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kerbiii

item delay message

Question

everytime i use an item with delay, like ygg it says 

 

Content has been saved in [saveData_ExMacro%d]#

 

 

i think it supposed to use this one:

 

 
%d seconds left until you can use #
 
how to fix this? is this client or server side?
Edited by kerbiii

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lua is a de-compiled version of lub.

 

lua is more readable than lub.

i got an error it says cannot find System/itemInfo.lub

 

i got many errors

Edited by kerbiii

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please diff your client read lua before lub.

i only have the option [ ] Load ItemInfo.lua before lub

 

how about the other lua i got from  translation project?

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^sorry my mistake, yes its Load iteminfo.lua befor lub

 

I think its up to date ;)

done but i still got errors from other missing lub files like towninfo.lub etc etc

 

 

i decompile it and make it lub, and leave the iteminfo.lua

Edited by kerbiii

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^ what are you trying to do? I taught you diff your client Load lua before lub?

 

try to use mine

the towninfo.lua and other lua in System folder I decompile it into lub..

 

but i leave the inteminfo.lua

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^I dont think so, because you receive the error in yourData.grf lua files

 

can you post here your Quest_function.lua? inside yourData.grf

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^I dont think so, because you receive the error in yourData.grf lua files

 

can you post here your Quest_function.lua? inside yourData.grf

__LOCAL_QuestList = {}__EP_QuestList = {}QuestTable = {}function makeLocalQuestList(Quest_list)	for episodeId,episode in ipairs(Quest_list) do		episodeId  = getTableSize(__LOCAL_QuestList) + 1		__LOCAL_QuestList[episodeId] = episode		episode.id = episodeId		for chapterId,chapter in ipairs(episode.list) do			__LOCAL_QuestList[episodeId][chapterId] = chapter			chapter.id = chapterId			for questId,quest in ipairs(chapter.list) do				__LOCAL_QuestList[episodeId][chapterId][questId] = quest				quest.id = questId			end		end	endendfunction makeEPQuestList(Quest_list)	for episodeId,episode in ipairs(Quest_list) do		episodeId  = getTableSize(__EP_QuestList) + 1		__EP_QuestList[episodeId] = episode		episode.id = episodeId		for chapterId,chapter in ipairs(episode.list) do			__EP_QuestList[episodeId][chapterId] = chapter			chapter.id = chapterId			for questId,quest in ipairs(chapter.list) do				__EP_QuestList[episodeId][chapterId][questId] = quest				quest.id = questId			end		end	endendfunction queryEpisode(tabid,episodeId)        if( tabid == 3 ) then		if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end		return __LOCAL_QuestList[episodeId].id,				__LOCAL_QuestList[episodeId].name,				__LOCAL_QuestList[episodeId].imagefile,				getChapterIterator(episodeId,__LOCAL_QuestList)        elseif( tabid == 2 ) then		if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end		return __EP_QuestList[episodeId].id,				__EP_QuestList[episodeId].name,				__EP_QuestList[episodeId].imagefile,				getChapterIterator(episodeId,__EP_QuestList)	endendfunction queryChapter(tabid,episodeId,chapterId)	if( tabid == 3 ) then		if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end		if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end		return __LOCAL_QuestList[episodeId].id,				__LOCAL_QuestList[episodeId][chapterId].id,				__LOCAL_QuestList[episodeId][chapterId].name,				getQuestIterator(episodeId,chapterId,__LOCAL_QuestList)	elseif( tabid == 2 ) then		if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end		if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end		return __EP_QuestList[episodeId].id,				__EP_QuestList[episodeId][chapterId].id,				__EP_QuestList[episodeId][chapterId].name,				getQuestIterator(episodeId,chapterId,__EP_QuestList)	endendfunction queryQuest(tabid,episodeId,chapterId,questId)	if( tabid == 3 ) then		if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end		if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end		if(__LOCAL_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end		return __LOCAL_QuestList[episodeId].id,				__LOCAL_QuestList[episodeId][chapterId].id,				__LOCAL_QuestList[episodeId][chapterId][questId].id,				__LOCAL_QuestList[episodeId][chapterId][questId].name,				__LOCAL_QuestList[episodeId][chapterId][questId].scrfilename,				__LOCAL_QuestList[episodeId][chapterId][questId].questID 	elseif( tabid == 2 ) then		if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end		if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end		if(__EP_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end		return __EP_QuestList[episodeId].id,				__EP_QuestList[episodeId][chapterId].id,				__EP_QuestList[episodeId][chapterId][questId].id,				__EP_QuestList[episodeId][chapterId][questId].name,				__EP_QuestList[episodeId][chapterId][questId].scrfilename,				__EP_QuestList[episodeId][chapterId][questId].questID 	endendfunction getEpisodeIterator(__QuestList)	local pos = 1	return	{		hasNext = function()			return __QuestList[pos]		end,		value = function()			temp_pos = pos			pos = pos + 1			return __QuestList[temp_pos]		end	}endfunction getChapterIterator(episodeId,__QuestList)	local pos = 1	return	{		hasNext = function()			if(__QuestList[episodeId]==nil) then return nil end			return __QuestList[episodeId][pos]		end,		value =	function()			temp_pos = pos			pos = pos + 1			return __QuestList[episodeId][temp_pos]		end	}endfunction getQuestIterator(episodeId,chapterId,__QuestList)	local pos = 1	return	{		hasNext = function()			if(__QuestList[episodeId][chapterId]==nil) then return nil end			return __QuestList[episodeId][chapterId][pos]		end,		value =	function()			temp_pos = pos			pos = pos + 1			return __QuestList[episodeId][chapterId][temp_pos]		end	}endfunction queryQuestID(tableName , questID)		returnTable = QuestTable[tableName]	if(returnTable[questID] == nil) then return nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil end	return  returnTable[questID].NPCFromName,		returnTable[questID].NPCFromMap,		returnTable[questID].NPCFromSpr,		returnTable[questID].NPCFromX,		returnTable[questID].NPCFromY,		returnTable[questID].NPCToName,		returnTable[questID].NPCToMap,		returnTable[questID].NPCToSpr,		returnTable[questID].NPCToX,		returnTable[questID].NPCToY,		returnTable[questID].Item,		returnTable[questID].PrizeItem,		returnTable[questID].Title,		returnTable[questID].Info,		returnTable[questID].Hunt,		returnTable[questID].Time,		returnTable[questID].Lvend-- Ç׸ñ Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑ ÁØ´Ù. makeLocalQuestList(LOCAL_MalayaQuest_List)makeLocalQuestList(LOCAL_DewataQuest_List)makeLocalQuestList(LOCAL_BeginTuTorialQuest_list)makeEPQuestList(EP_141Quest_List)-- °³º° Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑÁØ´Ù.QuestTable.malayaQuest = malayaQuest_ListQuestTable.epsoid141Quest = epsoid141Quest_ListQuestTable.DewataQuest = DewataQuest_ListQuestTable.BeginTutorialQuest = BeginTutorialQuest_List-- ³¡

its in .lub

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