kerbiii 5 Posted December 19, 2013 (edited) everytime i use an item with delay, like ygg it says Content has been saved in [saveData_ExMacro%d]# i think it supposed to use this one: %d seconds left until you can use # how to fix this? is this client or server side? Edited December 19, 2013 by kerbiii Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 19, 2013 Here >Client Translation Project Quote Share this post Link to post Share on other sites
0 ossi0110 200 Posted December 19, 2013 get the latest msgstringtable from the translation project , this shoulld solve the problem Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 19, 2013 get the latest msgstringtable from the translation project , this shoulld solve the problem where can i get the latest? can you post the link? Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 Here >Client Translation Project which one is more updated? http://herc.ws/board/topic/398-client-translation-project/ or http://herc.ws/board/topic/901-basic-complete-renewal-data-english-folder/ Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 Note this : Added: More textures translated !Merge with Client Translation Project rev. #31 last update by the author is June 1 2013. Client translation Project is now on Rev. #73 so I guess its obvious 1 kerbiii reacted to this Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 Note this : Added: More textures translated !Merge with Client Translation Project rev. #31 last update by the author is June 1 2013. Client translation Project is now on Rev. #73 so I guess its obvious oh okay! thanks how to change the lua into lub? im using lub files Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 if the lub files is already in English form or you can read it. you can easily rename it to .lua if not then use this LuaDec Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 if the lub files is already in English form or you can read it. you can easily rename it to .lua if not then use this LuaDec which one is better lub or lua? Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 lua is a de-compiled version of lub. lua is more readable than lub. 1 kerbiii reacted to this Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 (edited) lua is a de-compiled version of lub. lua is more readable than lub. i got an error it says cannot find System/itemInfo.lub i got many errors Edited December 20, 2013 by kerbiii Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 please diff your client read lua before lub. Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 please diff your client read lua before lub. i only have the option [ ] Load ItemInfo.lua before lub how about the other lua i got from translation project? Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 ^sorry my mistake, yes its Load iteminfo.lua befor lub I think its up to date Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 (edited) ^sorry my mistake, yes its Load iteminfo.lua befor lub I think its up to date done but i still got errors from other missing lub files like towninfo.lub etc etc i decompile it and make it lub, and leave the iteminfo.lua Edited December 20, 2013 by kerbiii Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 ^ what are you trying to do? I taught you diff your client Load lua before lub? try to use mine System.7z Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 ^ what are you trying to do? I taught you diff your client Load lua before lub? try to use mine the towninfo.lua and other lua in System folder I decompile it into lub.. but i leave the inteminfo.lua Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 (edited) i got an error using yours, Edited December 20, 2013 by kerbiii Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 ^I dont think so, because you receive the error in yourData.grf lua files can you post here your Quest_function.lua? inside yourData.grf Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 ^I dont think so, because you receive the error in yourData.grf lua files can you post here your Quest_function.lua? inside yourData.grf __LOCAL_QuestList = {}__EP_QuestList = {}QuestTable = {}function makeLocalQuestList(Quest_list) for episodeId,episode in ipairs(Quest_list) do episodeId = getTableSize(__LOCAL_QuestList) + 1 __LOCAL_QuestList[episodeId] = episode episode.id = episodeId for chapterId,chapter in ipairs(episode.list) do __LOCAL_QuestList[episodeId][chapterId] = chapter chapter.id = chapterId for questId,quest in ipairs(chapter.list) do __LOCAL_QuestList[episodeId][chapterId][questId] = quest quest.id = questId end end endendfunction makeEPQuestList(Quest_list) for episodeId,episode in ipairs(Quest_list) do episodeId = getTableSize(__EP_QuestList) + 1 __EP_QuestList[episodeId] = episode episode.id = episodeId for chapterId,chapter in ipairs(episode.list) do __EP_QuestList[episodeId][chapterId] = chapter chapter.id = chapterId for questId,quest in ipairs(chapter.list) do __EP_QuestList[episodeId][chapterId][questId] = quest quest.id = questId end end endendfunction queryEpisode(tabid,episodeId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId].name, __LOCAL_QuestList[episodeId].imagefile, getChapterIterator(episodeId,__LOCAL_QuestList) elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId].name, __EP_QuestList[episodeId].imagefile, getChapterIterator(episodeId,__EP_QuestList) endendfunction queryChapter(tabid,episodeId,chapterId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId][chapterId].id, __LOCAL_QuestList[episodeId][chapterId].name, getQuestIterator(episodeId,chapterId,__LOCAL_QuestList) elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId][chapterId].id, __EP_QuestList[episodeId][chapterId].name, getQuestIterator(episodeId,chapterId,__EP_QuestList) endendfunction queryQuest(tabid,episodeId,chapterId,questId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId][chapterId].id, __LOCAL_QuestList[episodeId][chapterId][questId].id, __LOCAL_QuestList[episodeId][chapterId][questId].name, __LOCAL_QuestList[episodeId][chapterId][questId].scrfilename, __LOCAL_QuestList[episodeId][chapterId][questId].questID elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId][chapterId].id, __EP_QuestList[episodeId][chapterId][questId].id, __EP_QuestList[episodeId][chapterId][questId].name, __EP_QuestList[episodeId][chapterId][questId].scrfilename, __EP_QuestList[episodeId][chapterId][questId].questID endendfunction getEpisodeIterator(__QuestList) local pos = 1 return { hasNext = function() return __QuestList[pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[temp_pos] end }endfunction getChapterIterator(episodeId,__QuestList) local pos = 1 return { hasNext = function() if(__QuestList[episodeId]==nil) then return nil end return __QuestList[episodeId][pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[episodeId][temp_pos] end }endfunction getQuestIterator(episodeId,chapterId,__QuestList) local pos = 1 return { hasNext = function() if(__QuestList[episodeId][chapterId]==nil) then return nil end return __QuestList[episodeId][chapterId][pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[episodeId][chapterId][temp_pos] end }endfunction queryQuestID(tableName , questID) returnTable = QuestTable[tableName] if(returnTable[questID] == nil) then return nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil end return returnTable[questID].NPCFromName, returnTable[questID].NPCFromMap, returnTable[questID].NPCFromSpr, returnTable[questID].NPCFromX, returnTable[questID].NPCFromY, returnTable[questID].NPCToName, returnTable[questID].NPCToMap, returnTable[questID].NPCToSpr, returnTable[questID].NPCToX, returnTable[questID].NPCToY, returnTable[questID].Item, returnTable[questID].PrizeItem, returnTable[questID].Title, returnTable[questID].Info, returnTable[questID].Hunt, returnTable[questID].Time, returnTable[questID].Lvend-- Ç׸ñ Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑ ÁØ´Ù. makeLocalQuestList(LOCAL_MalayaQuest_List)makeLocalQuestList(LOCAL_DewataQuest_List)makeLocalQuestList(LOCAL_BeginTuTorialQuest_list)makeEPQuestList(EP_141Quest_List)-- °³º° Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑÁØ´Ù.QuestTable.malayaQuest = malayaQuest_ListQuestTable.epsoid141Quest = epsoid141Quest_ListQuestTable.DewataQuest = DewataQuest_ListQuestTable.BeginTutorialQuest = BeginTutorialQuest_List-- ³¡ its in .lub Quote Share this post Link to post Share on other sites
0 kerbiii 5 Posted December 20, 2013 solved i use my old quest lub Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted December 20, 2013 Okay thats great Quote Share this post Link to post Share on other sites
everytime i use an item with delay, like ygg it says
Content has been saved in [saveData_ExMacro%d]#
i think it supposed to use this one:
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