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PunkBuster

Kagerou Charms

Question

I'd like to edit which status effects the Kagerou Charm skills(using the Cast Ninja Spell skill) are used. Which SCR file am I looking for?

 

In particular, I want to remove those two effects from the Water Charm, and the Sleep status from the Wind Charm.

 

screenAvalonRO3_Alpha003_zps38185727.jpg

 

 

*Edit*

 

After looking around a bit, I found this on skill.c:

 

case UNT_ZENKAI_WATER:		case UNT_ZENKAI_LAND:		case UNT_ZENKAI_FIRE:		case UNT_ZENKAI_WIND:			if( battle->check_target(&src->bl,bl,BCT_ENEMY) > 0 ){				switch( sg->unit_id ){					case UNT_ZENKAI_WATER:						sc_start(bl, SC_COLD, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						sc_start(bl, SC_FREEZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						sc_start(bl, SC_FROSTMISTY, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						break;					case UNT_ZENKAI_LAND:						sc_start(bl, SC_STONE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						sc_start(bl, SC_POISON, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						break;					case UNT_ZENKAI_FIRE:						sc_start4(bl, SC_BURNING, sg->val1*5, sg->skill_lv, 0, ss->id, 0, skill->get_time2(sg->skill_id, sg->skill_lv));						break;					case UNT_ZENKAI_WIND:						sc_start(bl, SC_SILENCE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						sc_start(bl, SC_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						sc_start(bl, SC_DEEP_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv));						break;				}			}else				sc_start2(bl,type,100,sg->val1,sg->val2,skill->get_time2(sg->skill_id, sg->skill_lv));			break;

I figure this is it.

 

*Edit2*

 

Confirmed. This solves the issue. I guess you can archive this, in case anybody else needs it.

Edited by PunkBuster

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