themon 63 Posted December 7, 2013 (edited) Aura Modification 101An introductory course.By: Dane Hi everyone, I bet you've all noticed that we now have an aura in-game. It is accessible with the command /aura,and it is only visible on your own character. I repeat, only you cansee this aura, no one else can. This guide is purely about tweaking youraura so you won't get bored of it after hours of gameplay. First off,to the folder where the files are kept: The file folder is found in C:Program FilesGravityROdatatextureeffectby default. If it is in a different folder, I assume you knew what theheck you were doing, so just head over to your RO folder, then to datatextureeffect. The two files I have marked there are aurafloat.tga and auraring.bmp, these two are the files that we will be modifying to tweak our aura.This is the original aura that we can see as of the moment: See that thing that looks like a magic circle around the feet? That's the image that we can edit by editing auraring.bmp. That spinning thing around the character is the one that is changed by editing aurafloat.tga.Forsimplicity's sake, I will be using Photoshop CS3 in all demonstrations,either get that or you can use other versions of Photoshop and othergraphic editors, if you know what you're doing. You can also use Paintto edit auraring.bmp, but you cannot edit aurafloat.tga because Paint cannot open nor save .tga files.Ok, here's where the craziness starts. We start off with a 256 x 256 canvas, with color mode RGB/8 bit. Blackserves as our "transparent", so we dye the background black and thiswill be our starting material. Then, create a layer so that we can startworking on our custom aura. The one I'm making now is a simple auramade of a few concentric circles. We save this in the .bmp format, with depth set to 24 bit. Now, this is how it looks like in-game: Now, you might be asking, "There's just 2 circles I made, why is there 4?" See, there's a default animation for the auraring.bmpthat seems to be in the client itself, so it can't be edited easily.What happens is that they duplicate the image, twist it a bit, and thenanimate it with an alternating zoom-in, zoom-out animation. Thus, Idon't recommend auras that are FULL, that is, they don't have anytransparencies in the center regions. What would happen is that theywould overlap (twistedly) and look really bad.So yeah, this looks really, really bad: Seethe part where you can picture out that the "inside" head is slightlytwisted? To make things worse, they overlap and have this weirdtransparency thing going on, so I repeat, do not do this unless you wanta sucky looking aura.** NOTES: For auraring.bmp,you can actually use a higher resolution image to make the aura clearerin-game. I've used a 512 x 512 canvas with some text on it, and it'spretty darn clear to me.**Now that you know the basics about auraring.bmp,it's now up to you to create your own custom aura. But wait! We stillhave the spinning thing. Oh yeah, this is one of the harder parts, as ituses a different format, and its appearance in-game bears littleresemblance to the one you've created in Photoshop. All-in-all, it'smore of a trial-and-error effort, with you testing out variouscombinations and looking how it looks like in-game. But of course Iwon't leave you in the dark just like that. I'll show you a sample ofwhat I've tried earlier.First, we start off with another square canvas. For this time, I've used the resolution 128 x 128, as aurafloat.tga is pretty much blurred, and doesn't really need much clarity anyway. I'vedone something really basic here, with the standard black background,and with 3 horizontal lines around the top of the image. This is prettybasic, as this is just to show you guys how the 3 horizontal lines wouldappear. I did say it was quite different, though. Keeping things simple, let's see how it looks like in-game. Save it as 24 bits/pixel, and we're good to go: There'sthe 3 lines we've made! For some odd reason, they aren't linear, butinstead, they're bent in a petal-like manner. In relation to that, ifyou put the color near the bottom, then the spinning aura would justremain in the bottom as well. Similarly, the animation is also fixed, soall it does is turn and turn and turn and turn and turn.**NOTES: I tried using a different resolution for aurafloat.tga, and it worked fine. Only thing was that it was "cut" at one end because it wasn't square (I think)**Now,that's all that is to know really. Pretty simple, isn't it? ALSO, don'tbash me if you don't really understand what's been going on in thispost. I don't have any sleep, thanks to this and a lab report due latertoday.Sky's the limit, guys. Made this myself. ========Forpeople who want to make an aura, but do not have the time as of yet, Ihave included a *starter pack* which I got off the internet by searchingin Google. I do not take credit for anything in this pack, except forthat heart-shaped aura you saw above.LINKS:MediafireRapidshare (limited)FileFrontSendspaceNow that's a lot of links.========Forpeople who've made successfully made their own auras, share yourscreenshots here! Or heck, even share your auras too. It's merrier ifmore people share what they've done. ========Letme make this clear, I do not take requests for auras. I've made somepeople a few auras, and I believe this will end up the same as myprevious sig-making issue: which was me quitting halfway through ornever doing the request.I might make some which I can release, but for anything else, there's no guarantee.========UPDATE: Ok I uploaded the file on fileden:Download it hereummmmmI edited it in Photoshop, so you should be able to do the same, justmake sure it has no layers (make a new layer and merge it with a blackbackground) Also, if you have stuff thats angled like this one is, itcomes up inverted in-gameHave fun with your new effects xD (it goes in the same directory as the other effects) Seemslike you can now edit the floating balls of light. First, download theTGA file provided in the link and place it in the same folder asaurafloat and auraring. As you open it, you will see this: Note the orientation of the figure, as it is flipped horizontally in-game. It looks like so: *Credits go to crushcard for this section.* note: I just paste it here link dont longer exist Edited December 7, 2013 by themon Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 7, 2013 Again wrong section, should be on client side release, with title starting with "[Guide]" for no confusion Quote Share this post Link to post Share on other sites
themon 63 Posted December 7, 2013 (edited) sorry for always getting confuse where to post Edited December 7, 2013 by themon Quote Share this post Link to post Share on other sites
Mhalicot 392 Posted December 10, 2013 Hi themon, Thank you for sharing your guide. You can also add this to our wiki if you want, visit Wiki Thanks, Mhalicot, Int'l Filipino Moderator Quote Share this post Link to post Share on other sites
Petey Pablo 0 Posted December 12, 2013 Hi themon, Do you know how to remove aura on lvl99? Quote Share this post Link to post Share on other sites
Reins 3 Posted February 22, 2015 how can i view it using @effect i mean is what is the number of the default aura in @effect i made a custom aura and i'm trying hard to look what number is it thanks Quote Share this post Link to post Share on other sites
malufett 247 Posted February 22, 2015 how can i view it using @effect i mean is what is the number of the default aura in @effect i made a custom aura and i'm trying hard to look what number is it thanks 200. Normal level 99 Aura (Middle)201. Normal level 99 Aura (Bottom)202. Lv 99 Aura Bubble397. Trancended 99 Aura (Middle)398. Trancended 99 Aura (Bottom)757. Third Class Aura (Middle) Quote Share this post Link to post Share on other sites
Reins 3 Posted February 23, 2015 how can i view it using @effect i mean is what is the number of the default aura in @effect i made a custom aura and i'm trying hard to look what number is it thanks 200. Normal level 99 Aura (Middle)201. Normal level 99 Aura (Bottom)202. Lv 99 Aura Bubble397. Trancended 99 Aura (Middle)398. Trancended 99 Aura (Bottom)757. Third Class Aura (Middle) thank you sir! Quote Share this post Link to post Share on other sites