PunkBuster 5 Posted December 19, 2013 What exactly is the formula for Thanatos Card/Ice Pick in Renewal? My beta playersare reporting that damage with Thanatos and Incant Samurai is similar in any configuration they attempt. Quote Share this post Link to post Share on other sites
0 Zezicla 2 Posted December 19, 2013 (edited) inca ignored your def completly and thana does more dmg according to def 2 comptly diffrent things so inca alrdy igrores it so thana whont do more dmg as def is 0 alrdy what you could do is make 1 card and lets thana be used before inca does ^^ Edited December 19, 2013 by Zezicla Quote Share this post Link to post Share on other sites
0 PunkBuster 5 Posted December 19, 2013 They're not using it at the same time, obviously. Only one or the other. I am interested in know the exact formula. Quote Share this post Link to post Share on other sites
0 pan 87 Posted December 19, 2013 I found some things regarding ice pick's formula: http://db.irowiki.org/db/item-info/1230/ http://irowiki.org/wiki/Ice_Pick Quote In pre renewal, IP increase the damage in % according to the total def of target (decrease to targets with low def and increase to targets with high def). In renewal, with the changes in def stats (influence of stats in soft def, and changes of def add for equips), IP changed your damage formula, works only with hard def (equip def) and add damage like ATK bonus (+ATK). Pre renewal formula: [ATK * ( (Soft DEF + Hard DEF) /100)] Renewal formula: [ATK + ((Hard DEF) /2)] where [ ] denotes flooring Quote Share this post Link to post Share on other sites
0 PunkBuster 5 Posted December 19, 2013 I wonder if this is the formula being used right now. Quote Share this post Link to post Share on other sites
0 Louis T Steinhil 4 Posted December 20, 2013 Got the same issue where in a Rune Knight uses crushing strike with thanatos krashnaya dealing only around 40k while using a glorious spear deals around 100k damage. Of course the target has higher defense. Kind of weird though Quote Share this post Link to post Share on other sites
0 N e s s 3 Posted December 20, 2013 if ( n_tok[bon_ICE_PICK] === 0 ) { // Player has no Ice Pick, apply defence damage = Math.floor( damage * defReduction( n_B[en_HARDDEF] ) ) - n_B[en_SOFTDEF] + wBC4_3; } else { // Player has an Ice Pick, ignore defence damage += wBC4_3; } damage = Max( 1, damage ); return damage; } Quote Share this post Link to post Share on other sites
0 malufett 247 Posted December 20, 2013 in 'src/map/battle.c' under 'battle_calc_defense' function we are already using the exact formula so the the higher the target's def the higher additional damage thanatos card will grant(1 atk per 2 def).. if( flag&2 ) // Thanatos Card Effect and a like damage += def1 >> 1;if( !(flag&1) && !(flag&2) ) { // Both Thanatos and Enca Card ignore this damage reduction if( flag&4 ) damage -= (def1 + vit_def); else damage = (int)((100.0f - def1 / (def1 + 400.0f) * 90.0f) / 100.0f * damage - vit_def);} 2 pan and Senos reacted to this Quote Share this post Link to post Share on other sites
0 Kong 9 Posted April 27, 2015 @@malufett Sorry to revive this topic, but it seems that using the latest SVN, Inca weirdly gives higher damage than Thana. Target player has high def with max upgrades as well and there seem to be no change when using Thana at all. It even reduces the damage. (Tried both skills and normal physical attacks) Quote Share this post Link to post Share on other sites
0 malufett 247 Posted April 27, 2015 @@malufett Sorry to revive this topic, but it seems that using the latest SVN, Inca weirdly gives higher damage than Thana. Target player has high def with max upgrades as well and there seem to be no change when using Thana at all. It even reduces the damage. (Tried both skills and normal physical attacks) I don't see any problem.. Quote Share this post Link to post Share on other sites
0 Kong 9 Posted April 28, 2015 (edited) @@malufett Sorry to revive this topic, but it seems that using the latest SVN, Inca weirdly gives higher damage than Thana. Target player has high def with max upgrades as well and there seem to be no change when using Thana at all. It even reduces the damage. (Tried both skills and normal physical attacks) I don't see any problem.. I tested it on Renewal, is that RE too? Barricades in renewal are similar to emperium. I only get 1 damage per hit. Tested it on actual players and it even reduced the damage of thana. lol Both High Wizard Card and Thanatos is not working on my end. This is the item script for Thana: (I added Demihuman just to be sure) bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bDefRatioAtkRace,RC_DemiHuman; For HW card (I still get the same effect even if it ignores target's mdef): bonus bIgnoreMdefRace,RC_NonBoss; bonus bIgnoreMdefRace,RC_DemiHuman; Edited April 28, 2015 by Kong Quote Share this post Link to post Share on other sites
0 Bourbon 0 Posted August 12, 2015 (edited) I noticed the same thing, it is as if Thanatos Card/Ice Pick has little to no effect compared to what it did in Pre-Renewal. Is there a change in the src that we can restore how it used to behave? It just doesn't punish high vit builds like it used to. Edited August 12, 2015 by xRaion Quote Share this post Link to post Share on other sites
What exactly is the formula for Thanatos Card/Ice Pick in Renewal?
My beta playersare reporting that damage with Thanatos and Incant Samurai is similar in any configuration they attempt.
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