago, Chatterboy said:

it work  but we hope they will update like goddameit make like this with teleport. its better to use plugins than patch ^_^ ROK! on this Project... LODI!!!

How exactly did you do it bro? it doesn't work on my end -_-

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5 hours ago, unrestricted said:

How exactly did you do it bro? it doesn't work on my end -_-

do you have any error or just you cant compile?

 

 

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On 7/8/2020 at 5:08 PM, Chatterboy said:

it work  but we hope they will update like goddameit make like this with teleport. its better to use plugins than patch ^_^ ROK! on this Project... LODI!!!

This works perfectly fine on me i just did a lot of rebuilt code on it and it is fully working on my end.

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On 7/9/2020 at 4:24 AM, Chatterboy said:

do you have any error or just you cant compile?

 I was able to compile and shows no error but it wont read the plugin as well -_-

 

 

It should be somewhere here but autoattack.c is not showing

 

image.png.260c1c7e3393d535c4c5a81cd67f254e.png

Edited by unrestricted

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i found the solution just find the line with waktoxy and change it to walk_toxy... and disable the autoattack if you are warping or teleporting..

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On 7/26/2020 at 11:53 PM, Clark619 said:

i found the solution just find the line with waktoxy and change it to walk_toxy... and disable the autoattack if you are warping or teleporting..

unit->walk_toxy(&sd->bl,sd->bl.x+(rand()%2==0?-1:1)*(rand()%10),sd->bl.y+(rand()%2==0?-1:1)*(rand()%10),0);

its nice but i think needs more improvement to use a skill in F1~F12. :D

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