PunkBuster 5 Posted February 23, 2014 (edited) I'd like to edit which status effects the Kagerou Charm skills(using the Cast Ninja Spell skill) are used. Which SCR file am I looking for? In particular, I want to remove those two effects from the Water Charm, and the Sleep status from the Wind Charm. *Edit* After looking around a bit, I found this on skill.c: case UNT_ZENKAI_WATER: case UNT_ZENKAI_LAND: case UNT_ZENKAI_FIRE: case UNT_ZENKAI_WIND: if( battle->check_target(&src->bl,bl,BCT_ENEMY) > 0 ){ switch( sg->unit_id ){ case UNT_ZENKAI_WATER: sc_start(bl, SC_COLD, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_FREEZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_FROSTMISTY, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_LAND: sc_start(bl, SC_STONE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_POISON, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_FIRE: sc_start4(bl, SC_BURNING, sg->val1*5, sg->skill_lv, 0, ss->id, 0, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_WIND: sc_start(bl, SC_SILENCE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_DEEP_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; } }else sc_start2(bl,type,100,sg->val1,sg->val2,skill->get_time2(sg->skill_id, sg->skill_lv)); break; I figure this is it. *Edit2* Confirmed. This solves the issue. I guess you can archive this, in case anybody else needs it. Edited February 23, 2014 by PunkBuster Quote Share this post Link to post Share on other sites
I'd like to edit which status effects the Kagerou Charm skills(using the Cast Ninja Spell skill) are used. Which SCR file am I looking for?
In particular, I want to remove those two effects from the Water Charm, and the Sleep status from the Wind Charm.
*Edit*
After looking around a bit, I found this on skill.c:
I figure this is it.
*Edit2*
Confirmed. This solves the issue. I guess you can archive this, in case anybody else needs it.
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