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glemor123

Case Sensitive Issue

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Hi, is it on Sprite name or aegis name? is this related to 

// Whether AegisName and SpriteName lookups are case sensitive// Default: yes (as in official servers)// When this is set to yes, item and monster lookups through atcommands and//   script commands will match AegisNames and SpriteNames only when the case//   matches. Display name lookups are not affected by this setting.// Example: Given the two items:// -  { Id: 553,  AegisName: "Bun",  Name: "Bao" }// -  { Id: 6115, AegisName: "Bun_", Name: "Bun" }// query       when 'yes'    when 'no'// @item bun   # 6115        # 553// @item Bun   # 553         # 553// @item Bao   # 553         # 553// @item Bun_  # 6115        # 6115case_sensitive_aegisnames: no

if yes you can find this setting on conf/battle/misc.conf

 

if not, then you need to rollback you revision to later rev.

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Hi, is it on Sprite name or aegis name? is this related to 

// Whether AegisName and SpriteName lookups are case sensitive// Default: yes (as in official servers)// When this is set to yes, item and monster lookups through atcommands and//   script commands will match AegisNames and SpriteNames only when the case//   matches. Display name lookups are not affected by this setting.// Example: Given the two items:// -  { Id: 553,  AegisName: "Bun",  Name: "Bao" }// -  { Id: 6115, AegisName: "Bun_", Name: "Bun" }// query       when 'yes'    when 'no'// @item bun   # 6115        # 553// @item Bun   # 553         # 553// @item Bao   # 553         # 553// @item Bun_  # 6115        # 6115case_sensitive_aegisnames: no

if yes you can find this setting on conf/battle/misc.conf

 

if not, then you need to rollback you revision to later rev.

fixed

 

but not just by  Sprite name or aegis name

also scripts that is being impelemented

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I'd reccomend you to just accept it and abide by its directions on scripts, since this can save you from huge problems later on.

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